Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it changes from
def +45, men +48, luc +8
to
hp +25, men +60, luc +60
for a change of
+25 hp, -45 def, +12 men, +52 luc
def +49 men +44 luc +4
to
def +30 men +27 agi +6 luc +3
mostly worse, but it's similar to the greatswords in that it adds agility when shrunk.malso, to build on what someone below said is that shrinking it changes the upgrade path so upgrading it gives +1 def and +1 tec, making it better for a healer, but then, i have SM power headband , not sure which one is better
Shrunk versions of weapons tend to only cost A and B blood crystals to strengthen so they're rather cheap to max out.