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Yes, for the biggest ones, allways attack with 4 crafts simultaneously.
@MelficeOne
I switched to production of motion scanners for money. You are right, they are the best.
I played the original version for a long time, but it had too many bugs. Now I am playing an OpenXCom Mod solving all the bugs and bringing a lot of custmization including a brutal AI letting the aliens know what they are doing instead of just stumbeling around
the Laser Rifle with 16900$ Profit in 400 work hours (42,25$/Hr) gets 24 more hrs/day (3 initial workspace slots)
So yeah you are right the Med kit brings the best earnigs... if there wasnt a Dark Horse in the Race.
you can make a Motion Scanner in 220 hrs, that brings 11600$ in Profits, equaling 52$/hr
the 2nd base, even if it just serves as a Radar will take up most of your initial funds so yeah money is gonna be tight for a spell
However, one should buy some good weapons and use them instead of pistols and riffles. (Why not use waddings instead?) But watch the strength of the soldiers. some of them can't even hold a big weapon. They will then have very few TUs.
Building a second base right at the beginning is interesting. I'll try that. But i fear i need too much money to equip my soldiers and the first base (more scientists right from the start) for that. But i'll try.
Smoke bombs are actually a good plan, bur be careful not to leave your people in there too long since the smoke can make your guys unconcious (if the grey bar in the health bar overtakes their current health.)