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I pretty much went with a full on inventory + marching speed combo with + 30 rifle points. This way I already start with 4/5 and 5/5 respectively and it is unlikely that I will raise con to more than 5 for a sharpshooter.
its just for a sec and disapears when you move.
you can increase your standing by helping them. exeopt the terrorists they always hate you unless you become a bandit
Of course, city give you some benefits like additional income, but at the same time you will have bad relationships with other fractions from the start of the game, so you will need to fast create powerfaul garrison for your city.
It's maybe hard for novice, but I'm not sure (I haven’t played so much in middle game and almost not tried this scenario yet).
So, you may just try it. Don't be afraid of experiments. As Dwarf Fortress players say, "Losing is fun!" ;)
2 7 1 2 2 6 is good if your new and not good at shooters.
it focus on army play and training them as fast as posible.
7 3 1 1 2 5 is what i use. it gives you good Marksmanship and movement/inventory speed.
it gives you the option to trade or go on and hunt down enemys or run away from them.
9 7 3 3 2 5 is new and fun you start with a city and some soldairs. you start trading but your stong enough to start hunting.
Going to start a game with your build now though, just curious.
I don't think that choosing a high Intelligence/Marksmanship starting build is a good idea, because you won't get extra points from them (each point of Marksmanship or Intelligence give you +10 weapon points or +1 skill point, respectively)
I read to invest in Leadership and Intelligence?