14
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Recent reviews by whitespacekilla

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
0.8 hrs on record
It's a very shallow/casual automation game. I'm interested in seeing how the game opens up but it was fun so far.
Posted 17 June.
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No one has rated this review as helpful yet
13.3 hrs on record (9.3 hrs at review time)
Best of Next Fest right here.

This game is better than any singleplayer Tarkov mod, adaptation, or indie project I've ever tried.
Posted 17 June.
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No one has rated this review as helpful yet
1.5 hrs on record
A downgrade from Moonlighter 1. I would rather they had brought some systems upgrades and new content to ML1 than make this. They've traded a lot of "jank" for 3-d models. It's a bad trade. The shop system looks deeper/more interesting but, regrettably, it's now very poorly balanced. You can make a lot of cash playing the inventory "puzzle system" while adventuring and then playing the barter "card system" well. You don't really need to aim for expensive items anymore.
Posted 17 June.
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1 person found this review helpful
1 person found this review funny
0.7 hrs on record
Boring, un-fun, uninteresting game.

I don't think multiplayer or a $1 steam sale could make this worthwhile. It might have worked as a middling Playstation game. There's some charm in the animation but the gameplay is JUST. NOT. FUN. Simple, repetitive, drudgery.
Posted 28 March.
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No one has rated this review as helpful yet
33.2 hrs on record
Good ideas early on but rushed completion and endgame.

The last major patch added the "endgame" which is basically really bad minigames and fetch quests for the companions you find throughout the game and then a couple of escalating resource sinks on the way to a credits screen. Seems like the devs got the sales they wanted and then just wanted to close the game's development out in as few hours as possible.
Posted 26 December, 2024.
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1 person found this review helpful
49.1 hrs on record (47.2 hrs at review time)
The real sushi was the friends I made along the way.
Posted 16 December, 2023.
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6 people found this review helpful
16.2 hrs on record
Early Access Review
Kinda boring. There is just not much to do and no real objective. Science trees and resources are very shallow. So, it's quite fun for about 90 minutes but that trails off quickly.

If you have some friends, you can stretch the length of enjoyment out a little. At that point, it becomes a lot like any other voxel construction sandbox but with weaker tooling/QoL features.
Posted 16 October, 2023.
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A developer has responded on 4 Nov, 2023 @ 6:44am (view response)
1 person found this review helpful
32.7 hrs on record (26.0 hrs at review time)
The vanilla game is okay but it becomes fantastic modded. Adding mod support breathed life into this otherwise average game.
Posted 10 January, 2023.
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5 people found this review helpful
1 person found this review funny
15.6 hrs on record (7.7 hrs at review time)
People complain a lot about how bad the developers of this game are as if they maliciously put out a bad game. I think they just don't have a team that knows how to make a fun FPS anymore.
Posted 2 January, 2023.
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1 person found this review helpful
6.7 hrs on record
Early Access Review
High quality systems, lots of depth, and good design; Only a little action, though

I've been excited about this title for a long time. The team created the highly rated "Long War" mods for XCOM and XCOM2 so a large audience was looking forward to their standalone game. Is the game "good"? Yep. It's really deep and well designed. If you like to "explore" new games, there is a lot here for you. Is the game fun/exciting? It has more in common with a strategy board game than a tactical RPG or mainstream 4X. If you came here looking for more LW/2, watch some playthrus on youtube first - that's not the product you're going to get. While the game is playable, the tech tree and progression are not friendly to players who want to come in blind and succeed on their first play. I would recommend that anyone who won't enjoy the process of seeing a complicated game grow up hold off until the initial release.

Some stray items that need to be cleaned up:
- progression: you spend years navigating the same menu over and over before you will be able to meaningfully engage in combat
- tech tree: lots of nodes that are pre-reqs and nothing more means there's room for simplification or room to tie more rewards in with tech; also there's too many noob traps in the tech tree that need fixing
- exploit strategies: just like in Long War/2, there are things the AI will always do, like attack your weakest stations, so you end up playing "optimally" in senseless, less fun ways by building cheap stations to bait the AI
Posted 18 October, 2022.
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Showing 1-10 of 14 entries