Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If by "it comes down to airblasting projectiles and ubers" you refer to defense then I would say that a defensive playstyle is more about mindset than anything, yes those are the actions you'll find yourself doing but it's mostly about understanding how the two teams are acting and switch to a defensive/offensive mindset accordingly.
Pyro can deal surprisingly well with soldier if he uses the degreaser, even if the soldier has a shotgun (after all you just need to be a bit better than him to surpass that 25 HP difference, it isn't as impossible as people say), while heavy is arguably one of his counters (but you can deal with him with the df or the panic attack if you manage to abuse the environment). Also playing with your team is part of the offensive playstyle pyro can embrace in favourable situations
wm1 is just as good as flanking/ambushes.
scorch/det spam is just as good as flare combos.
spamming m2 at literally anyone who enters its range is just as good as perfectly aimed reflects.
being "good" at pyro has practically no effect on gameplay.
Scorch/det spam might be as good some times (but that is only If we're talking about hitting enemies behind cover, because if you can get the second flare in than fg becomes infinitely superior and it also gives an advantage against pyros), but it isn't as fun. Also det gives the possibility of learning a complex jumping tech.
How exactly? Perfectly aimed reflects simply deal a more damage than going for the splash damage of rockets, while with grenades you can deal damage at all since if you don't aim the grenade you're 90% not going to deal any. In what universe negating damage is as good as negating damage+dealing a mini crits with the strongest projectiles in the game?
I mean, what happens when you see a player like this, or have to face a Sketchek though? https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=714666299
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=768969087
At the end of the day, there's always a player hitting the top of the scoreboards no matter what class they are picking. They make better predictions, have better aim, better movements, better flanks, offer better teamwork, better support, better baiting tactics, better map and situational awareness, etc.
So, I mean. Are we saying that skill-ceiling is only limited to class-mechanics and not creativity and tactics / raw aim and movements?
I mean, it's like yeah. I used to get 30-60 kill-streaks pretty consistently as pyro. I say used to, but they have since been nerfed + arthritis. While I can't hit the God-like killstreaks anymore I still hit the top of the leader-board. But even so, back in my prime someone like Sketchek or B4nny would still clap my cheeks if they were on Pyro.
Heck, I even met players getting God-like killstreaks as battlemedic with a crossbow that gave me a run for my money. Some people are just snorting adderall on this game.
It ain't a class that I worry about, it's the person piloting the class that I worry about.
Stu locking someone with airblast requires you to be at close range, where airblasting an incoming rocket becomes luck based and therefore unreliable. Not to mention that the soldier can just shoot after you airblasted him before you're able to air last again.
Depends on the range, I wouldn't count on hitting an enemy shooting a rocket/pipe 1000hu away, but at a reasonable range (the one where a soldier/demoman would shoot trying to get a direct hit) it's exactly like you were another soldier/demoman trying to hit them.
Playing pyro is about either fun or inability to aim. If you can aim grenades and rockets the reason becomes instantly the first one, so I don't see "just play soldier or demoman" as a decent argument
i've faced my fair share of pyro mains. the best strategy is to just not fight them. they can't do anything if you don't engage because the class has no range and no damage and almost no mobility. if you do they'll usually just mess up some stupid airblast-to-det-jump-to-axetinguisher combo that doesn't even kill before airblasting you into a corner and letting their teammates and afterburn pick you apart. about 90% of pyro mains are like this and it's always the airblast stunlock that kills. the ebic comboes aren't necessary.
i'm not saying there aren't good pyro players, it's just that i simply don't care if pyro takes skill or not. to me the top level play of pyro and the most brainless play of pyro produces the exact same results. it's annoying, it's unfun, it's pointless. it should go away.
Mostly hit up CTF's if I'm going for the big killstreaks. There's no time-limit. Perfect for consistency.
Still, you're very much welcome to screenshot your own 60 killstreak on a CTF to prove it takes no skill (with kills and doms shown preferably as shown in my other screenshots) Saying it 'proves close to nothing' is another way of saying that you can do it easily too. I'd very much like to see that to validate your opinion.
Look, it ain't easy: opponents will stack hard-counters + medics, team-mates try to end the game, medics will bait you at 100% uber and run away to get you killed deliberately. You also got people pretending to be friendly, opponents not kicking cheaters to end your streak, team-mates throwing the match because they've 'been here too long', both teams calling for votekicks with aimbot accusations or killing friendlies (who fake being friendly anyways but tell your team to votekick you), etc. In fact, I'd say 95% of my streaks ended from my own team griefing me.
To be fair, it takes more than skill - you need a bit of luck that your team ain't going to be absolute degenerates. You could literally make a bingo-card that most of what I listed off will happen anytime you go over 30 KS.
Also, don't be so certain I'd be better at soldier/demo; while highly mobile, their mobility requires self-damage + fall damage, and the primary can cause unintentional self-damage and be reflected. You also got to master air-shots to be ultra-lethal - you'll always be trash otherwise. Lastly, a pocket medic with a Kritz is usually a requirement for big killstreaks, and typically on Dustbowl last after throwing the first two maps to increase defense timer. That's a lot of planning and organizing.
Tell you the truth, I ain't gotten past 15-30 KS consistently on either demo or soldier, I'm not good at projectile classes, I'm better at hitscan. That's the reason I play shotgun and not flaregun.