Wargame: European Escalation

Wargame: European Escalation

88 ratings
Pact Units Guide
By Teewan
Many people play NATO, and many people made a guide for the NATO units. This is a guide for the Pact units as I often see people suggesting or using terrible units. I will go through EVERY Pact Unit, and I'll explain why or why not to use a unit and how to use it. So this is going to be a very long guide.
   
Award
Favorite
Favorited
Unfavorite
Basics about the Pact units
The Warsaw Pact consists of of the DDR, CCCP, CSSR and Poland. Most units are from the CCCP. The DDR has little units that are unique. The CSSR has very interesting units which are out of the ordinary. Poland on the other hand has no units that I'd recommend, its units aren't good and though they are cheap, so are other, better units. If we look at Pact units in general we notice their infantry is very good, with good ATGM and AA infantry and even the best Anti-Infantry infantry, Spetsnaz. Their tanks are tough and destructive but inaccurate. They have very extraordinary units, like the Mi-26, or the Strop 2, or even the Mi-24 able of transporting infantry.
But we'll see all units when it's their turn.
Logistics
Logistics might not be the tool to destroy the enemy, but it certainly is the tool to keep your war machine up and running. In general I'd recommend using armored command vehicles over unarmored anyday, even for the starting sector. It's only a little more expensive and it means your command vehicle won't die to a lucky artillery shell.
So here we go;
  • BRDM-2U - Armored Command Vehicle. Perhaps the best command vehicle on the Pact side. It's armored, it has decent speed and only 30 points more than the standard command vehicle.
  • BRM-1K - Armored Command Vehicle. A bit of overdoing it. It's not very fast, it's not very well armored, it does have an (inaccurate) gun. One upside is its optics, they are exceptional, so you won't need to take another recon vehicle next to it to look for a threat, so that might make it more economical.
  • FÜHRUNGS UAZ - The East-German variant of the Soviet UAZ-469B. On further East-German clones there will just be the name of the original version.
  • Mi-2D - Command Helicopter. It's very expensive and very fragile. It's not worth having on your deck for that one occasion where you'd need it.
  • UAZ-469B - Unarmored Command Vehicle. I wouldn't recommend using it because of artillery taking it out so easily and you don't want to lose such an expensive unit so easily.
  • FOB - Same for both sides, this is the Forward Operating Base from which you can get your supplies. Often you'll only need the starting F.O.B. so this one isn't needed, unless you're planning on a longer match.
  • KOLOS - Armored Supply Truck. This is a very useful supply truck. with it's speed of 80km/h it will quickly deliver its 1250 supplies, also it's quite cheap with only 30 points. Its machine gun isn't really worth mentioning.
  • Mi-26 - Supply Helicopter. With its massive 5000 supplies this helicopter carries half a FOB. It's not fast but still going 250km/h. Use it as an FOB closer to the front. Make sure the area isn't being shelled by arti because it's not armored. Land it behind the frontlines and split off any damaged unit to be repaired and then send it back to the front.
  • T813 - East-German variant of the Czech KOLOS
  • URAL-375D - Supply Truck. The most basic unit for supplying, it cost 15 and goes 50km/h bringing only 750 supplies.
  • URAL-4320 - Supply Truck. Upgrade from the URAL-375D. It's still not worth it. Only 5 points less than the KOLOS which exceeds it in every way.
  • WOZ.ZAOP.URAL. - Polish variant of the Soviet URAL-375D

Important units:BRDM-2U & Mi-26

Recon
Reconnaissance is very important, you need to know both what your enemy is doing in order to counter it and which units he has and where, to take the right approach. Now this is where recon vehicles come in. You'll basically need three different recon vehicles. A sneaky one that will just observe the enemy and nothing else. An armored one to accompany your armored units in an attack. The last is the recon helicopter, it's a very important kind of recon because it doesn't have any problems with the line of sight and often has better optics.

  • AufKlFz UAZ - East-German variant of the Soviet UAZ-469.
  • AufKlFz UAZ KPV - East-German variant of the Soviet UAZ-469 KPV.
  • BRDM-1 - Armored Recon. This armored recon can do the job. And for its cost it does it pretty well. Its HMG won't be of much use.
  • BRDM-2 - Armored Recon. Upgrade from the BDRM-1. Slightly faster, not worth the 5 points.
  • OT-65A VYDRA - Armored Recon. Upgrade from the BRDM-2. Faster and with a recoilless rifle this is a useful recon to sneak around.
  • BRM-1 - Armored Recon. It will fulfill the role of the accompanying recon. It can take infantry out with its decent main gun and has exceptional optics to spot any ambush laying ahead. Shouldn't be used with a weak armored column as it's too limited and valuable.
  • [u[Mi-2[/u] - Recon Helicopter. With 'very good' optics and a relatively cheap this unit is useful to truely recon an area. A big downside is its low operational range, which forces you to retreat to refuel.
  • Mi-2 US - Recon Helicopter. Upgrade from the Mi-2. Armed with an autocannon. Not very useful and certainly not worth the extra 10 points.
  • Mi-2 URN - Recon Helicopter. Upgrade from the Mi-2 US. Armed with rocket pods it's now able of taking out infantry effectively, but it's not worth another extra 10 points.
  • Mi-2 LSK - East-German variant of the Soviet Mi-2.
  • Mi-9 - Recon Helicopter. A recon helicopter with exceptional optics and a better operational range than the Mi-2. Many people forget an important thing about the Mi-9, it has 10hp instead of 5, which means it will always survive 1 missile. But the chance of getting hit is increased because its size isn't 'normal' but 'big'.
  • PT-76B - Armored Recon. An armored recon able to replace the BRM-1 for the role of armored recon so it can be used as a less valuable unit. Armed with a main gun.
  • PT-71 - Armored Recon. Upgrade from the PT-76B. Armed with an (substandard) ATGM emphasizing its role of accompanying an armored column.
  • PT-85 - Armored Recon. Upgrade from the PT-71. Improved optics and main gun. Now it made the switch from being an expendable unit to a valuable one.
  • PT-90 - Armored Recon. Upgrade from the PT-85. Improved main gun and ATGM. A real valuable recon unit.
  • SPW-40B - Armored Recon. A small sized, cheap recon with 'good' optics. Useful to fulfill the role of sneaking.
  • SPW-40PA - East-German variant of the Soviet BRDM-1.
  • SPW-40P2 - East-German variant of the Soviet BRDM-2.
  • SpPz PT-76B - East-German variant of the Soviet PT-76B.
  • UAZ-469 - Unarmored Recon. With its 'small' size and 'very good' optics it's able of fulfilling the role of the sneaky recon. However, it's not that good because the SPW-40B is cheaper, has the same size and is armored.
  • UAZ-469 KPV - Unarmored Recon. Upgrade from the UAZ-469. Armed with an HMG, which is no good anyway because it's hasn't got any good armor or hp and it was trying to fulfill the role of sneaky recon, and firing will only reveal its position.
  • UAZ-469 AGS-17 - Unarmored Recon. Upgrade from the UAZ-469 KPV. Armed with a grenade launcher, but still not effective.

Important units:Mi-9 & PT-76B + variants
[/previewicon]
Tanks
Main Battle Tanks and other armor are the units that eventually will take that enemy ground. They often are the units punching through the enemy's defenses and taking the hits that other units can not. People tend to use high end tanks, thinking they will destroy everything, but a well placed RPG to the side will tell you otherwise. I'd advice having different sort of tanks. A fast one, to quickly counter an enemy or to overrun him. A defensive one, with heavy armor and the privilege of not needing a stabilizer this unit shouldn't be too expensive while dealing a good punch. A highly versatile tank, to be able to complete whatever you throw at it, it won't do one thing awesome, but it will do many things fine. And the last one should be your elite tank, this tank should roll in to save the day. An enemy attacking you with a mass of Leopards 1A1s? Let some elite tanks feast on them from range. Overall tanks should be used on medium range, so they can fire at any ATGM units that won't have the benefit of their range, but not too close otherwise rifle squads can shoot your armor to bits with their AT weaponry.

  • BMP 685 - Cavalry Tank Prototype. A fast tank with a good stabilizer. This might be your only choice if you want a relatively cheap, fast tank.
  • FlammPz TO-55 - East-German variant of the Soviet TO-55.
  • KPz T-34/85M - East-German variant of the Polish T-34/85M1.
  • KPz T-55 - East-German variant of the Soviet T-55.
  • KPz T-55AM - East-German variant of the Soviet T-55AM.
  • KPz T-72G - East-German variant of the Soviet T-72
  • KPz T-72M - East-German variant of the Soviet T-72A but with worse optics and operational range.
  • T-34/85M1 - Main Battle Tank. An old WW2 tank, it's cheap and terrible, it could be used as cannon fodder, but won't be a real threat on itself.
  • T-55 - Main Battle Tank. This cheap expendable tank isn't worth relying on and with the same price as the T-34/85M1, it should be seen in the same way.
  • T-55AM - Main Battle Tank. Upgrade from the T-55. Significantly increased the main gun accuracy and several other slight improvements. Now double the points and not cannon fodder anymore.
  • T-55AM-1 - Main Battle Tank. Upgrade from the T-55AM. Speed improved, not a big difference.
  • T-55AMV-1 - Main Battle Tank. Upgrade from the T-55AM-1. Armed with ATGM and smaller improvements.
  • T-62 - Main Battle Tank. First MBT series to be taken serious. Still the T-62 is rubbish, inaccurate, poorly armored and slow this has now upsides besides its price.
  • T-62 obr 1972 - Main Battle Tank. Upgrade from the T-62. HMG added. No big difference from the T-62.
  • T-62 obr 1975 - Main Battle Tank. Upgrade from the T-62. Signifant upgrade in main gun accuracy, now quite reliable for simple tasks.
  • T-62M - Main Battle Tank. Upgrade from the T-62 obr 1975. Stabilizer added and optics improved. Now a mediocre defensive tank.
  • T-62M-1 - Main Battle Tank. Upgrade from the T-62M. Extremely powerful ATGM added and some smaller improvements. It does cost 70 points but is certainly worth it if you want to defend an area properly.
  • T-62M-V - Main Battle Tank. Upgrade from the T-62M-1. Improved main gun, armor and stabilizer. The stabilizer won't be used as it's a defensive unit and with 95 points it's not that much more useful than the T-62M-1.
  • T-64A - Main Battle Tank. This is the best tank to be used for the versatile role, it's not very expensive, it has decent accuracy, armor, speed and a good rate of fire.
  • T-64B - Main Battle Tank. Upgrade from the T-64A. Armed with decent ATGM. other improvements on the main gun, armor and stabilizer. But expensive for what it gives you. They can be used, but be careful with them.
  • T-64BM - Main Battle Tank. Upgrade from the T-64B. With some useful upgrades and only 5 points more expensive than the T-64B I'd recommend taking this one over it anyday of the week.
  • T-64BV - Main Battle Tank. Upgrade from the T-64BM. Significant armor upgrade making it top tier. Lower speed, improved main gun and stabilizer. This unit has become a heavy tank an can be used as a elite versatile tank.
  • T-72 - Main Battle Tank. The base of The Warsaw Pact. This unit should already be in your deck for pure respect. However, in European Escalation the T-72 isn't very good, it's an inaccurate defensive tank that is quite cheap.
  • T-72A - Main Battle Tank. Upgrade from the T-72. Slightly improved main gun, optics and stabilizer and made the operational range one of the best for tanks, which isn't useful for a tank which should play a defensive role and not an offensive one. However, in great numbers it is able to overwhelm enemies entirely.
  • T-72B - Main Battle Tank. Upgrade from the T-72A. Doubling the cost this tank suddenly changes from the defensive role to the versatile one. It's now armed with an above standard ATGM and a decent gun, speed and armor.
  • T-80 - Main Battle Tank. The T-80 series is starting off very versatile but eventually becomes the elite tank. The T-80 is versatile but not worth the price.
  • T-80B - Main Battle Tank. Upgrade from the T-80. Armed with decent ATGM. The jump from 90 points to 110 is not worth it.
  • T-80A - Main Battle Tank. Upgrade from the T-80B. Improved main gun, stabilizer and armor. The T-80A is the first of the T-80 series to head into the elite tank direction.
  • T-80BV - Main Battle Tank. Upgrade from the T-80A. This is a real elite tank, its ATGM is upgraded and will one shot pretty much any tank it hits except for the very heavy ones. Also its armor is upgraded to top tier and its optics to 'normal'.
  • T-80U - Main Battle Tank. Upgrade from the T-80BV. This is the ultimate tank, it's the most expensive tank in the game and you're only allowed to order two of them. It's stabilizer is now 'good' and its main gun has the same AP power as some ATGMs but still fires with 10 rounds/m against the NATO 7 rounds/m. It's also going an extraordinary 75km/h. What also should be noted is that it's now carrying 3 ATGMs with it instead of 2.
  • TO-55 - Flamethrower Tank. These tanks are very useful to take out forests and once they're able of getting close to an enemy tank they will cause it to flee. Still its other characteristics are rubbish and it's not thar reliable.
  • TO-62 - Main Battle Tank. Upgrade from the TO-55. With only slightly better front armor this unit isn't even necessarily an upgrade from the TO-55 because it's speed and rate of fire is lowered even though the main gun's ap power is improved.

Important units:T-64A + variants & T-80 + variants
Infantry
Infantry is found in two sorts. One sort is the specialized type, like the ATGM, AA and recon infantry.
Those are quite expensive units and won't be able to defend themselves against anything but their intended target. The other type is the expendable one, its job is to harass the enemy and if they take out just one tank they already did great. Because when infantry is tactically placed in a forest or village the enemy will either lose his tanks battering through it or have to send in units on its own to clear out the forest. One basic about the infantry is:'Is it good at long range? - Place it at the edge of the forest/village. Is it good at short range? - Place it deeper within the forest/village'. This is because if a unit is deeper within the cover, it's also obstructing his line of fire.

  • 4 VPZU - Special Forces. These special forces just might be the best in the game. Their rate of fire is good, and so is their accuracy. But what's really important with infantry is their HE power, 1 is the minimum and 3 is the max. But that's not all. It's equipped with a decent AT launcher and has 'very' good' optics making it a recon infantry as well. Though expensive this unit is certainly worth it. I'd advice taking it with the Mi-17 for max protection. Also, all transports will be done in their own category.
  • FJB - Special Forces. With a mediocre AA launcher on them and worse optics than the 4 VPZU this might be used as a support unit. It's not a very expensive unit, but should be treated with care.
  • FlaRak STRELA-2 - East-German variant of the Soviet PZRK STRELA-2 team.
  • GRENZER - Recon Squad. Poorly armed but with 'very good' optics this unit should, if used, be used like the name says. They're not made for real combat.
  • MOT.-SCHÜTZEN - Rifle Squad. While good against other infantry they won't win so easily from armor, their low accuracy will cause them to hit every once in a while, and that just might be in a critical situation.
  • MOTOSTRELCI - Rifle Squad. More like an AT squad, this unit is cheap and isn't accurate with its main weapon. However, their AT launcher is very precise and will often take tanks out. This unit is perfect to send ahead and lay a small ambush for any hostile tanks rolling up. I'd advise you to take the OT-62 TOPAS-2A with it. The recoilles rifle will help against lightly armored units and infantry.
  • MOTOSTRELKI - Rifle Squad. Very alike to the MOT.-SCHÜTZEN this unit is cheaper and worse against infantry. The problem with this unit is, it's not bad at anything, but certainly doesn't excel at anything.
  • PALR ♥♥♥♥♥ - East-German variant of the Soviet PTUR ♥♥♥♥♥ squad.
  • PIECHOTA ZMECH - Rifle Squad. It's one of the most expendable units there is, and only cost 5 points. However you'll need to be lucky for this unit to take out anything on its own without added veterancy or multiple squads.
  • PTUR ♥♥♥♥♥ - Anti-Tank Team. While not very accurate this unit still cost 20 points and just like the MOTOSTRELKI it faces the problem of not excelling at anything; price, accuracy or any other stat.
  • PTUR KONKURS - Anti-Tank Team. A slight improvement over the PTUR ♥♥♥♥♥, but not one to be underestimated. The accuracy increases its chances of hitting, which is very important for a unit with a low rate of fire. Also its range is increased allowing it to often fire two missiles before the enemy's armor can fire back.
  • PZRK IGLA - Anti-Aircraft Team. Extremely useful AA infantry. With an accuracy of 9 its launcher is very likely to hit. And with its HE power of 5 it will one-hit-kill many NATO helicopters.
    It costs 20 points but is worth way more. I'd advise taking it with the Mi-17 to quickly be inserted where it's needed.
  • PZRK STRELA-2 - Anti-Aircraft Team. Equipped with a poort AA launcher this unit isn't very useful and would rely on high veterancy and sheer numbers to take down a helicopter.
  • PZRK STRELA-3 - Anti-Aircraft Team. The accuracy of the launcher has severly gone up, but its HE power is 4 which means it will always need either 2 or 3 missiles to take a chopper down. And because its accuracy isn't that great it will mean the chopper will often have time to fly away.
  • SAPERY - Engineers Squad. Armed with flamethrowes this unit is meant to annihilate enemy infantry. But because of the short range and slow movement this unit should only be used in forests and villages.
  • SAPERZY SZTURMOVI - Engineers Squad. A significant upgrade from the Soviet version, but also more expensive. And as it still won't be any good in open areas and it already was specialized in forests, it's not really needed.
  • SPADOCHRONIARZE - Rifle Squad. Just like the other Polish infantry, this unit isn't any good, even though it's small fire is decent. It's not good enough to be used as an Anti-Infantry unit.
  • SPETSNAZ - Special Forces. Talking about Anti-Infantry, these soldiers are equipped with a unique Anti-Infantry Napalm Launcher. This launcher will completely annihilate any infantry within range, and that range is pretty good too. If you really need a forest cleared efficiently, these guys are up for it. A small extra is they also have'good' optics and can be used as recon too.
  • VDV - Rifle Squad. The VDV is the Soviet Union's version of the SAS. Even though their small arms fire certainly isn't as good, their AT launcher turns them in to any tank's hell. With an accuracy of 10 the chance of these guys missing is very small. Because they are an Air Service they can only be taken with helicopters. I'd advise taking the Mi-24D or Mi-24VP dependant on the job they're on.
  • VYSADKARI - Rifle Squad. Not to expensive, but still very reliable these units serve as a reliable unit to quickly set up an ambush or insert in to the enemy's frontlines. However you don't want to make them too expensive so I'd advise taking them with the OT-64 SKOT-2.

Important units: 4 VPZU & PZRK IGLA

Support
Support. As the name says this category is for supporting your battle force. These units themselves aren't made to take a hit, but rather delivering one. While the Pact support units are very good they are also quite expensive.

  • 2K12 KUB - Anti-Aircraft Missile. Not very accurate and also not very long-range I'd disadvise this unit any day.
  • 9K37 BUK - Anti-Aircraft Missile. Upgrade from the 2K12 KUB. While there is a significant improvement on almost all sides, there is one little problem. Its HE power is still 9, meaning it won't one-hit-kill the AH-64 Apache. It's not a huge problem, but it is very useful sometimes.
  • 9K37 BUK-M1 - Anti-Aircraft Missile. Upgrade from the 9K37 BUK. Now this is the best AA in the game in my opinion. It will destroy all chopper in one hit. Does this at an impressive range of 4200m and doesn't fire it's second missile before the first one has either hit or missed, which decreases the chance of wasting a missile, of which it only has 4.
  • 2K22 TUNGUSKA - Anti-Aircraft Artillery. Armed with both Anti-Aircraft Missiles and a twin autocannon this is fairly big threat to enemy helicopters, but as its HE power is only 4, it will always need at least 2 missiles to take down a chopper.
  • 2K22M TUNGUSKA - Anti-Aircraft Artillery. Upgrade from the 2K22 TUNGUSKA. Armed with much better missiles this is a very good AA system to take with your main forces and will keep them safe from AHs.
  • 2S3 AKATSIYA - Self-Propelled Artillery. Not very accurate but with decent HE power for its price this unit may be bought in a rush if artillery is needed ASAP. The machine guns on artillery aren't worth mentioning as they will often be taken out by AT weaponry before they can even aim their guns.
  • 2S3M AKATSIYA - Self-Propelled Artillery. Upgrade from the 2S3 AKATSIYA. An increase in both rate of fire and accuracy making it a more efficient piece of artillery over its predecessor, and only for 10 points extra.
  • 2S19 MSTA-S - Self-Propelled Artillery. Upgrade from the 2S3M AKATSIYA. Again the rate of fire is increased and it's accuracy, allowing it to be more efficient.
  • 2S7 PION - Self-Propelled Artillery. With a huge 203mm gun this artillery is great for pounding an enemy and decimating his forces. Any light vehicle will be destroyed in either one or two shots, but those shots do take some time. On the upside the accuracy of 10 makes sure those shots are on target though.
  • 2S7M MALKA - Self-Propelled Artillery. Upgrade from the 2S7 PIONNow its slow rate of fire is somewhat improved and so is its range and the ammo capacity, allowing it two give two volleys before resupplying instead of one.
  • 9K33 OSA - Anti-Aircraft Missile. A terrible accuracy of only 2 and even though its HE power is 5 the actual chance of making that HE power come to use is very little. Never use this.
  • 9K33 OSA AK - Anti-Aircraft Missile. Upgrade from the 9K33 OSA. Its accuracy is now 3 and still terrible and the rate of fire will make it use all its missiles before killing anything. I still wouldn't recommend using this in any situation.
  • 9K33 OSA AKM - Anti-Aircraft Missile. Upgrade from the 9K33 OSA AK. Improved accuracy of 4 and a range of 3150m. Still, with so many better Anti-Aircraft systems, why take this one?
  • BM-21 GRAD - Multiple Rocket Launcher Vehicle. While firing 40 rockets, those rockets aren't going to do any good, there HE power won't destroy anything and their calibre is too small to cause morale drop.
  • RM-70 - Multiple Rocket Launcher Vehicle. Upgrade from the Soviet BM-21 GRAD. While the BM-21 GRAD was only 70 points, the upgrade costs almost double, and I don't see way as there is now significant improvement.
  • BM-27 URAGAN - Multiple Rocket Launcher Vehicle. Firing 220mm rockets, the BM-27 isn't accurate, nor destructive. The only upside it it may cause a morale boost and allow your main force to quickly take out the panicked enemy.
  • BM-30 SMERCH - Multiple Rocket Launcher Vehicle. Upgrade from the BM-27 URAGAN. GRAD means storm, URAGAN means hurricane, and SMERCH means tornado. And this is the most impressive of all. Everything the BM-27 URAGAN does, the BM-30 SMERCH does better. Costing 30 points more, its accuracy is doubled and its range is more than doubled, allowing it to fire from anywhere of the map to anywhere on the map. Also its calibre is increased making the enemy's morale drop even lower.
  • BTR-152E ZPTU-2 - Anti-Aircraft Artillery. Armed with a twin HMG, an accuracy of 2, and an HE power of 1, this unit isn't combat effective. Even though it costs only 15 points, it's not worth the slot on your deck.
  • BTR-152E ZPTU-4 - Anti-Aircraft Artillery. Upgrade from the BTR-152E ZPTU-2. Now instead of a twin HMG armed with a quad HMG. Weirdly enough, while the amount of guns doubles, the rate of fire more than doubles.
  • DANA - Self-Propelled Artillery. Highly accurate, short-range artillery. This one is made to get close behind your forces, deliver a blow and if your lines fall quickly fall back with its impressive speed of 80km/h. Its accuracy and speed make it a good choice, its price makes it a careful one.
  • FlakPz Shilka - East-German variant of the Soviet ZSU-23-4V SHILKA.
  • KAMAZ ZU-23-2 - Anti-Aircraft Artillery. Like an improved version of the BTR-152E ZPTU-2 for the same price, still not good, but it can be bought in large amounts.
  • M53/59 PRAGA - Anti-Aircraft Artillery. With a low rate of fire and a decent accuracy and range for its price this unit could serve as a short range AA system in forests.
  • STROP 1 - Anti-Aircraft Artillery. Upgrade from the M53/59 PRAGA. With improved accuracy and some armor this unit is just a bit better than the M53/59 PRAGA for a fair price.
  • STROP 2 - Anti-Aircraft Artillery. Upgrade from the STROP 1. Unlike its predecessor, it's fast, in fact the fastest AA system in the game. And it made a huge leap forward, that's because of the added missiles, which will take out almost all NATO helicopters in one shot. This unit should be used as a short-range mobile AA system.
  • MFRW BM-21 - East-German variant of the Soviet BM-21 GRAD.
  • MFRW RM-70 - East-German variant of the Czech RM-70.
  • MT-LB STRELA-10 - Anti-Aircraft Missile. With a fair accuracy and a lot of ammo capacity this unit could serve as an anti-helicopter-spam unit. However both its price and HE power decrease its efficiency.
  • TOS-1 BURATINO - Multiple Rocket Launcher Vehicle. A unique unit in the game, the TOS-1 BURATINO is a very short-range MLRS system made to stun and destroy enemy strongpoints and annihilate entire forests for your main force to roll in.However, since last patch it's been nerfed to oblivion. It's a Pact counter to the NATO MORTAR CARRIERS.
  • ZSU-23-4V SHILKA - Anti-Aircraft Artillery. This is a very decent cheap short-range AA system, as it will take choppers out very fast.
  • ZSU-23-4V1 SHILKA - Anti-Aircraft Artillery. Upgrade from the ZSU-23-4V SHILKA. With some small improvements and 5 points more it depends on the importance od it's role whether to choose this on, or its predecessor.
  • ZSU-23-4MZ BIRYUSA - Anti-Aircraft Artillery. Upgrade from the ZSU-23-4V1 SHILKA. Same as the previous.
  • ZSU-57-2 - Anti-Aircraft Artillery. Rubbish, just rubbish.

Important units:9K37 BUK-M1 & STROP 2
Vehicles
Vehicles are the units that don't have a category on their own. We can find IFVs, APCs and tank destroyers here. All have a purpose but are often a bit specialized towards that purpose. Only IFVs are versatile. Tank destroyers are, as the name already says, made to destroy tanks, however, even then they need to engage them at long range to take advantage of their superior range and weaponry and keep their own poorly armored hull out of hostile range.

  • ASU-85 - Support vehicle. This WWII tank destroyer is so outdated it won't serve as much more than cannon fodder.
  • BMP-1 - Infantry Fighting Vehicle. The first in the BMP series. Armed with a bad main gun and ATGM. But for only 15 points it's a fair deal.
  • BMP-1 Obr. 1970 - Infantry Fighting Vehicle. Upgrade from the BMP-1. Improved accuracy for both its main gun and ATGM.
  • BMP-1P - Infantry Fighting Vehicle. Upgrade from the BMP-1 Obr. 1970. Armed with a much better ATGM. Now a cheap threat for enemy armor.
  • BMP-1D - Infantry Fighting Vehicle. Upgrade from the BMP-1P. Switched out the ATGM for a grenade launcher and armor upgrade. Same price as the BMP-1P but more of a downgrade.
  • BMP-1 SP-1 - East-German variant of the Soviet BMP-1.
  • BMP-1 SP-2 - East-German variant of the Soviet BMP-1 Obr. 1970.
  • BMP-2 - Infantry Fighting Vehicle. Much alike the BMP-1P but with an autocannon instead of a main gun. A decent IFV.
  • BMP-2D - Infantry Fighting Vehicle. Upgrade from the BMP-2. Armor upgrade. Can be chosen depending on its importance.
  • BMP-2 Obr. 1986 - Infantry Fighting Vehicle. Upgrade from the BMP-2D
[/u] ATGM slightly improved, autocannon accuracy improved and armor downgraded.
  • BMP-3 - Infantry Fighting Vehicle. Upgrade from the BMP-2 Obr. 1986. Armed with a decent ATGM, main gun and autocannon. Stabilizer, speed and armor upgraded. A real multithreat and useful as APC for a main force push to make your infantry keep up with your armor.
  • BRDM-2 MALYUTKA-M - Tank Destroyer. Armed with a substandard ATGM and no real upsides. Don't use it.
  • BRDM-2 MALYUTKA-P - Tank Destroyer. Upgrade from the BRDM-2 MALYUTKA-M. Improved ATGM but still not reliable.
  • BRDM-2 KONKUR - Tank Destroyer. Upgrade from the BRDM-2 MALYUTKA-P. Now a decent tank destroyer with a reliable ATGM.
  • BTR-60PAI - Armored Personnel Carrier. The most basic APC you can think of. Acceptable speed, poor armor and cheap.
  • BTR-60PB - Armored Personnel Carrier. Upgrade from the BTR-60PAI. Slight speed and armor increase.
  • BTR-70 - Armored Personnel Carrier. Upgrade from the BTR-60PB. Small improvements in speed, armor and operational range.
  • BTR-70A - Armored Personnel Carrier. Upgrade from the BTR-70. Higher speed and operational range.
  • BTR-70 ZHALO - Tank Destroyer Protoype. Basically a BTR-70 with a bigger gun on it. Decent speed, accuracy and poor armor and AP power. If, and only if you would use it, use it vetted and in great numbers to hunt down any fleeing vehicles.
  • MT-LB SHTURM-S - Tank Destroyer. This is possibly the best tank destroyer in the game, at least on the Pact side. With an accuacy of 9 it is very likely to hit. Its AP power of 14 will almost always guarantee a one-hit-kill. This is the unit you should use if the enemy needs to cross a large open field.
  • OT-62 TOPAS - Armored Personnel Carrier. Armed with a mediocre machine gun, poor armor and only decent speed. A real cheap way to transport your units.
  • OT-62 TOPAS-2A - Armored Personnel Carrier. Upgrade from the OT-62 TOPAS. The added recoilles rifle is great for taking out infantry and even an occasional vehicle. Also its speed is increased. This is great for performing a big push on an enemy strongpoint.
  • OT-62 TOPAS-2AP - Armored Personnel Carrier. Upgrade from the OT-62 TOPAS-2A. Switched out the MMG and recoilles rifle for a HMG. Don't use it, the recoilles rifle is very useful in those close range engagements.
  • OT-64 SKOT-1 - Armored Personnel Carrier. Unarmed and fast this unit is made to quickly manoeuvre your troops to where it's needed.
  • OT-64 SKOT-2 - Armored Personnel Carrier. Upgrade from the OT-64 SKOT-1. Armed with an MMG. Can be chosen depending on its situation.
  • OT-64 SKOT-2A - Armored Personnel Carrier. Upgrade from the OT-64 SKOT-2. HMG added.
  • OT-64 SKOT-2AM - Armored Personnel Carrier. Upgrade from the OT-64 SKOT-2A. Substandard ATGM added, can be useful in close range.
  • QT-810D - Tank Destroyer. A bad, cheap tank destroyer that would need a lot of spamming to become useful.
  • PzJ UAZ SPG-9 - East-German variant of the Soviet UAZ-469 SPG-9.
  • PzJ UAZ ♥♥♥♥♥ - East-German variant of the Soviet UAZ-469 ♥♥♥♥♥.
  • SPW-40P2 MALYUTKA-M - East-German variant of the Soviet
  • [/u]BRDM-2 MALYUTKA-M[/u].
  • SPW-40P2 MALYUTKA-P - East-German variant of the Soviet BRDM-2 MALYUTKA-P.
  • SPW-40PB - East-German variant of the Soviet BTR-60PB.
  • SU-122-54 - Support Vehicle. Just like the ASU-85, the SU-122-54 is an old WWII vehicle and won't do much more then kill an occasional infantry which could have been take nout by your armor just as easy.
  • UAZ-469 SPG-9 - Anti-Tank Team. Armed with a recoilles rifle, a small size and only costing 10 points, this could be used as a nasty surprise.
  • UAZ-469 ♥♥♥♥♥ - Anti-Tank Team. Upgrade from the UAZ-469 SPG-9. Swiched out the recoilles rifle for a ATGM.
  • UAZ-469 KONKURS - Anti-Tank Team. Upgrade from the UAZ-469 ♥♥♥♥♥. Upgraded the ATGM's accuracy and range.
  • ZSU-23-4 AFGHANSKII - Support Vehicle. Much alike the ZSU-23-4V SHILKA, only made more for the mobile role.
  • [/list]
    Important units:BMP-2 + variants & MT-LB SHTURM-S
    Helos
    Helicopters can be real gamechangers. Whether you use them to sneak an infantry behind enemy lines, or to completely annihilate hostile armor. Some helicopters are unarmed and are only for transport, they're units I would advise staying away from. The Pact has to main attack helicopter series. the Mi-24 and the Mi-28 HAVOC. While both are good they should be used differently. Also many Pact transport helicopters are armed, unlike their NATO counterparts. This gives a great advantage. And above all that, all attack helicopters on Pact side have 10 HP, while only the AH-64 does on the NATO side.

    • Mi-2 URP SALAMANDRA - ATGM Helicopter. Armed with both a substandard ATGM and autocannon this unit will only be of use against unarmed units.
    • Mi-2 URP-G GNIEWOSZ - ATGM/AA Helicopter. Upgrade from the Mi-2 URP SALAMANDRA. AA missiles added. The AA missiles are the substandard STRELA-2. It will need to hit a helicopter at least twice to kill it, and with an accuracy of '3' and 4 missiles that chance isn't very big.
    • Mi-24A - Gunship Helicopter. Armed with an HMG, rocket pods and a terrible ATGM this unit relies on stunning units and the chance of it killing something on its own is very small. Not a very good start for the infamous Hind. On the upside all Hinds can carry infantry with them.
    • Mi-24D - Gunship Helicopter. Upgrade from the Mi-24A. Its HMG is replaced with a gatling gun able to tear apart hostile choppers. Also its ATGM is slightly increased. A useful chopper to take your infantry behind enemy lines and cause mayhem.
    • Mi-24P - Gunship Helicopter.Upgrade from the Mi-24D Its gatling gun is now replaced with a twin autocannon which has AP power meaning it can damage armor. Also its rocket pods have been upgraded to the very destructive 122mm S-13. And above all of that its ATGM is upgraded to the KOKON which is significantly better than the previous ones. Now this is a real threat.
    • Mi-24V - ATGM Helicopter. Upgrade from the Mi-24P. The twin autocannon is switched out again for the gatling gun and so are the S-13 rocket pods. I'd say this would be a real downgrade if it wasn't for its improved ammo capacity for the ATGM. Still, I don't think it's worth it.
    • Mi-24VP - ATGM Helicopter. Upgrade from the Mi-24V. This is the ultimate Hind. Having the best of both the Mi-24P and Mi-24V this helicopter can do some serious damage.
    • Mi-24A LSK - East-German variant of the Soviet Mi-24A.
    • Mi-24D LSK - East-German variant of the Soviet Mi-24D.
    • Mi-28 HAVOC - Gunship Helicopter. This is the best helicopter on the Pact side. With 16 ATGMs, this helicopter will tear apart entire armor divisions on its own. It's armed with the S-13 rocket pods aswell, even though it only carries 10 of them with him. The only downgrade from the Hind series is the gun, which is outclassed by the Mi-24P's GSh30k. So if u plan on taking out large armor division, take this, if not, take the Mi-24VP instead.
    • Mi-8T - Transport Helicopter. The only unarmed transport helicopter on the Pact side. The range isn't very good, nor it's speed, and it still costs 25 points. Rather take an upgraded version so it can have some use after it dropped off the infantry.
    • Mi-8TV - Transport Helicopter. Upgrade from the Mi-8T. Armed with 64 S-5 57mm rockets this helicopter is able of stunning an enemy tank after about 2 volleys. Which is useful for the infantry that you want to drop off, granting them some safety to get away.
    • Mi-8TVK - Transport Helicopter. Upgrade from the Mi-8TV. Armed with a inaccurate ATGM and a mediocre HMG this helicopter tries to kill units but won't stun them. And as its accuracy is so low, it won't be any good for destroying something anyway. Worst one of all.
    • Mi-17 - Transport Helicopter. Upgrade from the Mi-8TVK. It switched out all weapons for 20 S-13 rockets. This helicopter eats light armor for breakfast and will stun heavy tanks in one volley. Once you've dropped off your infantry this helicopter has many uses. Taking out an annoying recon, destroying a big push of APCs, causing the infantry to be sitting ducks for your units. But one of the most important uses I found for them, is stunning. They can stun any unit within 1 or 2 volleys. When the enemy is attacking my strongpoint, I wait for him to get close. And once he is, I send in 2 Mi-17s to stun them, so they can't fire, and are often panicked, causing far superior tanks to become easy targets for my own medium tanks.
      A really good unit.
    • Mi-8T LSK - East-German variant of the Soviet Mi-8T.
    • Mi-8TV LSK - East-German variant of the Soviet Mi-8TV.
    • Mi-8TVK LSK - East-German variant of the Soviet Mi-8TVK.

    Important units:Mi-28 HAVOC & Mi-17
    Good luck!
    This was my guide for the Pact units. I hope it will be of much use to all of you. If you think a unit deserves more attention, please let me know. Also, if you want to, I'll show you my deck with the units I think are the best to use. Rate the guide if you liked or disliked it.

    Good luck!

    -Teewan
    24 Comments
    Relocklabs 1 Feb, 2022 @ 2:59pm 
    its funny how many times steam censored your guide while youre just using in game asset names lol
    DemonSlayer 3 Dec, 2020 @ 9:27pm 
    fuck NATO
    Ephect 27 Jun, 2014 @ 10:01am 
    Thanks for the effort of making and improving this guide.
    Teewan  [author] 20 Mar, 2013 @ 11:33am 
    I will revisit them soon.
    Strez 19 Mar, 2013 @ 7:56pm 
    I would update this for the new patch. T72 and Kpz t72 are cheaper, T72A is better, T72B is better, T80 got nerfed range wise.Zmech are better.BTR60s have no armor.
    Teewan  [author] 21 Feb, 2013 @ 4:26am 
    @( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡ ,What other units are there then Elite units or all-round units? Spam units? Surely you wouldn't advise using those? I've also revisited the T-72 and it's better than I remembered. However I don't necessarily choose units that are elite, I rather choose units that either are good at a specific task or can do everything decently. Good example is the Igla, it's way better than the Strela because it will one-hit-kill and is much more accurate, why would I choose a unit that's cheaper and significantly worse?

    -Teewan
    Smooth Cobblestone 20 Feb, 2013 @ 11:58pm 
    Not a hugely thought through guide, you either go for elite units or all round units. The T-72 is an excellent tank when used right and you dismissed it so quickly. The units you picked aren't bad, but you can do so much better if learn how to use other units more efficiently. 6/10 for this guide.
    Teewan  [author] 20 Feb, 2013 @ 12:00pm 
    For any people interested. I'm currently working on a Pact deck guide. Keep posted.

    -Teewan
    Teewan  [author] 16 Feb, 2013 @ 4:22am 
    If more people would like to see that, I will. It all depends on how many people would like to see something like that.
    Kommissar Krush 16 Feb, 2013 @ 1:51am 
    Excellent guide, i tend to agree with most of the stuff you are saying, and i am particularly happy someone could be bothered to make a pact guide. However, this is a guide for high point matches, and i spend my time in the 500 req a head kinda matches. Which suddenly makes stuff like the 9k33 OSA a very fearsome unit indeed, especially when used in pairs. Planning on making a low point game deck guide? Would be nice to see your opinion on units for a game like that.