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Recent reviews by morons always

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Showing 1-10 of 81 entries
2 people found this review helpful
1.5 hrs on record
After playing for about an hour, I had to check this game wasn't an early access title - it has potential, but it's not getting substantial updates anymore.

The concept of the game is fantastic, and the foundation is decent, but it doesn't have the depth of a simulation, and it lacks the breadth to be a sandbox.

So all that's left is the "social experiment" sort of experience, but the servers are all completely empty, even at US and EU peak times over the weekend.

If this game had more modes of play and a mission editor, people would still be playing it today, but the server list is a passworded graveyard, and as far as the solo gameplay goes, you'll see everything it has to offer in under an hour.
Posted 6 July. Last edited 6 July.
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14 people found this review helpful
3 people found this review funny
7
19.2 hrs on record (11.1 hrs at review time)
Great game. I wish more people were playing multiplayer, particularly in cooperative mode. But it is pretty fun in singleplayer. Campaign is seriously addictive.

There is a lot of depth here to discover as you progress through the ages, many different events that actually lead to battles, and when you do get to those real-time battles, your tactics can make a huge difference.

I found the building UI to be a bit tough. I couldn't find more than like one or two hot keys, so it took a long time to build even simple stuff without decorations. But it does feel good to design something new that you felt your fleet was lacking, and watch it perform even better than you expected once you take it to battle.

I also could not figure out where to launch expeditions during the age of exploration or send out trading caravans during the age of commerce. I checked the manual and googled around but did not find anything yet.

This game doesn't hold your hand at all, the initial tutorials do help but a lot of the satisfaction here will come out of figuring it out all on your own.

Full recommendation from me. This is another indie gem which is criminally cheap and occupies a unique space. I hope it gets a sequel because I really want to experience this in multiplayer.
Posted 30 April. Last edited 30 April.
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20 people found this review helpful
4 people found this review funny
7
1.6 hrs on record
Early Access Review
Not sure yet. It's early access. Doesn't really do anything unique, it's just okay. Worth waiting to see how updates pan out.

Valheim being the gold standard of this genre means RuneScape Dragonwilds has some seriously big boots to fill. At the moment, it does fall short in many regards and commits some openworld-survival-craft cardinal sins. I think it can be made better. But that will take the studio a lot of time and a lot of attention to detail.

+ Building produces some cool looking structures and bases. Good variety here.
+ Combat animations look good. Maybe a bit flashy for my taste, didn't try all yet.
- Resource cost to repair.
- Hunger/thirst way too spammy, it depletes very quickly, shoving 3 pies and glasses of water down your throat for mere sustenance every 10-15 minutes was never fun in these games.
- Combat feels weightless: player attacks too fast, for instance. Couldn't identify any reason for executing combo finishers and specials. Not a matter of it getting better in more challenging areas, the way you can just snap around with no momentum to worry about doesn't feel right. Please make combat tough and every move consequential, not a weird animation cancelling snapfest.
- Physics engine is not very sophisticated or impactful.
- Graphics engine lets down a decent foundational art style: flickering lighting issues, no good antialiasing solution, too much postprocessing causing a lack of visual clarity... lots of which you cannot turn off.
- Performance leaves a lot to be desired. Likely down to bugs with graphics engine as there's very little to render onscreen.
- UI and usability nightmare, a big leap backward from Valheim.
- Camera controls. There are none.

Didn't try multiplayer yet. Will be revising this review once there have been some patches and I've played with friends.

Jagex, if you're reading this, you can do it. Nail the fundamentals. Take more notes from Valheim, trust yourself to innovate where that's not appropriate. Don't go back 10 years and mimic Ark, Enshrouded, and all the other garbage.
Posted 15 April. Last edited 15 April.
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12 people found this review helpful
2 people found this review funny
9.1 hrs on record
Frantic, gory fun.

First let's get this old mixup out of the way. It's not really like FEAR at all, that game doesn't even have a sprint button and you are much more durable to compensate.

This game closer to a Crysis/Halo/Doom2016 hybrid: you can only wield two weapons, you can cloak, and your superhuman strength and speed balances out ammo being much less available than in FEAR. You're an escaped experiment who can dual wield shotguns and turn men into grenades. If anything, the player is the terrifying monster in this horror game.

It's not perfect. Trying to do stuff like pick up replacement weapons during combat is just a janky feeling and I think they could improve that if they're going to make a sequel. I've also been shot at by enemies pointing their guns in the opposite direction but that happens pretty rarely.

The writing and voice acting were over the top edgy in an "adolescent trying to be badass" way. I thought the overall plot was great, but the main story was surprisingly short.

Bonus points for the devs letting you turn down all the screenshake effects. Unreal Engine 4 is a major weakness of this game, giving the graphics a dated look & no good anti-aliasing solution. From a design standpoint, despite the high contrast lighting, visibility is not great, but at least we have superpowers. I like that the loading screens are instant, almost making jumps between one level to the next seamless, if not for running around the "main base" area.

Overall, pretty good game, short but sweet.
Posted 7 March. Last edited 7 March.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
3 people found this review helpful
1 person found this review funny
1.1 hrs on record
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Posted 5 March.
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1 person found this review helpful
1 person found this review funny
0.7 hrs on record
Runs really poorly, lots of visual glitches both in the game and in the menus, graphics look like any other ultra-bright Unreal Engine game with way too much blur and bloom no matter what settings you choose. The UI is a real eyesore. Personal preference: I've had it with "cartoony" games that just don't have any shading at all. Cartoons used to be colorful and their designs would jump out at you, but this game's art direction has left it with a subdued feeling and jerky animations that have no character.

As for gameplay, it's got that floaty feeling you've come to know and love from most other "Open World Survival Craft" games, which are actually just walking simulators pretending at a hostile environment. Except this one has a grappling hook, a glider, and the ability to climb on pretty much every surface - yet it takes forever to get anywhere, and you don't get to look cool doing it. Unlike other survival-crafters, a genre which now has games featuring physics sandboxes, versatile building, engaging combat, this one just has some flowers to press E on.

I'm sure it's amusing to build a ship and fly around with friends or whatever. The game might be a lot deeper after release but there is nothing here right now that got me hyped. I came out of this demo wondering what the ♥♥♥♥ I was thinking when I wishlisted this game. This demo build was really bad and it has all the hallmarks of a really awful game with nothing truly unique about it, one that will forever be in early access.
Posted 26 February. Last edited 26 February.
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6 people found this review helpful
1 person found this review funny
6.0 hrs on record
Victory for Ukraine.

Death to all orcs!
Posted 4 February.
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11 people found this review helpful
3 people found this review funny
4
7.9 hrs on record (5.3 hrs at review time)
Early Access Review
Solid game with a bloodthirsty max difficulty.

It very much stands on its own among the "retro style" games that you see nowadays, but to give you an idea, for me, it played like Blood (Monolith's game from 1997) + some of the charms of Deus Ex.

It's a very agile game, if you can keep up with the violence: there's walljumping and sliding which can be very helpful, but the real kicker is how you can use melee during a gunfight, it makes a huge difference, this is even true of boss fights.

I saw many clear signals that the game rewards thoroughness of exploration. Mission briefings also directly state that completing your bonus objectives means you will have some favors handy for future levels, which I find really cool.

I've mentioned some other titles but this game is by no means derivative or unoriginal, it's not at all afraid to be its own thing.

All in all, greatly entertaining, I see myself spending plenty more time with this game.
Posted 25 January. Last edited 25 January.
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No one has rated this review as helpful yet
29.8 hrs on record (9.8 hrs at review time)
Trailmakers is a lot of fun if you like games about building vehicles and racing them.

If you buy this game today, you've got 3 main modes to play:

1) Racing
(build and optimize your own vehicle, and then race it)
2) Stranded
(build a basic vehicle, collect salvage to unlock more parts & improve it)
3) Sandbox
(build whatever and play around, with optional limits)

There is an auto-build option available for modes like Racing which give you a default for inspiration. The further you go, the more complex the tracks, you'll start to notice the AI medalists are not using the default vehicle, which is a clever way to encourage players to be creative, even before they go to the online leaderboards.

All modes can be played in multiplayer. You can host peer-to-peer, and only play with friends, or you can find online games.

The game lets you build anything. Go-karts, rocketized drag racers, propeller planes, jets, helicopters, tanks, mechs. When you jump into sandbox mode, you'll also have plenty of preset templates the developers have created so you can compare your creations versus the defaults, just like in the racing mode.

There is also workshop support which lets you upload your creations, and download stuff other people have made, all ingame through the build menu that you can access at any time, in real time.

In multiplayer sandbox there is also an element of PvP. You can build grab mechs or rocket crawlers and generally do all sorts of wacky stuff. There's no scorekeeping from what I see, it's all for fun, no ranked mode. So this could be a great time with your friends. The dozen or so people I encountered in online lobbies were not bad sports - not the largest sample size but good first impression of the community, and a great example of what happens when you don't make everything "ranked" and hide online play behind "matchmaking."

If all that sounds great to you, then you should give the game a go. I bought it for $6.74 and am now considering the DLC options, which are highly rated, and fairly inexpensive especially on sale.

I do want to mention a few flaws and personal criticisms of the game.

First, the physics. It is not uncommon to see one or two game-breaking physics glitches in the span of a single race. I promise you that if you race a lot, you will end up getting the "break the sound barrier" achievement long before you even attempt to build supersonic jets. And that describes singleplayer - it's inconsistent at worst. In multiplayer it gets pretty laggy.

Secondly, the lack of "cooperative versus AI mode." I would have really enjoyed building a variety of vehicles to battle enemies, whether that was simply defending against a horde, conquering territory guarded by foes, and so on, all while capturing salvage to get better vehicles or something.

Don't get me wrong, there's plenty to do, I was just hoping to blow up tanks controlled by AI and do demolition derbies and stuff. But to my understanding there is nothing like this unless I buy the Airborne DLC which features dogfights against AI. So maybe they'll release some combat AI for the other vehicles one day.
Posted 5 January.
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2 people found this review helpful
33.0 hrs on record
Early Access Review
Game is fun as hell. One of the best I have ever played.

This is a true action RPG. You start with nothing, but your abilities rapidly evolve as you build your character. Stats, spells, and skills are up to your choice, and there are many to experiment with. Besides all the different classes you can pick, every playthrough can be vastly different due to the random loot factor.

I played through Diablo 2 Resurrected recently, so this is familiar in a good way, but with more engaging combat and WASD controls.

Path of Exile 2 is not a "Souls-like." If that type of game does nothing for you, don't worry, this is a completely different experience.

Another great feature of this game is that you can play with your friends whenever you want. I think you can get 6 players in one party. I'm a very cooperative-mode-oriented player so this is perfect for me.

I expect to get at least a few hundred hours out of this game after it fully releases, but I am not done with this early access version yet, since I still want to complete Cruel difficulty as well as make new characters to try out the other classes.
Posted 19 December, 2024.
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Showing 1-10 of 81 entries