Arma 3
52 ratings
User Input Menus
   
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Data Type: Mod
File Size
Posted
Updated
81.840 KB
4 Mar, 2019 @ 5:34pm
16 Mar @ 7:50pm
12 Change Notes ( view )

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User Input Menus

In 1 collection by Connor
My A3 Workshop Releases
8 items
Description
Multi-purpose user input displays for use in your missions and mods.

This mod allows developers to display information to the player and then execute code with their input as argument. It is designed to make things a little easier, saving time and effort for any developers who wish to use it. If you are a developer, be sure to read the license linked below so you know to what extent you can modify and republish this mod.

A scripted version of this mod is available on github. You can use it to embed this mod inside your mission file.

Developer wiki & source code: https://github.com/ConnorAU/A3UserInputMenus
BIF Thread: https://forums.bohemia.net/forums/topic/222184-user-input-menus/
Discord: https://discord.gg/DMkxetD

License: https://github.com/ConnorAU/A3UserInputMenus/blob/master/LICENSE
5 Comments
Predator14 3 Aug, 2021 @ 7:02am 
can you make a script to make a health status bar? it would be great for post apo! ;)
Connor  [author] 3 May, 2019 @ 9:57pm 
Ahh, yea I use this mod for a confirmation popup in the function viewer I think.
42nfl19 3 May, 2019 @ 9:43pm 
Thanks for the quick reply. My concern came about because Extended Function Viewer may not create dependencies, but because it requires this mod, I thought there could be problems or something. They did not seem related to each other or something.
Connor  [author] 3 May, 2019 @ 9:22pm 
If you embed the script version of this into your mission file, you wont need the mod. If you use this mod version players will need to load the mod too. It shouldn't create any dependencies as it doesnt add or modify any units.
42nfl19 3 May, 2019 @ 8:21pm 
Does the player/client need this on their system? Or can the mission maker just need this during development of missions? i.e. Does this create dependencies?