Rust
135 ratings
Destroying Sheet Metal Doors
By Hudson633
Updated 4th July 2018. A list of how much damage each weapon inflicts against a sheet metal door. Sheet metal doors cos 150 metal fragments and have 250 hitpoints. They have no weak side.
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Explosives
  • Timed Explosive Charge: 250+dmg (1 charge)
  • Rocket Launcher(Rocket): 220dmg (*) (2 rockets)
  • Satchel Charge: 70dmg (4 charges)
  • Rocket Launcher(High Velocity Rocket): 51dmg (*) (5 rockets)
  • 40mm HE Grenade: 28dmg (*) (9 grenades)
  • Landmine: 20dmg (*)(~) (13 mines)
  • Beancan Grenade(right click): 14dmg (!) (18 grenades)
  • Beancan Grenade(left click): 12dmg (*) (21 grenades)
  • Survey Charge: 6dmg (*) (42 charges)
  • F1 Grenade(right click): 5dmg (*) (50 grenades)
  • F1 Grenade(left click): 1dmg (250 grenades)
  • Rocket Launcher(Incendiary Rocket): 0dmg (#)

! Can explode a moment after placing them.
* Inflicts splash damage to building parts.
~ Placement can be blocked by a tool cupboard.
# Causes a horrific amount of fire that spreads, although the sheet metal door is immune to fire damage.
Melee weapons
  • Mace: 0.25dmg (77 maces) 13 hits per weapon
  • Bone Club: 0.06dmg (182 clubs) 23 hits per weapon
  • Stone Spear: 0dmg
  • Longsword: 0dmg
  • Salvaged Cleaver: 0dmg
  • Wooden Spear: 0dmg
  • Salvaged Sword: 0dmg
  • Machete: 0dmg
  • Bone Knife: 0dmg
Tools
  • Salvaged Hammer: 0.14dmg (26 hammers) 70 hits per tool
  • Hatchet: 0.05dmg (76 hatchets) 66 hits per tool
  • Rock: 0.05dmg (157 rocks) 32 hits per tool
  • Stone Pickaxe: 0.034dmg (335 pickaxes) 22 hits per tool
  • Stone Hatchet: 0.024dmg (401 hatchets) 26 hits per tool
  • Torch: Negligible
  • Torch(lit): Negligible
  • Salvaged Icepick: 0dmg
  • Pickaxe: 0dmg
  • Salvaged Axe: 0dmg
  • Jackhammer: 0dmg
Handmade Shells
  • Eoka Pistol: 0dmg
  • Waterpipe Shotgun: 0dmg
  • Double Barrel Shotgun: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0.0dmg
12 Gauge Buckshot
  • Eoka Pistol: 0dmg
  • Waterpipe Shotgun: 0dmg
  • Double Barrel Shotgun: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0dmg
12 Gauge Slug
  • Eoka Pistol: 0.125dmg (2,000 slugs)
  • Waterpipe Shotgun: 0.125dmg (2,000 slugs)
  • Double Barrel Shotgun: 0.125dmg (2,000 slugs)
  • Pump Action Shotgun: 0.125dmg (2,000 slugs)
  • Spas-12: 0.075dmg (3,334 slugs)
12 Gauge Incendiary Shells
  • Double Barrel Shotgun: 0dmg
  • Eoka Pistol: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0dmg
  • Waterpipe Shotgun: 0dmg
5.56 Rifle Ammo/ HV 5.56 Rifle Ammo
  • Bolt Action Rifle: 0dmg
  • M249: 0dmg
  • Assault Rifle: 0dmg
  • LR-300: 0dmg
  • Semi-Automatic Rifle: 0dmg
Explosive 5.56 Rifle Ammo
  • Bolt Action Rifle: 4dmg (63 rounds)
  • Assault Rifle: 4dmg (63 rounds)
  • Semi-Automatic Rifle: 4dmg (63 rounds)
  • LR-300 Assault Rifle: 4dmg (63 rounds)
  • M249: 4dmg (63 rounds)

Notes:
Explosive rifle ammunition can start fires.
Incendiary 5.56 Rifle Ammo
  • Bolt Action Rifle: 0dmg
  • Assault Rifle: 0dmg
  • LR-300 Assault Rifle: 0dmg
  • M249: 0dmg
  • Semi-Automatic Rifle: 0dmg

Notes:
Incendiary rifle ammunition can start fires.
Pistol Bullets/ HV Pistol Bullets
  • Python Revolver: 0dmg
  • MP5: 0dmg
  • Thompson: 0dmg
  • Semi-Automatic Pistol: 0dmg
  • Custom SMG: 0dmg
  • M92: 0dmg
  • Revolver: 0dmg
Incendiary Pistol Bullets
  • Python Revolver: 0dmg
  • MP5: 0dmg
  • Thompson: 0dmg
  • Custom SMG: 0dmg
  • Semi-Automatic Pistol: 0dmg
  • Revolver: 0dmg

Notes:
Incendiary pistol bullets can start fires.
Arrows
  • Bow(Bone Arrow): 0dmg
  • Bow(Fire Arrow): 0dmg
  • Bow(High Velocity Arrow): 0dmg
  • Bow(Wooden Arrow): 0dmg
  • Crossbow(Bone Arrow): 0dmg
  • Crossbow(Fire Arrow): 0dmg
  • Crossbow(High Velocity Arrow): 0dmg
  • Crossbow(Wooden Arrow): 0dmg
  • Nailgun(Nailgun Nails): 0dmg
Low Grade Fuel
  • Chainsaw: 0dmg
  • Flamethrower: 0dmg
  • Molotov: 0dmg

Notes:
The flamethrower starts a fire after a burst of 13 fuel. The fire doesn't inflict damage to sheet metal doors.
Notes
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch. They are invulnerable to fire damage, strong against hatchets, but weaker against heavy impacts like explosives, rocks, maces, and clubs compared to other items and building parts.

An alternative method to getting through a sheet metal door would be to find a weaker way in, like destroying the doorframe if it's wooden. If there's no lock on the door then you can open it and pick it up by holding the use button.
Outdated
With Rust being consistently updated I haven't had the time to keep up. Some of the information may be out of date, and misses newer weapons.
8 Comments
cnrcakir55 9 Jul @ 11:15am 
nicee
Rhye 14 Oct, 2023 @ 9:46am 
what about a jack hammer
Kreeper 22 Oct, 2021 @ 4:36pm 
fox 40mm he grenades is a mutiple grenade launcher
what about a multiple gernade launcher
redigy 20 Jan, 2019 @ 7:32am 
1570 stone for 157 rocks and a long asssss time
mikhail1992@yandexru 27 Jan, 2018 @ 4:51am 
You need like 60 explosive rounds from a silinced ak to brake a sheet metal door.
Dank 23 Sep, 2017 @ 2:54am 
u can break a sheetmetal door with a rock and not a pickaxe makes sense
Mr_Dude 5 Sep, 2017 @ 2:14pm 
So you are telling me there is a chance with a rock?