Caves of Qud

Caves of Qud

View Stats:
Start a New Discussion
Showing 1-15 of 300 active topics
0
12 Jul @ 10:17pm
[Suggestion] Gaining the Multiple Legs mutation should make immobile creatures mobile.
Tortilladog
1
11 Jul @ 9:02am
Please allow changing/removing individual sounds
sir d wreck
4
11 Jul @ 1:38am
Regional pricing in Poland
Drago
2
10 Jul @ 8:53am
I'm really not a fan of how world generation is in Qud these days.
StrayBullet
1
8 Jul @ 8:04am
[Suggestion] Range weapons modded with "Jacked" should, in addition to cell energy, show electrical ammunition left
Lexyvil
1
8 Jul @ 8:01am
[Feedback] Legendary Workshops having nothing special
Lexyvil
0
29 Jun @ 6:58am
[Suggestion] Ability to disable pulsed field magnets without murdering them
Manwich
1
23 Jun @ 8:01am
[Feedback] Main Story Spoilers -- More hints on Heart of Rainbow Quest
Lexyvil
0
23 Jun @ 7:57am
[Suggestion] Cooked dishes are inventory-able objects that can be eaten later
Manwich
0
22 Jun @ 8:06pm
[Suggestion] Zoom on Steam Deck
Rafael Moco
1
22 Jun @ 3:54pm
[Suggestion] nano-neuro animator and spray-a-brain works on statues
Manwich
0
19 Jun @ 12:19pm
[Suggestion] Accessibility feature that adds a delay before being able to press a key again on prompts
Lexyvil
0
19 Jun @ 6:11am
[Feedback] Need a way to re-edit custom journal entries
Lexyvil
0
15 Jun @ 10:06am
[Feedback] Shield Wall is a skill that needs to be activated but the skill tree section does not say that
Lexyvil
0
14 Jun @ 1:45pm
[Feedback] DLC? Future games?
Local Doegirl
Per page: 1530 50