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FPS drops/stutters
Hello there,

I've been enjoying Sorting Inc so far, however I couldn't help but notice some sort of fps dips every now and then. I'm not sure if there's a cause for this or if they are completely random but I felt like they appear a bit more frequently in levels with conveyor belts moving all the time. They however do appear in every single level.

My hardware is fairly potent I wanna say (7900 XT, 7800X3D, 32 GB Ram, SSD etc.), up to date and I can run way more demanding 3D games perfectly fine.

I've been trying to mess with the game's settings, such as deactivating VSync or the various graphical effects, limiting the game's fps to 60 (normally running at 120), trying each fullscreen, exclusive fullscreen, windowed modes in various sizes, yet the result is the same.

Anyone else experiencing this? Any solutions? Grateful for every possible input. :)

Cheers and thanks a lot!


PS: I'm not saying it's completely unplayable this way but it is slightly distracting nevertheless, especially when trying to play more speedy.
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Showing 1-4 of 4 comments
astrotechniciandev  [developer] 27 Apr @ 12:59pm 
Thanks for the report. I can take a closer look if I find any sources for the stuttering or some potential optimizations. There is also a small chance that it is a random problem with the drivers. You could try the following: in the properties of the game in your steam library, add "--rendering-driver opengl3" OR "--rendering-driver d3d12" to the launch options. Then you can test if anything changes for you if the game uses openGL or directX 12 instead of vulkan (the default rendering).
Last edited by astrotechniciandev; 27 Apr @ 1:01pm
Originally posted by astrotechniciandev:
Thanks for the report. I can take a closer look if I find any sources for the stuttering or some potential optimizations. There is also a small chance that it is a random problem with the drivers. You could try the following: in the properties of the game in your steam library, add "--rendering-driver opengl3" OR "--rendering-driver d3d12" to the launch options. Then we can test if anything changes for you if the game uses openGL or directX 12 instead of vulkan (the default rendering).

Thank you, I will try this and report back. I've noticed some stutters on my steam deck as well but they are not nearly as bad as on my PC.
Originally posted by astrotechniciandev:
Thanks for the report. I can take a closer look if I find any sources for the stuttering or some potential optimizations. There is also a small chance that it is a random problem with the drivers. You could try the following: in the properties of the game in your steam library, add "--rendering-driver opengl3" OR "--rendering-driver d3d12" to the launch options. Then you can test if anything changes for you if the game uses openGL or directX 12 instead of vulkan (the default rendering).


Unfortunately neither of these options changed anything. I also done some more testing, running the game on my second monitor and disabling either monitor as well as disabling freesync to no avail.
astrotechniciandev  [developer] 30 Apr @ 10:52am 
Originally posted by CaptainCobana:
Unfortunately neither of these options changed anything. I also done some more testing, running the game on my second monitor and disabling either monitor as well as disabling freesync to no avail.

That's a bummer. I read one peculiar thing where someone observed lag spikes in their Godot project because their mouse had a very high polling rate (like 1000Hz or something) but not sure if that's possibly the problem in this instance.
Other than that there is no good clue currently so maybe in the next update I try some various smaller adjustments but that's all I can do for now unfortunately.
Last edited by astrotechniciandev; 30 Apr @ 10:53am
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