The Dolls

The Dolls

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Forever Entertainment S.A.  [developer] 27 Jun, 2016 @ 10:27am
The Dolls are back! We need your opinion!
Hello! The Dolls are back as a The Dolls: Reborn. We changed gameplay mechanics to FPP, and added some more immersive features. We would like to get feedback from all current users how they like our idea. If you have some idea how to make our game even better please let us know!
Last edited by Forever Entertainment S.A.; 27 Jun, 2016 @ 10:30am
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Showing 1-15 of 23 comments
Forever Entertainment S.A.  [developer] 27 Jun, 2016 @ 10:35am 
Originally posted by dwight schrute:
The Dolls is back, but still not purchasable. Payment fails in cart. You need Valve to reset status variable on your package from Unavailable (2) to Unavailable (0).
Thanks for info! We will check this ASAP.
Forever Entertainment S.A.  [developer] 27 Jun, 2016 @ 10:44am 
Originally posted by dwight schrute:
Originally posted by Forever Entertainment S.A.:
Thanks for info! We will check this ASAP.

It's working now!

Good! :D
damianklu 27 Jun, 2016 @ 11:32am 
Odpaliłem dosłownie na chwilkę nowe The Dolls, bo byłem ciekaw zmian i jestem zaskoczony, jak bardzo się to zmieniło. Zupełnie nowa gra, wygląda to super, ale nie wiem, jaki jest sens wychodzenia z biura, skoro nadal naszym zadaniem jest nie dopuścić do tego, by lalki weszły do biura. Czy wychodzenie z niego ma jakieś znaczenie czy to raczej po prostu taki "bajer"?
Forever Entertainment S.A.  [developer] 27 Jun, 2016 @ 11:52am 
Originally posted by damianklu:
Odpaliłem dosłownie na chwilkę nowe The Dolls, bo byłem ciekaw zmian i jestem zaskoczony, jak bardzo się to zmieniło. Zupełnie nowa gra, wygląda to super, ale nie wiem, jaki jest sens wychodzenia z biura, skoro nadal naszym zadaniem jest nie dopuścić do tego, by lalki weszły do biura. Czy wychodzenie z niego ma jakieś znaczenie czy to raczej po prostu taki "bajer"?

We are planning to add more features, depending what feedback we will get from users.

Planujemy dodać nowe funkcje związane z wychodzenie poza biuro. Wszystko zależy od rekacji graczy na dotychczasowe zmiany.

Grotski 27 Jun, 2016 @ 5:44pm 
the contrast colour is way to high the lighting bounces off objects and colour is very dull but the main issues is the contrast :)
josephking3474 27 Jun, 2016 @ 7:31pm 
wow it is very different than the last game, caught me by surprise! the only thing that isn't great is the lighting in the halls, I walked out there and could hardly find my way back to the room. But i love this new idea compared to the last!!!
Irish 28 Jun, 2016 @ 12:10am 
Hi devs, firstly want to say thank you, the game is much better now
In the following vid of mine you can see that when a doll appears and jump scares me it glows bright orange which ruins the webcam footage for some reason.
Also the washed out filter applied over the graphics is horrendous. IMO.
https://www.youtube.com/watch?v=C48AbwbUye8
Irish 28 Jun, 2016 @ 1:39am 
Also as in the video, there is a bug. Sometimes the door won't shut if there is a doll there.
Forever Entertainment S.A.  [developer] 28 Jun, 2016 @ 7:10am 
Originally posted by Irish:
Also as in the video, there is a bug. Sometimes the door won't shut if there is a doll there.

We are fixing this now.
Grotski 28 Jun, 2016 @ 7:54pm 
2nd shift i had doors closed power went to 0% and doors was still closed is this normal i would think the would open back up.
Screen Lady 1 Jul, 2016 @ 9:08am 
Originally posted by Forever Entertainment S.A.:
Originally posted by Irish:
Also as in the video, there is a bug. Sometimes the door won't shut if there is a doll there.

We are fixing this now.


How come you ignored him?
Screen Lady 1 Jul, 2016 @ 9:09am 
Originally posted by Funtime Cephei:
Originally posted by Forever Entertainment S.A.:

We are fixing this now.


How come you ignored him?
He only wanted to help your game, and yet you ignore him... Why?
Forever Entertainment S.A.  [developer] 1 Jul, 2016 @ 2:17pm 
Originally posted by Funtime Cephei:
Originally posted by Funtime Cephei:


How come you ignored him?
He only wanted to help your game, and yet you ignore him... Why?
???
Shine 2 Jul, 2016 @ 8:01am 
So I played the new update love the free roam but I feel that it has some flaws, first I think there should be a map of the factory telling you what cameras are were and were zone 1 and 2 are, I found it a little hard to tell were the zones were and cameras. I found it hard to tell sometimes when a doll would be right at one of my doors I would flash my light on a door but there would be nothing there and then im dead. maybe a sound system were if a doll is at the door it makes a sound so if you heard it in your left ear it would be at the left door and the same with the right ear. Also like to point out about the flashlight useing up power I think this should not be included in the power draining since its a flashlight and it is not apart of the power system. the game may be better if you cant leave the room, I mean you could walk right up to these dolls and not die and what if one doll came to the room while you were gone, I just dont see there is a need to leave the room since the main objective of the game is to keep them out from getting you. Anyway hope this has been useful, these are just ideas Im throwing out there by all means Im not telling you guys on how you want to do this game there just my thoughts nothing more. Anyway thank you very much for the game and this update I look forward to any improvements.
Wishing all the best from the Gory Greek Channel
rjmacready 4 Jul, 2016 @ 7:52am 
Hello devs, first up, nice job in making this a less blatant FNAF clone! Having said that, I'm a bit confused about some of the new mechanics.

The flashlight...that does slowly drain the power supply, right? (But not much, which is a good decision if so.)

Secondly, what reason does the player have to go for a wander outside of the office? I couldn't see any benefit to this.

Thirdly, I agree with the last poster: how do we know which cameras cover which areas? Is THIS why we can walk outside? Even so, I'm not really confident someone could "stake the area out" very effectively, and would only die a bunch of times in doing so...

Fourthly, and kind of related to the third point: does the player even NEED to check the cameras to survive? I found myself able to survive very long periods of time just walking between the open doorways, totally ignoring the cameras. But then, occasionally, I get jumped by something when I have neither seen or heard anything. How do the cameras work in this regard?

(Oh, and a fifth question: any chance of a free soundtrack? It's actually pretty nifty!!)
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