gleeby deeby
Слава
Ukraine
Yes information given.
Yes information given.
🙦 🕮 ABOUT ME 🕮 🙤
Hi! 🕬

📋︎ My name's Lucas
📦︎ I am 23 years old
♂ I am a dude
🎮︎ I game a lot very little nowadays
📷︎ I like photography
🗪 DM friendly
Review Showcase
1.1 Hours played
a game about driving truck

driving in europe

in a truck

simulation
Recent Activity
747 hrs on record
last played on 19 Jul
1,122 hrs on record
last played on 13 Jul
35 hrs on record
last played on 5 Jul
ariral gaming 15 Jan @ 8:21pm 
those who gleeby deeby with squeemy pfp
gleeby deeby 2 Oct, 2024 @ 4:48am 
Yeah. I'm currently experimenting with .wad files. I'll see if I can make any texture show up on the map. Although I'm definitely expecting to run into compatibility issues between .wad and Hammer.
[x_x] 2 Oct, 2024 @ 4:34am 
yeah you would def need to recompile the map and painstakingly replace every material because .wads and the source material systems are completely different ballgames. there are probably tools for mass converting .vmts into .bmps and hammer has an option to replace a texture instance. should take you an evening if you're dedicated
[x_x] 2 Oct, 2024 @ 4:26am 
i believe the only way you're going to make that work is by converting EVERY SINGLE material into a .bmp but even then i believe goldsource maps have pointers to the .wads they're using in their header. i imagine the only way you're getting this done is by recompiling the source map for goldsource with custom .wads
gleeby deeby 2 Oct, 2024 @ 4:01am 
Nope, .vpk are a no go.
gleeby deeby 2 Oct, 2024 @ 3:51am 
I'm trying to import Source maps. There are no .wad files. However, I will try importing the .vpk files.