RimWorld

RimWorld

8,872 ratings
Vanilla Furniture Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.939 MB
20 Apr, 2019 @ 7:25am
29 Jun @ 9:41am
37 Change Notes ( view )

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Vanilla Furniture Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]


Check change notes.



Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a separate update to VFE-Spacer later), giving you way more options for how you build and decorate your colony.

This mod adds real progression to the furniture system. Basic research unlocks the essentials, while more specialized items are unlocked through extra, modular research projects. Everything is designed to fit naturally into the vanilla game, with no new resources or overly complex mechanics. Each item has its own small perks, like differences in comfort or rest effectiveness, so early-game furniture doesn’t become totally useless later on.

Some of the cool stuff you’ll find:

- Furniture that works across all eras, so you don’t have to constantly rebuild everything

- New recreation options like dartboards, punching bags, and sunbathing loungers

- Skill-boosting items like old and modern computers, pianos, and arcade machines

- Customizable modular couches and linking coffee tables

- Full compatibility with existing saves and support for Royalty and Biotech DLCs

Whether you're setting up a tribal camp or a high-tech research base, Vanilla Furniture Expanded 2 gives you a ton of new ways to make your colony feel like home. It was about time that this mod should receive a major update, and I hope we didn’t disappoint.





[forms.gle]

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.
Please report any issues using the Google forms link linked above.

Credits:
Oskar Potocki, an artist and a designer, responsible for all the artwork, design and visual imagery.
Sokyran, a programmer responsible for all the programming.
Atlas, a legacy programmer responsible for the code in 1.1, 1.2, 1.3 and 1.4 versions of this mod.
Vitalii, an artist responsible for the hero image.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]














































Q: Do I need the original Vanilla Furniture Expanded mod to use this?
A: This mod IS the original Furniture Expanded mod! The update should download automatically.

Q: Will this mod work with existing saves?
A: Yes! It’s fully save-compatible. Your current colonies won’t break, and any furniture from the previous version will update seamlessly. There may be some harmless red errors, but that’s about it.

Q: Is this mod compatible with other Vanilla Expanded mods?
A: Absolutely. It’s designed by the same team and plays nicely with all other Vanilla Expanded content.

Q: Does it require any DLCs?
A: No DLCs are required, but the mod does have added functionality if you’re using Royalty or Biotech (e.g., school chairs and royal beds).

Q: Is the furniture just reskinned versions of vanilla items?
A: Not at all. Each piece has unique stats or functionality, whether it’s better rest effectiveness, new recreation types, or small bonuses to linked beds.

Q: Can I customize or disable specific furniture pieces?
A: No toggles are present in this mod, sorry.
Popular Discussions View All (46)
39
16 Jul @ 5:26pm
Requests
Nexxes
1
12 May @ 6:42pm
Am I the only one who had this problem after the update?
Котёнок Гав
3
16 Jan @ 1:04pm
[Bug Fix] Making computers valid recreation sources
Transgender Anton Chigurh
1,736 Comments
Solpel 7 hours ago 
I'm not noticing the large bins picking up filth/trash from gravship substructure at all. Haven't checked the small bins yet to see if its same issue. Have one sitting on my ship(currently parked near my ground base) for a while and still at 0 trash in it and ship is getting filthier. Anyone else tried to see if its working on ships?
Mac 23 hours ago 
Just a heads-up that's not exactly bug report material, your Sitting Cushions are 64x64 as opposed to every other 1x1 furniture in both here and VTexE which are 128x128 in size.
CelilK 18 Jul @ 2:21am 
PERFECT
CarbonatedWood 17 Jul @ 12:31pm 
Ghostmare 17 Jul @ 9:42am 
Are single royal beds or royal sofa planned?
Oskar Potocki  [author] 17 Jul @ 3:14am 
We're not doing individual toggles. Sorry.
nena 16 Jul @ 9:25pm 
Probably one of your mods that needs indicidual toggles the most. A lot of it is either things out of place that would eat up menu space or done better by other mods, like weapon racks.
AeliusAnonymous 15 Jul @ 2:30pm 
I really like the trash bins in this mod! It's just enough to not feel terribly broken, and serve the same purpose my beloved sweeper mechs from your Mechanoid Expanded mod. Still looking forward to your remake though!
QuatroMains 14 Jul @ 12:07am 
After some testing I have no idea what's happening lmao. OCCASIONALLY an exotic goods trader will come by with nothing, same for faction settlements. However this seems to be random, and despite me checking logs every time this happens I cant find what's actually causing it. I DO think there's something particularly weird in Vanilla Furniture modules though, since it happened more often with them installed.
QuatroMains 13 Jul @ 11:13am 
I'm like 95% sure vanilla expanded is breaking exotic goods and settlement trades