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Thank you, I will try this and report back. I've noticed some stutters on my steam deck as well but they are not nearly as bad as on my PC.
Unfortunately neither of these options changed anything. I also done some more testing, running the game on my second monitor and disabling either monitor as well as disabling freesync to no avail.
That's a bummer. I read one peculiar thing where someone observed lag spikes in their Godot project because their mouse had a very high polling rate (like 1000Hz or something) but not sure if that's possibly the problem in this instance.
Other than that there is no good clue currently so maybe in the next update I try some various smaller adjustments but that's all I can do for now unfortunately.