Call of Duty: Black Ops III

Call of Duty: Black Ops III

147 ratings
Project Solitude
   
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3.391 GB
2 Feb, 2019 @ 12:07pm
5 Feb, 2019 @ 8:50am
4 Change Notes ( view )

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Project Solitude

Description
PROJECT SOLITUDE Version v1.2:
Added features and fixed glitches


See patch notes for more details

Story:
23rd September 1953. In an alternate reality WW2 is still ongoing. The allied and axis forces constantly try to develop new technology in an attempt to turn the tide of the war. Germany realised that the war was not in their favour and as a result set up PROJECT SOLITUDE. A final effort by Germany to create the ultimate weapon. Instead of creating the ultimate super soldier as they intended. They created an army of the undead. Follow the original 4 characters as they explore and survive in the aftermath of one of the research facilities that spearheaded the project.

Features:
-No Dogs
-WW2 Weapons (Thanks to Skye's weapon ports)
-No Perk Limit
-Traps (Thanks to Harrybo21)
-Turrets (Thanks to Harrybo21)
-Kino Styled Teleporter
-High Detail
-Additonal perks such as PHD Flopper (Thanks to Harrybo21)
-Buyable ending (Radio after teleporter)
-Classic survival, no Easter Egg
-Wunderfizz

A special thanks to Program115 for his tutorials. He taught me almost everything i know about mapping and helped me test this map. Check out his youtube channel here and get a sneak peak of the map he is currently creating: https://www.youtube.com/user/Program115/videos


Description and Developer Notes:
PROJECT SOLITUDE is a basic zombie survival map that is medium sized that is based during an alternate reality where WW2 is still ongoing. It took me around 2 years to complete in total with over 600 hours spent in the modtools. I primarilly focused on creating a atmospheric map by using lighting to my advantage and telling a story using the environment instead of creating a massive Easter Egg.

I originally planned to add a lot more as the map was going to be much larger with more features. The map went through multiple redesign phases and i came to realise that my ambition was too great for my first map so i cut it down to realistic expectations. This means that there is no Easter egg and the only objective is to survive. There are quite a few areas to explore but some were ultimately cut in the end. Anyways all this aside i hope you enjoy the map. I look forward to creating the next one.

Map Credits:
Program115 - Tutorials and Testing
Casual Tom - Testing
DTZxPorter - Wraith tools & LUA extension
Azsry
Partisan Executioner
Sniper Yam
Sammy Custom
spssdy
Ricos
Wild
ProRevenge
Lilrifa
Scobalula
Skye - Call Of Duty WW2 Weapon Ports
Akrime - Random Weapon Start Script
Harrybo21 - Perks, Traps and more
symbo - Traps
Treyarch - For the game and the modtools

If i forgot to credit you or you want to be removed from this list then please contact me.

Performance Notes:
If you are experiencing performance issues please try the following:
-Reduce Ambient Occlusion Setting
-Set volumetric Lighting to Medium instead of high
-Reduce FOV
-Reduce Shadow Quality
-Reduce render resolution

If you are still experiencing performance issues then i reccomend completley disabling Volumetric Lighting as i make heavy use of it in this map. This will improve performance significantly.

I may release a patch to address performance in the future.
Popular Discussions View All (1)
9
6 Feb, 2019 @ 4:04am
PINNED: Post any glitches and exploits here
Rhys1201
28 Comments
FR0ZN 21 Dec, 2024 @ 10:19pm 
I came back to play this awesome looking map again still fun after all these years great map :steamthumbsup:
Numb3rSix6 13 Feb, 2023 @ 2:41am 
rhys i tried adding you on steam i really wanted to talk to you its about creating maps if you ever find time to messge me or anything please go for it i sent you a friend request i think on steam
la france 27 Mar, 2022 @ 1:13pm 
elle marche pas
Rhys1201  [author] 30 Apr, 2020 @ 5:05pm 
If you read the story it is an alternate reality. technology has advanced at a much faster rate because the war is still ongoing
Crazy Bananazzz 29 Apr, 2020 @ 9:36pm 
Why is there a 1990s style van and truck in the spawn area? Not giving me a 50s vibe.
alpacatrafficjam 4 May, 2019 @ 9:50pm 
Good map! However, having thundergun and vulture together on the same map is a bit OP, might want to consider removing one for balance.
Bungitin 26 Feb, 2019 @ 1:02pm 
Awesome map, great detail & layout. Look forward to your next map.
TheDawnFox 10 Feb, 2019 @ 10:15am 
Here my walkthrough with buyable ending
https://www.youtube.com/watch?v=sJxnzEvw50g
A few things to remark:
-The map needs more ambient sounds, it feels empty. specially the machinery rooms
-Lots of training areas means easy difficulty, adding mini bosses would spice things up
-One wonder weapon in the box is more than enough (GK Raygun makes invisible zombies, remove it)
Besides that, the map is fantastic, congratulations chief!
Benjamin 9 Feb, 2019 @ 3:42am 
for a quick minute I thought I was going to see skyrim in bo3
Dexter Morgan 7 Feb, 2019 @ 6:12am 
7/10 map just the some of the bugs ruin it