Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

128 ratings
Remove Intro
By 3mimin3
This tutorial shows you how to deactivate the annoying intros from the startup sequence of the game.
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How to remove the unskippable intros
Actually, it's pretty simple.
first you need to find the installation path of your game:
(Example: C:\Program Files (x86)\Steam\steamapps\common\Spyro Reignited Trilogy)
Then navigate to the Movies folder:
(Example: C:\Program Files (x86)\Steam\steamapps\common\Spyro Reignited Trilogy\Falcon\Content\Movies)
There you will find 6 MP4 files that you have to rename.
Those files are called:
BumperATVI.mp4
BumperATVI_gamma.mp4
BumperTFB.mp4
BumperTFB_Gamma.mp4
BumperUnreal.mp4
BumperUnreal_Gamma.mp4

Just change them to something like remove_BumperATVI.mp4 so you can easily activate them again if needed.
Consequences of this action
Your game will no longer open directly from now on (about 3-5 seconds delayed) and a loading screen will be displayed instead of the videos.

Your game will be playable a bit faster.
20 Comments
LunarMango 19 Feb @ 11:16pm 
thanks for this, now i can play spyro without being reminded of activision's existence
VintenDio 19 Sep, 2024 @ 8:43am 
Love this thank you it actually save a lot of time
Bobito 8 Sep, 2024 @ 12:30pm 
youre still helping people over four years later. thanks <3
Reed 4 Apr, 2023 @ 5:48pm 
This game is amazing! Unskippable loading screens is one of the only mistakes they made (and sadly a common feature in games). Don't ever disrespect such a great remaster!
GR3YGOD 27 Dec, 2021 @ 7:26pm 
recommend just not playing this broken trash mess of a game lmao
Kirbirth 15 Apr, 2021 @ 4:12pm 
@3mimin3
Ok so, the loading video is instead used like a sprite sheet? But instead skips through the video when the game is closer to finish loading?
That's really clever, a little odd, but clever.
3mimin3  [author] 15 Apr, 2021 @ 10:53am 
@Kirbirth
Many game developers use videos for their loading screens. This sounds worse than it is, because the developers do not simply play back the video, but use it as an image library and display the required frame to show the current loading progress from the video. This is the reason why the loading screen in the original video runs very smoothly, but in the game it jumps and the loading screen is much shorter than the video.

This technique has some benefits and some drawbacks but for more infos you have to ask the game dev. I dont know the benefits in an unreal engine game.

And as a little note to future readers:
It is possible, as @NightBlader has described, to rename the loading video as well. It didn't save me any time (loaded from an SSD) but it may help you. It is definitely worth a try.
Kirbirth 15 Apr, 2021 @ 8:39am 
@NightBlader @TotemSP2
TF, the loading screen is a video? That's is the most stupidest thing for any developer in add into a game...
FimbulWinters 11 Dec, 2020 @ 9:59pm 
Thank you so much! you angel :D
Guntorio 1 Jul, 2020 @ 5:54am 
Thanks for this info!
So I guess if I place other videos here and name them like the orignal cutscenes it will play instead of them!
I know that won't speed the game but well it would be cool I gotta try it :wololo: