Total War: WARHAMMER II

Total War: WARHAMMER II

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Regiments of Renown - Compilation (updated for S&F)
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Tags: mod, Units
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642.635 MB
23 Feb, 2018 @ 7:33am
18 Jul, 2021 @ 2:57am
49 Change Notes ( view )

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Regiments of Renown - Compilation (updated for S&F)

Description
This is the compilation of our Regiments of Renown series.

Full units list:

VAMPIRE COUNTS
  • Helmut's Own - Grave Guard (Great Weapons) - Poison attacks, Guardian; (Recruitable from castle Drakenhof and Vlad's special building).
  • Dhrox, the Krundenwald Fiend - Vargwulf - Stalk, Vanguard, Discourage effect on melee attacks;
  • Doom Riders - Black Knights - Perfect Vigour, Unbreakable (Immune to crumbling) - recruitable from awakened battlefield.
  • Fire Skulls - Skeleton Spearmen - fire attacks, fire resistance, flame protection aura.
  • Wights of the Temple of Skulls - very powerful Grave Guard - Magic attack, Curse of Nitotris (unique ability), good melee stats (recruitable from Lahmia or Golden Tower of Gods);
  • Shadows of Chill - Cairn Ghosts - Frostbite, Chilling Aura, lesser unit size with better stats (recruitable from level 3 port);
  • Company of the Damned - Undead Kislevite Halberdiers - Armour Piercing, Charge defense vs all (recruitable from Kislev settlement)
  • Knockers - Zombies - Vanguard, Stalk, good AP and building damage due to using pickaxes and hammers (Recruitable from level 3 Iron, Marble, Diamond or Obsidian mines)
  • The Death's Heads Halberdiers (Shields) - cause fear, immune to psychology, good at holding the line (Ostermark get fast access for them)
  • Half-Dead's Thugs - Undead Clanrats - Vanguard, Anti-infantry, aquatic (recruitable from Tier 2 Port)

BEASTMEN
  • The Frederheim Inmates - Ungor Herd with anti-infantry and frenzy. Based off psychos from Frederheim Madhouse who turned into Beastmen under the Dark Moon influence.
  • Ungrol's Raiders - Ungor Raiders with poison arrows and increased ammo pool. Based off Ungrol Four-Horn character, who was rejected by Beastmen and gathered other outcasts to fight under his banner.
  • Shadowgors - Gors with poison and stalk. Based off Gors living in the darkest, spider-infested forests of the Old World.
  • The Ymgir - very tough Bestigors with regeneration and smaller unit count. Based off hardy Beastmen living in Norsca mountains.
  • Redmaw's Pack - Poisonous (I LOVE POISON) Warhounds with armour-piercing, anti-large and smaller unit count. Based off Khazrak's pet Warhound.
  • Nashara's Brood - Harpies with armour-sundering and magical attacks. Based off the elf origin myth for harpies.
  • The Gibberkin - tanky Chaos Spawns with a special aura that reduces enemy damage around them. Based off powerful Spawns mentioned in a small dialogue from 7E book.
  • Gulmoth's Bone-Eaters - Armoured Minotaurs (Great Weapons) with terror aura and smaller unit count. Based off Gulmoth's Warband from Beasts of Chaos.
  • Toxote's Hellmounts - Centigors (Great Weapons) that can cause fear and have two unique abilities: Wine of Wraith, which gives them massive charge bonus and Pharmakon, which allows them to resist physical damage during combat. Based off Toxote's mercenary warband from Citadel magazine.

WARRIORS OF CHAOS
  • The Skullrippers (Chaos Marauders) - Anti-Infantry, Frenzy, Immune to Psychology
  • The Everwardens (Chaos Warriors - Great Weapons) - Unbreakable, Magic Attacks, full high AP damage
  • Sons of the Last Plague (Chosen - Halberds) - Regen, Poison attacks, Swarm of Flies
  • The Reavers of Nightfaith (Chosen) - powerful stats, cause fear, Cull the Weak (unique ability)
  • Sortsvinaer (Maradeur Horsemasters) - Shielded, fast Anti-infantry cavalry
  • Crimson Rampage (Chaos Knights) - powerful offensive stats, rampage, Bloody Slaughter! (unique ability)
  • Raak's Monstrous Kin (Chaos Trolls) - high HP and WS, regen, poison, lower unit size.
  • Crushskull Foestomper (Chaos Giant) - Perfect Vigour, Frenzy
  • Skulex the Great (Chaos Dragon) - Ancient Dragon Fire (very powerful unique breath ability)

WOOD ELVES
  • Dryads of the Willowgroves (Dryads) - Frenzy, Poison attacks
  • Cult of the Blood Queen (Wardancers) - Cause Fear, Immune to Psychology, Worshippers of Khaine (unique ability)
  • Elrod's Glade Guardians (Glade Guard) - Good in melee, Strong Vigour
  • Shadow Band of the Oblast (Deepwood Scouts) - Anti-large, Trueflight Arrows (unique ability)
  • Ashenhawks (Waywatchers) - powerful offensive stats, Scarloc's Disciples (unique ability)
  • Spears of Orion (Wild Riders) - powerful stats, For the King of the Woods (unique ability)
  • Daughters of Winter (Sisters of Thorn) - Chilling aura, Hypothermia (unique ability)
  • Durthu's Wargrove - increased unit size, encourage, Titans of Ages Past (unique ability)

DARK ELVES
  • Soulskulls (Bleakswords) - armoured, armour-sundering, lower WS
  • Voiceless Ones (Dreadspears) - increased unit size, good stats
  • Ossian Guard (Har Ganeth Executioners) - Maim (unique ability)
  • Rimeshards (Darkshards) - Frostbite, magic attacks, increased range
  • Ravenspears (Dark Riders - Shields) - powerful stats
  • Crows of Khaine (Harpies) - cause Terror
  • Knights of Burning Dark (Cold One Knights) - powerful stats
  • The Dreadblades (Black Ark Corsairs - increased armor, aquatic, Butchers of Tor Canabrae (unique ability)

THESE BELOW ARE INCLUDED, DO NOT USE ALONGSIDE
BRETONNIA
I've ran out of space https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2265416502

TOMB KINGS
I've ran out of space https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1944872373

COMPATIBILY

Thanks to script magic the units are recruited from the RoR panel and compatible with anything. Some of them (like Thugs or Rodrik's Knights) are recrutied from special buildings. Feel free to report any issues or provide suggestions/feedback.
SFO version: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1303874898

KNOWN ISSUES
None so far. Must be compatible with everything. Stats might be not balanced for complete game overhauls.

- Special thanks:
  • Khazmo for his excellent list of Warhammer units;
  • Fresherator for help with textures;
  • ♥♥♥ lo6fa for his amazing unit screenshots and SFO compilation emblem!

REGIMENTS OF RENOWN SERIES

789 Comments
DiamondLust 17 May @ 1:11pm 
Hi, do you have this available for the empire in Warhammer 2? I was able to find for Warhammer 3 only I believe. Thanks for creating the mods guys!
mr.napop 23 May, 2024 @ 4:09pm 
There's a weird missing texture bug to high elf spears when this mod is combined with either Uniforms and Heraldry of the High Elves or Hooveric Reskin and possibly more. I'v looked in the files but couldn't figure out the problem, any clue perhaps?
unless specifically stated  [author] 16 Feb, 2023 @ 1:07am 
You probably have enabled a standalone mod from the compilation, you shouldn't do that
unless specifically stated  [author] 16 Feb, 2023 @ 1:06am 
Are you sure it's this mod?
Behrzerker 15 Feb, 2023 @ 7:49pm 
Crashes my game when trying to load a campaign now... Havent't got any issues so far with it until now... Weird since the mod hasn't been updated recently...
Lycia Pintella 10 Oct, 2022 @ 7:07am 
Came here with the same question hah. Looking forward to it!
unless specifically stated  [author] 22 Sep, 2022 @ 9:19pm 
It will most likely be ported by other people from the mod team.
gman99 22 Sep, 2022 @ 2:13pm 
Have you decided if you're going to port this over to wh3 or not
Squaul 24 Aug, 2022 @ 12:06pm 
Just a detail and question but you wrote in the greenskin one that it was included in the compil but as we can see right here there is no greenskin mention so have you compiled every mods into this one but not updated the description or ?