Pandemic Express - Zombie Escape

Pandemic Express - Zombie Escape

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Possible Secret Lore/Story? (WORK IN PROGRESS!)
By TheRecessMaster101 and 1 collaborators
This whole thing starts with a map I (and maybe others) found in an out-of-the-way part of one of the spawning areas This will be a possible "road of discovery" on where this may lead
   
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The Beginning.
Before we start there are a few things you need to know and understand to have any of this guide make sense:

1: We use a coordinate and Sub coordinate system for plotting. The map is made up of a 8 x 8 grid of squares labled A through H and 1 through 8. Each Square has a 4 x 4 grid inside, so when we plot those with a lower case a through d and 1 through 4. An example of this is we can take the location of Station D is in the South East corner of the map at the main coordinate of F7 and its on the top left mini square so that would be a1. This would all be written as F7,a1.

2: You CAN NOT do this in the "Warm Up" mode, the map is confined to a small portion of the West side of the map by invisible walls. You can only do this in the Escape mode as of right now.

3: You ABSOLUTELY need the radio... this is probably the most difficult part before we even start because its very difficult to get the radio at all. (Also remember that if you go into water you will drop the radio so be careful not to loose it.)

4: In order to do this correctly you need to do everything in order! (I will provide a way to do it in the shortest way possible)

5: You NEED at least one other person to do this (you will see why later on).

With all of that out of the way lets get started!

(here is a good picture of the map so you can get an idea of how the coordinate system we use works)

Station Spawn Point Map Locations
So far we have found all of the 4 Station starting maps. I know how to get to C and D maps. I haven't been to the Station A or B map yet so I am not familiar with how to get to those, marsianin- 182 knows how to get to them. When I am able to see it myself and get screenshots I will add it, until then the Station A and B locations are blank.

Station A:

Found not mapped

Station B:

Found not mapped

Station C:
This Station is located in the North East corner of the island on the approximate coordinate G2,d3/G3,a3 (It is right on the line). On the North East end of the room there is a ledge that you need a gun to get to using the "Gun Jump" technique, simply point at the wall and down a bit and start shooting. Eventually you will get up to the ledge. Most players know how to do this but this is just for those who don't. Once up there take a look around and you will see the "Bar Golden Boys" map.

Station D:
This Station is located in the South East corner of the island on the coordinate F7,a1. In the middle of the area there is a hook hanging from a metal grate-like platform. Gun Hop up to it and then walk to the small room on the other side to find the "Bar Golden Boys" map.

The First Map and Where it Goes
The first map has the coordinate F7,d3 marked with a dot in the upper left corner of the square, circled and an arrow pointing too it. There is also the label "Bar Golden Boys" this map is located in various places, but of importance it's in all of the Station spawn points. If the map shows up anywhere else I will refer to it as the BGB map for Bar Golden Boys map.



First things first you have to survive the first minute or two of being in the Spawn with up to 3 zombies trying to eat your face. Once you get through that make sure you have the radio in hand and head to that coordinate. You will have to go into and under the water to get to this location, MAKE SURE TO PICK UP THE RADIO AGAIN WHEN ENTERING/EXITING THE WATER, you will automatically drop the radio when you cross the surface of the water, simply pick it back up and keep going. You will come across a sunken building with a coordinate plane and a yellow arrow. (I outlined it to have it show up a little easier)


If you follow this arrow, (make sure you stay straight it may be for a little bit since humans swim extremely slowly) you will come up on another building. if you swim around the outside of this building you will see this sign:


Heading inside the building you will see a large room with some crates, tables and some golden statues which have to be the "Golden Boys". Some of them are sitting while others are standing, most of them are holding a radio and there is a set of levers that can be interacted with. Hovering over it will give you the message "Radioboy? [E]" if you tap E without the radio the lights will flash red, but with the radio the light will flash green. This will be important later.


Next to the lever there is yet another map, and this is the clue to our next location!

The Second Map and Where it Goes
This next map has the coordinate D4,a3 marked again with a dot, circle and an arrow. the difference here is that there is a Blue player arrow pointing to the West. the map below shows a comparison from the Golden Boys to the next destination. (Don't forget that radio)



At this coordinate there is a walled off area. Inside that area is an entrance to the underground tunnels. What is special about this one is that if you go to this area BEFORE pulling the first lever it is locked with a yellow gate and another BGB map. I guess this is a reminder that you may have missed something back at the Bar (the lever)


If you have pulled the lever this gate will not be there and you can fall into the pit. there is another entrance to the West that you have to slide to get through. That entrance also has a yellow gate that lifts when pulling the lever. On the outside there is another BGB map. Inside the area there is a second lever again asking for the Radioboy.

Where Things Get Complicated...
After this first Radioboy Lever you are treated to a series of tunnels, its pretty linear so don't worry about getting lost. At the end of this hallway is a pretty tricky leap up to a flight of stairs which isnt too bad if you brought a gun along. After that is another room, with another lever but this one asks for "Zombieboy" in short you need to be a zombie to open this lever.


From here you will need a friend to be a human that has a radio because there is yet another radioboy right after that zombieboy lever


Through this gate is a wide open room. In this room there are 3 things to note.

1: There is a possible door with a "stairs" symbol above it along with the numbers 0079944
2: Directly next to it is a Health machine that says "Hit to snow" (if you punch it or interact it with E we did both and it worked, it will snow outside)
3: there is a few rooms and one is a long tunnel that leads back outside, when we went through it the first time we hit some water and it booted us out and to the other side of the map, we managed to make it back and the second time through we got to the end and it led to an area with a train car and a small shack behind the car.
as you can see as well is that there is snow on the ground.


This is as far as we have gone. I will add to this if we find anything new, this guide has updated probably 10 times in the past 6 hours but this may be a bit untill we figure out anything after this.
The Continuation and Extra Tid-Bits.
This is where you guys come in. Explore these areas, look at things from a different angle. If you find anything let me know in the comments below! I can take a look at it myself and add it to this "showcase" and maybe uncover a story here. I think we can go somewhere with this if we look hard enough. Best of luck to you all!


On a final note, near the second map location there is a Windmill perched on the edge of the mountain. What is unique about this Windmill is that unlike the other Windmills, it has a door. This door cannot be opened. You cant punch it, you cant shoot it, you cant melee it with a weapon. The only thing I haven't tried yet is to shoot it with a rocket launcher.


Something of possible importance. On the sign for the Bar Golden Boys, there is the repeated number of "128" (screenshot by marsianin-182)


Another thing, there are some numbers on the radio, 23761. Not sure what this means yet but we know about it just in case it's important.
35 Comments
Information BOT 7 May, 2022 @ 10:07am 
ok
TheRecessMaster101  [author] 18 Nov, 2021 @ 3:29pm 
i think we figured the 128 was like image size dimensions. like a filler texture. this guide is also very very outdated so haha.
Information BOT 18 Nov, 2021 @ 3:10pm 
so its nothing
Information BOT 18 Nov, 2021 @ 3:10pm 
and the 128 is abh
Information BOT 18 Nov, 2021 @ 3:09pm 
i got it from a number to letters thing and it says
bwgfa
[S.E.E.S] Biscuits 5 Jun, 2021 @ 8:04pm 
niceee
TheRecessMaster101  [author] 5 Jun, 2021 @ 5:04pm 
Im already in there under the same name as here :)
[S.E.E.S] Biscuits 5 Jun, 2021 @ 4:08pm 
it should me labled alpha mod launcher or what ever its pinned
[S.E.E.S] Biscuits 5 Jun, 2021 @ 4:08pm 
join the PE Community discord in discussions People on that discord usually play at the correct times and it has a bot tracking amount of players. its a good place
TheRecessMaster101  [author] 5 Jun, 2021 @ 3:28pm 
I've attempted to play this game in recent days but rooms are literally always dead so it's hard to find games to actually hunt for all of these secrets, I'm glad there's still at least a few people who are looking though!