RimWorld

RimWorld

2,749 ratings
Locks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
637.304 KB
3 Oct, 2017 @ 2:16pm
18 Jul @ 4:17pm
38 Change Notes ( view )

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Locks

Description
Version 2.6.2

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]

Description
This addon adds new locking door system.
  • Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or above).
    Note: In order to unlock/lock door, colonist must "flick" the door. Unflicked door will work as unchanged for enemies and prisoners.
  • Doors can exclude visitors (wanna lock some traders?).
  • Pet doors for small animals can now be added to doors.
  • Doors can be assigned to colonists (you can simply restrict rooms to specific colonists without allowed area manager).
  • New Flicking job: Locking/unlocking doors, it has higher priority than normal flicking job. ("Flicking" doors is needed).

How to use
Select door and left click "Lock" command if you want to unlock/lock door.
Right click for more options.
Alternatively you can use "Lock" inspector tab.
User guide at github: Click here[github.com]

Performance
This mod has almost zero impact on performance. It's quick and light.

Why do I need this?
I've created this mod to allow prisoners walk through doors while keeping temperature indoors with Prison Labor mod.
You can use this mod to create heat/cold killboxes, lock traders inside, keeping base safe from animals but avoiding destroying doors by pirates.
Also you can lock bedrooms for specific colonists. When that colonist will be in second camp-like base, nobody will sleep in his bed.
You can lock areas from dirty vistors, or lock them when horde of manhunter animals is waiting outside.

Compatibility
  • You can enable this mod to old saves.
  • You can disable this mod from saves, but you need to clear all locking/unlocking job first (all semi-transparent locks shouldn't be visible).
  • There can be compatibility issues with mods that add custom doors with custom security mechanics.
  • Lockable Doors mod compatibility - as long as you DO NOT assign any pawns through lockable door menu ("set unlockable"), doors will apply to this mod mechanics.
  • Clutter Structure mod compatibility - this mod leaves management to Clutter Structures, expect you can now "unlock" doors with Locks.

Links
Github project[github.com]
Report bug[aviuz.wufoo.com]
Credits[github.com]

Discord server[discord.gg]
Popular Discussions View All (27)
1
17 Jul @ 4:12pm
1.6 Currently broken
KilledJoy
1
14 Jul @ 12:11pm
Chinese translation update
qqcswc
40
30 Jan, 2024 @ 9:11am
Prisoners not exiting cells into common area after door unlocking.
The Last Helldiver™
1,078 Comments
Auspician 3 hours ago 
Also having the same issue with guests being unable to leave. You can manually set the locks to Unlocked status, but this does not persist through a savegame load.
stecph 8 hours ago 
Also my guests can't get out, I tried everything.
Hazzer  [author] 10 hours ago 
@Apex Legacy - can you share debug file?

@ghengilhar - lock icon had two modes. On left click it changes settings to lock/unlock. On right click it should open window with all options.
ghengilhar 17 hours ago 
Right click what? When I right click the lock nothing happens.
Apex Legacy 18 hours ago 
@Hazzer im still getting the same issue where the locks are preventing the gust from entering through the doors. I have tried the mod on github, still the same bug.
Zamaza 23 hours ago 
Was coming here to mention having an issue like Jet. Guess you're already on it @Hazzer!
Hazzer  [author] 18 Jul @ 12:42am 
@Jet - right mouse button on lock icon also opens edit mode. This issue should be fixed in 3.0.2 but not yet on steam.

@Natasha - please check doors settings. By defualt doors has any animal allowed. Only fance door by default has option for pens.

@Apex Legacy - not yet released on steam, but should be fixed in 3.0.2 on github

@Dracon - right, in 1.5 was disabled be default. Will change this behavior in 3.0.3
Jet 17 Jul @ 11:41pm 
how can i edit the locks? clicking edit in the tab menu shows copy and edit but pressing edit does nothing. i seem to recall opening a menu before with child lock etc. my only option is to lock or unlock with the bottom button
Natasha 17 Jul @ 7:39pm 
Animals were going through all my doors, had to remove for now
Apex Legacy 17 Jul @ 7:22pm 
Anyone else having the issue where the lock is preventing guest from entering with the hospitality mod even though the guest allowed is selected. Or am im doing something wrong