RimWorld

RimWorld

2,069 ratings
Alpha Mythology
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Mod, 1.4, 1.5
File Size
Posted
Updated
11.496 MB
1 Aug, 2019 @ 12:40am
16 Oct, 2024 @ 11:48pm
35 Change Notes ( view )

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Alpha Mythology

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]

Features

Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and poison spewing behemoth, or faster than average steed. Some of the mechanics are simple, others much more complex.

Animals will spawn with different rates in different biomes, and should appear at about half the rate as vanilla animals (wolves have been taken as a benchmark, not rats).

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Plans for the future

This mod is complete and will just be maintained through versions

Incompatibility:

None detected

Compatibility
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded and gene extraction
Compatible with Alpha Biomes
Compatible with Advanced Biomes
Compatible with Lords of the Rims - Elves (mallorn biome)
Compatible with A RimWorld of Magic (animals drop Raw Magicyte)

Credit
Preview pic by Oskar Potocki
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com
Fire sound by JaBa at http://soundbible.com/1902-Fire-Burning.html
https://www.freesoundeffects.com/
Horse sounds by soundslikewillem https://freesound.org/people/soundslikewillem/sounds/418428/
"Horse Whinny, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Thanks to Oskar Potocki for his encouragement to start using vector based graphics

Changelog
Full changelog on GitHub

Use Alpha Implants to improve your animals!





Popular Discussions View All (1)
30
4 Mar @ 11:42am
PINNED: Bug Reports
Sarg Bjornson
590 Comments
DB 21 Jul @ 7:36am 
Genuinely cannot wait to see these guys fly! That said, take your time! With 1.6 and all of these new features, there's a lot of work that needs to get done, so keep doin your best to make something wonderful!
Farbott 21 Jul @ 7:14am 
i may not use this mod in specific but i come with points purely for how fast the entitlement shutdown was, nice
real_life_axolotl 20 Jul @ 11:15pm 
Great hecking mod, easily one of my favorites. Having a gryphon riding cavalry force was one of the best colonies I ever had. Speaking of: do you have any plans to make some of the critters fly? Having a gryphon FLYING cavalry force would be insanely fun
Librarian Luke 20 Jul @ 10:21pm 
Thank you Sarj- don’t let the bad players kick you down.
Cryofex 20 Jul @ 9:31pm 
Don't listen to asshats like that dude. Your work is great :steamhappy:
Irazell 20 Jul @ 9:26pm 
>demands
>calls it a suggestion
classic room temp players
Wilfre 20 Jul @ 9:17pm 
Awesome mod! It lends so much atmosphere to fantasy playthroughs, and I love that it doesn't reuse the same mythical creatures that everything does.
Kalh 20 Jul @ 8:39pm 
Thnx Sarg Bjornson, your mods make the game amazing!
LarsSvengard 20 Jul @ 6:25pm 
i wonder if there's ever going to be beta mods
ChoniclerVI 20 Jul @ 6:12pm 
Take all the time you need, don’t listen to jerks who think the whole world revolves around them and what they want