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Oh and that while the title of this is 'expected/always'...it really isn't. It's really 'things that will make it go a lot easier, but you CAN compensate for'. It was originally just intended for my guildies who.. couldn't compensate =p
More detailed things can be found on the official forums over at https://forums.ddo.com/index.php , including a lot of builds and advice - though note if a build is for first life or second/third life as they'll have more stat points or depends on having stat tomes, etc.
But again the simple adage: have fun, otherwise it's job, not a game, and we're not paid enough
@Wanderer To have fun, really.
Your first characters are likely to have 'mistakes' when a feat or skill didn't work the way you thought, or you realise you prefer a different style. At which point you can push through and reincarnate, or (delete and) make a new char.
That a shared bank is very useful for transferring gear between characters..but being a hoarder will just give you a lifetime of grief and inventory management (there is never enough, NEVER!)
That at the moment the lag is 'worst evah', but they say the 64-bit server Cormyr [yes, in the 21st year of our Gabe, they still use 32-bit servers] is letting them see all the snarls in the code that were occluded by being only 32-bit...and so now can be addressed (haha).
One thing to remember also is this was actually (the original, not what's here) was written before epic levels were a thing..it's why +15 is the competence. Augments were the 'guild augments' only, elite wasn't nerf'd yet, etc.
...and the players I played with MIGHT have been the reason Casual difficulty was implemented. My guild's christmass tree was festive, but very ecologically friendly. And then everyone quit..for years (or ever).
Point is, it's very dated, and rather generic. Applies to all the guides I wrote to be honest, but I left them up for... posterity? Legacy? Probably just laziness.
Tangent amusement: my wiz is actually the build you mention. I should dust her off I suppose, now that I play again.
100% fortification, immunity to all status effects, disease and poison immunity, healing and bc they are int based skill points are not an issue with 2 rogue levels (18 PM)
In this format, PM is extremely OP, in that it covers about 8 augment slots naturally, is immune to mummy rot, 99% of will saving throws and 99% of fort saving throws, means you only need reflex saving throws maxed.
If you don't want to farm everything listed here, just roll a PM.
Waterbreathing
Fortification
Disease immunity
Poison Immunity
Regen and spike heals
Immune to blindness
Immune to fear
Featherfall on certain forms
Deathblock and more.
(This would take 7 augment slots up on a Non-Pm) which means 7 free augment slots.
They also get the spells GH, Repair, Death Aura, Lesser Death Aura, Jump, Tumble and more ofc.
I would argue that most fun stuff happens exactly when theres no prep beforehand. Leads to those "Oh Fuck!" moments and you will have stories to tell after a hard time. Of course, thats no excuse to "play to fail" because then its not fun, its just frustrating. But people will let you know if you are actually that bad.