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If you're dealing with an invisble Noctis, look at the link in Issues and Common Problems. As for your first question, there shouldn't be any issue whether rigging with Blender or 3DS Max.
Edit: Or can it be done with 3DS Max? Because my first attempt was not the right skeleton obviously, but I didn't care. I just wanted to see how the static model itself looks ingame, and all I see is an invisible Noctis.