RimWorld

RimWorld

575 ratings
Higher Power
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File Size
Posted
Updated
1.690 MB
11 Jun, 2018 @ 7:04pm
15 Jul @ 2:07pm
20 Change Notes ( view )

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Higher Power

Description
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created.

Generators and Costs:
Battery LV2
  • Health - 150
  • Energy Storage - 1200
  • Charging Efficiency - 70%
  • Cost - 140 Steel and 4 Components
Chemfuel Powered Generator LV2
  • Health - 400
  • Energy Output - 1500
  • Fuel Capacity - 60
  • Cost - 150 Steel and 5 Components
Solar Generator LV2
  • Health - 400
  • Energy Output - 3400
  • Cost - 200 Steel and 6 Components
Wind Turbine LV2
  • Health - 200
  • Energy Output - 6900
  • Cost - 200 Steel and 4 Components
Geothermal Generator LV2
  • Health - 750
  • Energy Output - 7200
  • Cost - 680 Steel and 14 Components
Watermill LV2
  • Health - 400
  • Energy Output - 2200
  • Cost - 560 Wood, 160 Steel, and 6 Components
Toxifier Generator LV2 - Biotech
  • Health - 400
  • Energy Output - 2800
  • Cost - 250 Steel and 6 Components
  • Radius - 35.9
  • Cells To Pollute - 8

Other Information:
Credits:
Got help from Tech N Gamer on setting up the LV2 Solar Panel power output.

Change Notes:
Check the change notes to see the most recent changes.

Direct Link:
For those of you that can't get it to work through the workshop, here's this.
https://drive.proton.me/urls/FB5NJ3735G#C09ksrNC9Zib

Older Versions:
For those of you that play the older versions, 0.18 and 0.19 are now directly supported.

Leion247 Modding Discord:
If you get the direct link, I recommend joining my discord. I post an announcement for every update I make to any of my mods. Also you can keep up with any progress I make.
https://discord.gg/FHBSWak5vW

Donation:
For those that feel inclined to donate, you can do so here.
[www.buymeacoffee.com]
Popular Discussions View All (1)
2
26 Feb, 2020 @ 4:17pm
Research Project doesn't behave well
NECEROS
116 Comments
Bobbarækus 15 Jul @ 10:40am 
Thank you very much!
leion247  [author] 15 Jul @ 10:05am 
Okay, I'll be sure to have it dealt with when I update this to 1.6.
rwll 13 Jul @ 9:28pm 
In addition to the great idea of @Monkey Magic. I found another red text after locally modifying accordingly. It can be similarly dealt with:

locate, and delete the following line in ToxifierGenerator_II 's <building>

<soundAmbient>Toxifier_Working</soundAmbient>

Now it seems fine
irrelevantredundancy 13 Jul @ 4:40pm 
Hell yeah @Monkey Magic!
LinDonProMax 12 Jul @ 8:51am 
Pls update love ur mod man:mhwgood:
Tameablebread 12 Jul @ 8:01am 
@Monkey Magic holy shit absolute GOAT commenter
leion247  [author] 14 Jun @ 2:36am 
Much appreciated, I'll make use of this when updating to 1.6. ♥
Monkey Magic 14 Jun @ 1:58am 
@leion247 - I had to fix this locally for 1.6 so I could update my retexture mod properly, so all you need to do to get this ready for 1.6 is:

1. Add 1.6 to the about file
2. Copy the 1.5 holder, rename to 1.6
3. locate, and delete the following line in GeothermalGenerator_II 's <building>

<soundAmbient>GeothermalPlant_Ambience</soundAmbient>

4. Add the following class to GeothermalGenerator_II 's <comps>

<li Class="CompProperties_AmbientSound">
<sound>GeothermalPlant_Ambience</sound>
<disabledOnUnpowered>true</disabledOnUnpowered>
</li>

And you're done ^^
60threin 24 Feb @ 11:07am 
Alright, thanks man
leion247  [author] 20 Feb @ 8:07pm 
It should be compatible as far as I'm aware.