8
Products
reviewed
271
Products
in account

Recent reviews by Tender Tendrils

Showing 1-8 of 8 entries
3 people found this review helpful
1 person found this review funny
0.7 hrs on record
Early Access Review
I would not recommend playing the game in its current state, attempted to play the singleplayer campaign and had to stop 45 minutes into playing the game.
The character creation & multiplayer aspects advertised on the store page are not yet in the game (you can only play a singleplayer campaign as Kardoz).
The game somehow has pretty poor performance despite the graphics being fairly rudimentary.
Browsed through the ship store, and the different classes of fighters all shared the same model.
NPCs are kind of nightmarish looking, and the lack of voice acting doesn't exactly help them to feel more properly realized.
Ship customisation is a feature I would have loved in freelancer, but currently the looks of the ships and the limited available colours make it difficult to paint up the starter ship to not look either really drab, or garish.
The ship cockpit screens are incredibly rudimentary, you just have to look at the tiny bars and numbers and figure out what they mean, because nothing is labelled.
The first mission teeters between being laughably easy, with some fights being over before you have killed more than one enemy, and just killing you outright when a swarm of approaching ships all decide to shoot at you at once.
The ship controls lack a feeling of weight or inertia, with your starter ship just lurching all over the place in free flight mode.
The game could use some kind of indicator to tell you when you can or can't use the high drive, so you aren't repeatedly trying to activate it while your cockpit screen keeps telling you you are too close to a station.
Even with the anti-motion sickness option turned on, something about how your ship handles, and probably the games framerate and how it generally looks still made me feel nauseous after a few minutes of flying around.
The names of the factions the game introduces you to through early dialogue aren't particularly great (Doomsdayers? Really?) - the wiki list of factions does show Underspace is capable of coming up with decent names for things though.

This game has a really cool concept and a lot of potential, but feels like it has a long way to go in the early access period before it is really ready for play. The big weird space encounters in the videos of the steam page look incredible and awe-inspiring, but I kind of want to wait until the game is in a state where the extremely unfinished nature of the game isn't going to undercut that experience before I experience them.

I won't be pursuing a refund, because I want to support this game getting closer to being like one of the games that are still "early access" but are actually very playable.
Posted 5 July.
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3 people found this review helpful
7.4 hrs on record
Finished the game in 7 hours - the gameplay is moderately interesting and is enjoyable for the first few hours, but lacks depth.
The cutscenes are terrible, with all of the characters (including the humans) having zombie posture for some reason, and no voice acting. Characters just stand around while text displays in silence. The audio in general is pretty bland - at times it doesn't sound like anything is really happening despite the screen being full of combat, and the soundtrack doesn't help the game at all. I honestly felt like I was dissociating, the audio was that foggy.
The final boss is punishingly difficult, but not in a fun way - you end up spending a long time juggling your 3 generals as they die and respawn, using spells to keep at least one of them alive while you slowly whittle down the enemy health bar.
Two of the generals are fun to use (the red guy who turns into a ball and the fire guy), while the poison one is average and the frost guy just dies a lot. Generals have a tendency to stand around doing nothing when there is a fight happening a short distance away, and they lack much in the way of build customisation - you get a choice out of 2 manual ability, and only 1 autocast ability, so builds are pretty much limited to choosing which manual ability you want.
Finally, the game seems to imply that you can replay the campagin as a different leader (as the tab for your leader is just generically called "king" and dialogue at the end says that humans will come back and then a new big bad will come to do the zombie thing to kill them again) but that isn't the case. You just get dumped back onto the world map and all there is left to do after winning the final boss fight is go back and get any secondary objectives you missed (I only managed to miss one, where you have to have 20 special worker zombies, which there are only 20 of those workers on the map and they are in pens full of machine gun turrets, so you have to do it perfectly to get that secondary objective), and replay all of the missions again on higher difficulties.
If you are bored and can get it on sale (I wouldn't pay more than the $3 ish that I paid for it on sale) it is maybe an okay way to fill 7 hours, though I can think of a lot of other cheap games that are a lot more fun. It is a shame that the game has a fun concept and some cool design work in it, but fails to follow through on it all.
Posted 15 January, 2024.
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No one has rated this review as helpful yet
2.7 hrs on record
The Single Greatest Star Wars Game Ever Made.
Posted 1 July, 2019.
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24 people found this review helpful
372.1 hrs on record
This is by far the worst case of micro-transactions I have ever seen in a game. I don't mind micro-transactions when they are done well (as when used correctly they can actually enhance the players experience in a way that is optional and not manipulative).

This game isn't like that. Strapped onto a very nice tactical space combat game that is fun to play is a system of loot boxes that is blatantly coercive. You will come out of every play session with a bunch of loot boxes in your inventory that can be opened with keys that you purchase with real money. You can outright buy ships that are just blatantly better than what you can gain through regular gameplay by a wide margin. The loot boxes are straight up addictive gambling designed to empty your wallet.

The space portion of the gameplay itself is great - it is fun to customise your ship, fly around and shoot things, though it is usually a case of just hitting all of your abilities whenever they aren't on cooldown. The ground missions are very weak however, and generally a chore to play through.

If there was a single-player version of the space combat in this game with the ship customisation without the micro-transactions that could run on my computer (There are two games I know of that fit all of those criteria except for the part of being able to run on my computer and being single-player, though one of those games has literally no player base to the point where you will only ever be able to play against bots) I would recommend it.

This game I strongly recommend you never play, as I feel like it is literally bad for your health to expose yourself to this mess. STO on its own is enough to convince me that loot boxes need regulation. It makes games like Battlefront II look tame by comparison.
Posted 21 June, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
24.2 hrs on record
When I purchased this I had to keep double checking that I was indeed playing Tropico 5 and not Tropico 4, as it is very difficult to tell the difference. This is one of my favourite games but it is so very flawed. I love the sheer character that sets it apart from other city builders, and I absolutely hate how difficult it is to manage the economy of your island. This is a game where you will constantly be in debt and trying to spend your way out of debt. It is extremely difficult to run your island at a consistent surplus, and on top of that - the assorted graphs and numbers in the almanac are completely inaccurate. Large chunks of the income shown in the almanac are often tied up in goods that simply don't reach the docks, and the trade deals you make on your exports aren't factored into the statistics either, so it is impossible to get an accurate picture of how your economy is doing.

On the other hand, it is wonderful that the game makes the transportation of your resources something you have to manage - I just wish it was actually manageable. The simulated politics, social unrest, factions, diplomacy and the tools the game gives you to manage those things are marvellous and unique to this franchise. It's only in Tropico that you have to worry about rebels overthrowing you, losing elections or falling victim to military invasions, and only in Tropico can you repress the people, rig elections, bribe faction leaders, and do assorted other underhanded things.

Despite its flaws, I recommend this game.
Posted 21 June, 2019.
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No one has rated this review as helpful yet
45.9 hrs on record
A game with a nice concept that is literally unfinished (and never will be remotely finished). Barely playable and one of those games that is very difficult to play, but not in the way that meaningfully challenges you - its just very unintuitive. Expect to play the first 45 minutes of the game over and over again as your town just kind of fails every time.
Posted 21 June, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
113.9 hrs on record (46.2 hrs at review time)
Very fun and satisfying rpg shoot & loot with wonderfully fast paced action and well designed characters that are a joy to level up. The choices when levelling up your character are meaningful and create diverse play styles, and the quests (which you will replay multiple times) are still funny and enjoyable on repeat playthroughs. The zero gravity mechanics and the Australia related humour are my favourite things about this game. I consider this to be the definitive Borderlands experience and to be the Borderlands game I most recommend (don't play the first one, just play this instead)
Posted 21 June, 2019.
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4 people found this review helpful
2 people found this review funny
2.0 hrs on record
Very dated shoot-em-up rpg. Is a very awkward and clunky experience that lacks the flow and energy of later titles in the series. I would recommend just playing the Pre-Sequel or Borderlands 2 instead as they are much better experiences.
Posted 21 June, 2019.
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Showing 1-8 of 8 entries