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It costs 2-4 turns to fire all your weapons (without modifiers). Basically, going from 1 weapon (2 turns) to 2 (3 turns) carries the largest penalty, increasing volley time by 50% (so your DPS increases by 50% instead of by 100%), but after that the volley time cost increases by less than 10% with each extra weapon (+0.25 turn), until reaching its max of 4 turns per volley at 6 weapons.
I also didn't want to put that in the guide, because I think that volley times might change at some point, while the guide contains info that I consider to be universal (i.e., it will never become outdated).
I aimed for this guide to be short, so that the new players don't have to spend more time reading the guides than playing the game. :P That's why I did not include such information. Up to 4 weapon slots are effective in materials levels and using more weapons than 4 has more prominent downsides of high resource upkeep and weapon attrition than the downside of volley time increases. Hence I did not include that info in the guide. It's nice to have it in the comments, though.
And as for the whole "Necro-Posting" complaints.... this info is most likely still relevant. Haven't played in a bit but it always kinda bothered me when people say "Don't Post on Old Topics" when the info is likely still useful.