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I appreciate the concern, however all the first hook does is compare some numbers to ensure that serverside variables match what they should actually match as a cheap anti-exploit so that skids cannot grant themselves access to features that servers have disallowed or parameters they enforce. The second hook simply iterates over players to cache commonly-accessed values, enabling them to only be called once per tick/frame rather than called a dozen or so times individually in specific systems every tick/frame.
might also have something to do with specific weapons but im also not sure