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Good! :D
We are planning to add more features, depending what feedback we will get from users.
Planujemy dodać nowe funkcje związane z wychodzenie poza biuro. Wszystko zależy od rekacji graczy na dotychczasowe zmiany.
In the following vid of mine you can see that when a doll appears and jump scares me it glows bright orange which ruins the webcam footage for some reason.
Also the washed out filter applied over the graphics is horrendous. IMO.
https://www.youtube.com/watch?v=C48AbwbUye8
We are fixing this now.
Wishing all the best from the Gory Greek Channel
The flashlight...that does slowly drain the power supply, right? (But not much, which is a good decision if so.)
Secondly, what reason does the player have to go for a wander outside of the office? I couldn't see any benefit to this.
Thirdly, I agree with the last poster: how do we know which cameras cover which areas? Is THIS why we can walk outside? Even so, I'm not really confident someone could "stake the area out" very effectively, and would only die a bunch of times in doing so...
Fourthly, and kind of related to the third point: does the player even NEED to check the cameras to survive? I found myself able to survive very long periods of time just walking between the open doorways, totally ignoring the cameras. But then, occasionally, I get jumped by something when I have neither seen or heard anything. How do the cameras work in this regard?
(Oh, and a fifth question: any chance of a free soundtrack? It's actually pretty nifty!!)