Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

45 ratings
"Resource manager" achievement guide
By _streptokok_
This is a full guide on how to get the "resource manager" achievement, including a full walkthrough and some tips that will make completing this challege easier!
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important notes
*This challenge is easiest and most recommended playing on easy mode.
This specific guide is about the easy difficulty-walkthrough, and will not be useful for runs on the harder difficulties.

**the game forces you to open the item box exactly 3 times- before the birthday puzzle, after the birthday puzzle and right before heading into the mines. That means that we can't open the box anywhere except from those parts, so no opening the box until then.
(that also means that bonus items that you get for completing different achievements can be used only AFTER the birthday puzzle.)
guest house
upon entering the guest house, go and open the secret passage in the living room immediately. you can save if you want, but you don't need to since there are a lot of auto saves on easy difficulty.
if you go upstairs, DO NOT PICK UP THE CASSETTE TAPE. cassette tapes are a key item, which means you can't delete them. picking up a cassette tape will waste a precious storage place, and that's the reason we don't pick them up.

after going to the basement, grab the bolt cutters and let mia free. walk with her until you'll reach the first floor again, and then pick up the first aid-meds and fight her; grab the axe and go to the kitchen to take the fuse from the locked closet.
put the fuse inside the box in the living room and go upstairs.

grab the gun, ammo and the first aid med in the room to your right and go into the next room.



going up the ladder will start the fight, so have a look around the room before climbing it.
when you're ready, start climbing the ladder and then immediately run to the other side of the room. mia will fall and will wait at the floor a couple of seconds, which is enough to sneak in a shot or two. once defeating her, walk arond the room until jack comes and knocks you over.
now the real challenge starts.
main house
after getting out of the chair sprint down the hallway and grab the hatch key. just dodge jack's attacks, lead him to the garage and go back up and through the hatch.
dont take the coin on top of the lawn mower. it is best going back and collecting the needed number of coins for the steroids or the stabilizer after reaching the caravan, otherwise, they'll just take up space.

take everything you can find in the laundry room (the map, the herb, the chen-fluid and the lockpick) and go out to unlock the drawer. combine the items and you should have 2 first aid-meds in your inventory. go back and take the phone call, take the herb in the trash can in the kitchen, talk to the police officer and head downstairs to the garage. make sure you grab the handgun bullets in the crate!

when entering the garage, grab the gun and the car key and immediately go in your car. drive over jack 3 or 4 times, and when exiting the car go to the other side of the roon and shoot jack in his head 2 times. this should slow him down enough until the car explodes. grab the items scattered around the garage (you should have about 15 handgun bullets [includig the ones in your gun] and 4 first aid-meds.) grab the ox statue and go to the main hall.



this is more or less how your inventory is supposed to look like after the fight.


In the main hall grab the herb, the chem fluid the gunpowder and the clock pendulum. go back to the living room and take the white dog head. craft another FAM (first aid-med) and go upstairs. grab the handgun bullets, a herb and chem fluid (and craft with them another FAM) and the blue dog head. grab the wooden statuette and drop down the stairs. try to run back to the main hall; if jack breaks the wall run back to the laundry room and hide there until jack goes away, and then go to the main hall and solve the shadow puzzle.

in the rooms after, don't grab anything except bullets that will round up in your inventory to 30, which is a full stack. fight or run pat the molded in the computer room, go to the safe room, save your game and go down to the basament.
intermission: reading handwatches, guarding and learning from thor
before you head on to the basement, you need to know about three important things:

1] when your handwatch in green, you're alright. when it's orange, use a normal FAM if you have more than one. when it's red, use steroids, strong FAM or 2 normal FAMs. otherwise you'll die.


doing fine!

2] always guard when you're about to be hit. though it doesn't seem like it, guarding reduces a lot of the damage you'll take and can sometimes save yout life.

3] when attacking molded, always aim for the head. a normal molded will die from 3 headshot of normal bullets, and a clawed one from 3 headshots of strong bullets. always aim for the head!

basement and morgue fight
walk the corridor and kill the molded that walks up to you. enter the incinerator room, kill the molded there and pick up the strong chem fluid. craft strong bullets and equip them.
when opening travis's cell, shoot him in the head with the strong bullets. 3 shots should kill him. continue walking in the corridor, ignore the door to your left and grab the map and the scorpion key. also, grab the treasure photo, but delete it right after. doing this will let you get the steroids without keeping the photo on you.

equip your normal bullets and break the crates. if there's bullets inside them grab them. fight and kill the molded that drops from the ceiling and check your inventory- as long as you have 5 or more strong bullets and 25 or more regular bullets you're okay. if not, go back and grab the bullets in the room after the shadow puzzle.

enter the room you skipped in the hallway and grab the bullets in the first bath. go straight to the stairs over the pillar, and as soon as the molded starts spawning, run back past the other molded to the hallway and close the door. wait for the two molded to despawn and go across the room to the boiler room. if you used one of the FAMs, craft one using the chem fluid and the herb (keep in mind that sometimes grabbing those items will make one of the molded to respawn).
if another molded spawned, shoot and kill it with normal bulets.

equip the strong bullets you have and enter the next room. as soon as you see one molded, run back, close the door and wait. in this room there will be 3 molded. kill them with your strong bullets and regular bullets if you run out of the strong ones.


the boiler room, probably one of the scariest places in the game.

take the strong chem fluid from the closet and open the dissection room using the key you got in the incinerator room. try grabbing the red dog head, go back to the incenerator room and use the gunpowder there to craft strong bullets and equip them, and right after that, the normal bullets. go back up, kill the molded near the basement exit and save. open the scorpion door and put the 2 dog heads in the door. go to the 2nd floor and enter grandma's room.

take the broken shotgun, the shotgun shells and the bullets if they spawn in the closet. go down and swap between the broken shotgun and the working one. go back to the garage, grab the shotgun shells there and go through the hallway the shadow puzzle opened. take the bullets in the drawer and below the moose statue as long as they round up to a full stack or less.
interact with the stone in the fireplace (shown in the picture below) and use the steroids.



save your game and go back to the basement. get the shotgun shells after the staircase in the room the scorpion key was in, in the boiler room (in you see another molded, block and run past it and close the door behind you), in the dissection room and in the room right before the mourge. open the crate behind the bars with your knife and if there are bullets there, take them.
go upstairs and grab the red dog head, starting the fight.

kick the sacks at jack to stun him, run to another one and kick it at jack again. do this until he breaks his weapon, and then wait. as soon as jack start breaking the iron mesh, run and grab the chiansaw. for the rest of the fight, kick the sacks at him and then aim and attack him with the chainsaw. if he gets too close, shoot him with the shotgun and run to another sack. do not reload the shotgun.

after killing jack, save, go back to the main hall, take the broken shotgun and open the door to the yard.
yard
When you escaped the main house, go and interact with the metal sheet that's on the wall between the two staircases. doing so will reveal a crate. destroy the crate with your knife and use the repair kit that's inside it on the broken shotgun. now go to the back of the caravan and look beneath it, and take the shotgun shells that are there.

enter the caravan, immediately start exiting it, and answer the phone call. save your game. now use this guide to go back and collect coins 2 to 9. after doing so, return to the caravan and get the stabilazer and the steroids, and use both of them immediately.

now's the time to check how you're doing!
if you have more than 3 FAMs, you're good. if not, go back to the house or the yard and search for some ingredients to make one.
if you have 35 normal bullets or more in total, you're okay. if not, go back go back to the house or the yard and search for some or for some ingredients to make some.
if you have less than 10 strong bullets, you're done for.
i'm kidding! if you have less, you'll be able to make some at the old house.
you can't delete the scorpion key (believe me, i tried), so don't bother trying.


how your inventory is roughly supposed to look like at an okay amount of bullets and exellent amount of FAMs.

now save again and head to the old house.
old house (ew, bugs!)
When entering the old house, destroy the crates near the entrace. if there are shotgun shells or bullets, take them and delete the leftovers if you have more than a full stack of those. when in the old house, go through the left door and run near the right wall to avoid getting hit by the bugs. enter the door in front of you and then the one to your right. now grab the solid fuel that's in the closet and attack the spider on the metal cabinet using your knife. then take the normal chem fluid and craft burner fuel.

exit to the dock and go to the shack to your right. grab the burner nozzle and run back 2 rooms. this time, go right and grab the map and the burner fuel beneath the wooden table. also, kill the bugs that come out of the window with your knife or run past them. go past the shadow puzzle and go outside.
grab the 2nd part of the burner and combine them. now go to the building on your right, grab the backpack and save.



now go to the guest room and burn the hive there and the spiders. take the burner fuel and go to the entrance. go to the left room and burn down both of the hives. take the chem fluid and the solid fuel and craft more burner fuel. open the door to the dining room and immediately burn the bugs on the other side of the door. now crouch and go to the basemant. grab the stone statuette (you dont have to interact with mia) and head back up, and try to open the door to the entrance. doing so will spawn maurgaritte near the entrance. dash back to the shadow puzzle, if you're lucky maurgaritte wont see you. if she does, just try running past her. if you can't, go to the shadow puzzle through another route.

go through the narrow hallway and go down to find the crank. go back up and activate the bridge. go to the living room and peep through the door to the dining room. if you do not see maurgarittte, open the door and look at the whole room. if she's there, close the door and peep through it. as soon as maurgaritte enters the next room, run and close the door. burn the hive on the ceiling and exit.
burn the hive in front of you and then raise the bridge. go across the water, grab the burner fuel, the crow key and the FAM if you have less than 3, or less than 6 but more than 3. now go back to the entrance and to the crow door.

when in the pit, shoot maurgaritte 3 or 4 time with the shotgun until she falls down. then climb the ladder and enter the crow room. open the green box, grab the bullets if it rounds up to less than 31 or if its burner fuel, touch the locked door, read the paper on the green box and answer the phone.

drop down the hole, unlock the gate, go to the caravan and save.
greenhouse fight and arm
After saving, go upstairs to the greenhouse and drop down the hole.
go to the left room and burn the spiders. take the shotgun shells and go upstairs while guarding.


great ammo!

when maurgaritte jumps out the window, shoot her with the shotgun.
reload your shotgun and then look up. if muargaritte is in one of the holes in the ceiling, shoot her with the strong bullets in her head, then burn her. after that, go to the place in the photo below and wait. every time maurgaritte appears, burn her with the flame thrower and guard when she's about to attack. after you run out of fuel, equip the shotgun and shoot her in the head until she dies. grab the lantern and search the building for ammo. grab every shotgun shells, bullets and craft burner fuel as long as it doesn't round up to more than a stack.


best place to be during the fight.

after collecting all ammo, your inventory shold look roughly like this (you can have way less burner fuel, 150 or more is good):



now go back to the caravan and save, and then to the locked door in the old house.
open the door using the lantern and go inside. grab the arm, and then burn the molded that spawns outside of the room. continue to run past the 2nd one and close the door behind you, and headshot the third using your shotgun.

go back to the caravan and save.
snake key and keycards
Before entering the main house, reload your flamethrower and your gun with regular bullets, and then delete the normal bullets and the burner fuel in your inventory. go back to the greenhouse and grab the two strong chem fluid on the first floor and near the metal gate.
grab the gunpowder near the tree near the way to the old house and in the porch, on the yellow closet. craft using those 20 strong bullets and reload your gun. go inside the safe room near the basement and save.

go to the dissection room and when going downstairs, immediately head blast the 4 legged molded. continue the the dissection room and get the snake key. put your cursor over it and go outside to the snake door on your right. run past of the molded and double tap the F key when in front of the snake door. run back to the safe room, head blast the 4 legged molded and save.

exit to the main hall and lure the clawed molded to the exit. run through the other side of the table, past the second molded, to the left room on the 2nd floor. enter the kids room and open the attic, and grab as many shotgun shells as you can find.
go up and do the shadow puzzle and take the blue keycard.

go to the master bedroom and to the storage room. take the backpack and open the passage under the bedroom. (optional but recommended: go back to the attic and take the toy axe to get stabilazers later on.)
go down and grab the red key card and the enhanced ammo in the green closet. return to the safe room (shoot the molded that gets in your way with your shotgun) and save.

when going outside, carefully shoot the head of the first 4 legged molded with your enhanced bullets. do the same to the second one.
if you have the toy axe, go to the place shown in the screenshot and use it in the shadow puzzle. doing so will give you stabilazers, which you'll use immediately.


inside the trees, there's a shadow puzzle hidden.

put the two keycards in the door lock and head on to lucas's fun activities zone.
test area
When entering the testing area, watch the long and boring tv cutscene. then carefully shoot all 5 trip wires with the regular handgun bullets you got left. the first crate after that is safe so it can be destroyed with your knife, but the 2nd one on the stairs is a bomb. before entering the password room, shoot the lower trip wire at the entrance, then crawl under the second one and shoot it. interact with the padlock, move to the center of the room, and then go through the newely opened door.

in the door to your left there will be 2 boxes. the left one containing a chem fluid, and the right one is a bomb. walk past them and grab the ammo in the wheel cart if its shotgun shells or enhancd bullets.
when you exit the room, there will be another crate in front of you. destroy it as its not a bomb, and take the ammo if its shotgun shells.

turn around and walk backwards while facing the wall of the hallway you just came from. a 4 legged molded wil start moving towards you. stop moving, and shoot its head with strong bullets. turn around again, destroy the trip wire with your normal bullets or burner and open the door to the room in front of you.

carefully shoot the tripwires on the ceiling and behind the door, and enter the room while crouched. shoot the tripwired next to the door, and the one behind the wood shelves. open the metal cabinet and take the steroids. the crate is a trap.

enter the big room now to your right. head shot the 3 molded with your shotgun, and go upstairs. destroy the 2 crates in the corners of the room (without dropping down!) and if there are strong chem fluid, enhanced bullets or shotgun shells in them, take them. you can combine the strong chem fluid with the gunpowder downstairs, where you just came from.


how i'm doing at this point.

time to check your item status!
if you have more than 20 shotgun shells, you're good.
if you have more than 20 strong bullets, you're good.
if you have 3 or more FAMs, you're good. if not, you can craft more using herbs and chem fluids in the previous rooms. do it.

save again, and drop down.
barn fight and birthday puzzle
drop down. destroy the crates using your normal bullets or burner. if there are normal bullets in them, load you gun with them and switch back to your stong ones. if there's shotgun shells in them, take them. put the battery in its place, and the molded wil start coming. shoot him in the head with strong bullets as much as you can through the cracks when the elevator's going down, and when he comes out, headshot it with the shotgun until it dies.
go in the elevator and press the button.


doing early damage!

when going into the next room, take the supplement on the small table. they'll be very useful in the end. look at the password and go down the stairs to the padlock room. input the password and then put everything you got in you inventory in the box (first time opening it!).

when entering the birthday puzzle:
- take the candle from the creepy clown.
- Head straight to the doorway to a room with a cake. Sprinklers will blow out your candle.
- Turn on the stove burner and light your candle again.
- Burn the rope off the closed door with the lit candle.
- put in LOSER in the password lock in the baloon room.
- Grab the wheel and head back to the cake room.
- Use the wheel on the right side of the room, with the pipe, to turn off the sprinklers.
- Go back and light the candle, then go put it on the cake in the cake room.
- grab the bomb and ineract with the wall that has a hole in it next to the barrel.

go through the exploded passage, grab the map and the D series head and save your game. open the box and take out:
*the G17 handgun/ the albert-01R handgun
*enhanced handgun ammo
*the M21 shotgun
*shotgun shells
*all FAMs you got
*the D series arm
*crank
*knife/ circular saw
*burner
*secrets+essence of defence (if you have)
*X-ray glasses (if you have)

save one last time and go out.
dock and the return of papa
use the crank to keep moving along. go left into a shack, and grab all ammo you can find there. go and use the crank in front of the shack, and get the ammo from the crate. as you go back, headshot the 4 legged molded that jumps out of the water with your shotgun. run from the two molded that spawned from the way you came from to the bridge tou just raised. headshot another 4 legged molded and shoot or run past the lastt molded. enter the building and save.

in the building, take the ammo from the crate, shotgun shells fron near the stairs and craft another strong ammmo using the strong chem fluid and the gunpowder. if you have enough space, also grab the seperating agent and the three flame round. just let them sit in your inventory.


how my inventory looks like at this point

save again and go upstairs.
free zoe first and then mia to initiate the battle trigger faster.

boss fight!
shoot jacks front eye with the shotgun from close range. when he falls to the water, reload and drop down too. keep shooting his eyes with the shotgun from close range. when jack goes up, use strong handgun bullets to shoot his lower eye. when jack drags you into the water, blast his eye twice with the shotgun from close range. destroy the crate behind you and take what's in it, and only then go out. after jack finally dies, desroy and take what's inside another crate that you can reach to.

when outside, choose who you want. just a reminder that if you dont choose mia you're a horrible person!
boat- introduction
go through the first section and dont pick up the coins. once on the first floor go left, turn left again and go into the room with the save in it. grab the gun and save.

go to the room to the right of the staircase and headshot the molded twice. if you missed, lead him around the table.
take the fuse, put it in the locked staircase door and go up to the 3rd floor.

this time, take the cassette tape and watch it.
satan himself (cassette tape)
before we begin, an important note: obviosly, opening the item box in the tape still counts towards the limit, so don't do that.

When you gain control over mia, grab the machinegun ammo from the desk and go towards the elevator. go past it, enter the room and take the herb on the table. the continue to the big room with the double doors.
take the ammo from the room and the one next to it and crawl into the kitchen. grab the herb and only then interact with the goo, because when you talk with alan you can do absolutely nothing.

go to the elevator through the two rooms that are connected in the blocked hallway and run past the molded and go into the elevator. kill the molded that drops from the ceiling and go to s2 floor.

kill the molded in front of you and grab the chem fluid in the corner, use it to craft a FAM. continue going and grab another herb and ammo.
run past the clawed molded in the hallway, grab the bombs and close the doors befo re the molded gets to you.
to your left there a chem fluid, craft another FAM. grab the bullets on the gas tank and behind the wall in front of the stairs.
by then the molded should be in front of you, kill him and go to the next room.

behind the ladder there's another chem fluid. craft with it another FAM, grab the corrosive and open the door. walk around the pillar in the center of the room and run back to the door that's closed.

when you finish talking with alan, go back and use a bomb on the two molded near the stairs to stun them. run past them, ignore the locked room amd go to the hallway. kill the first molded with your machinegun and the other two with your last bomb. go into the elevator, use a FAM if you need to and go to floor 3.



go to the two rooms in the blocked hallway and kill the clawed molded in front of you. go into the room next to the big dining room and the up the stairs.

trigger the scene with alan, ignore the computer and skip the cutscene of mia flying out of the ship.
boat- molded? more like yo' dead!
after completing the cassette tape, go to the room after the elevator and use the gunpowder and chem fluid in it to craft ammo. go to elevator and climb to the fourth floor.
you don't have to interact with the computer, so dont do it. grab the bombs from the stairs and the control panel, the gunpowder to the left of the control panels, the lug wrench and the map from the captain's cabin ant the herb in front of the elevator.
say goodbye to the 4th floor, as you'll never go there again.

open the elevator hatch and go to the 2nd floor. grab the knife, go right to the guest room, grab the corrosive and save.
go out, grab the remote bomb in the crate, unlock the stairs door and run to the lounge, avoid the molded that pops up in the dining room and close the door behind you.
grab the corrosives and the herb and go out.

run to the room to your left in the hallway and climb up the ladder, take both of the remote bombs. exit the room and run right, ignore the molded and unlock the locked door of the bunk room. enter it and take the bombs in it and the strong chem fluid, and use it to craft strong bullets.
eat a herb if you got hit, and then run back to the guest room and save.

go to the elevator and go down to the first floor.

in the first floor, run right and enter the room in front of you, dodging the attacks of the molded that maybe saw you. close the door behind you and destroy the crate with your knife, take the FAM that was in it and enter the next room. grab the bullets that are shown in the picture below and go out. if you see a molded, kill it with a headshot. enter the laundry room and kill the molded in there if you have'nt alredy. grab the chem fluid from the trash can and craft another FAM. use it if you need to.



open the doors and run to the stockroom. grab the herb in the closet and the gunpowder in the crate, and go out. if there is a molded in front of you, run back and close the doors to despawn it.
after that, grab the fuse, go to the maintenance room and save.

equip your strong bullets and exit. move slowly forward and when you see the head of the molded near the elevator, shoot it and kill it. quickly turn to the other hallway and headshot the other molded. if you didnt kill them and have 7 or more strong bullets left, retry. when you do, go back and save. you might want to consider using a FAM.

go to the recreation room. grab the back pack, the corrosive, the herb and the two bombs. go back and save, and then to the elevator.
boat- god help me (3rd floor, lots of molded)
go to the elevator and put the fuse in its place.


how your inventory is roughly supposed to look like

go to the 3rd floor and use a bomb to kill the molded near the locked door. open it and go through. in the entrace to the sick bay put 4 bomb. go near the cable but dont interact with it. when the molded satnds over the bomb, detonate them. if hes still standing, one headshot with strong bullets should kill him. if hes still not dead, restart.
do not switch to your normal bullets.

go through the corridor near the shaft and grab the bomb in there and the corrosive. then craft using the chem fluids in the yellow cabinet strong bullets and a FAM. dont reload. grab the wire, save and go back to the elevator.
repair it and go to floor s2.

in the next section, attack using only strong bullets and dont reload. if you run out, switch to normal ones.

when on level s2, break the crate with your knife and take the strong chem fluid. run past the molded and enter the next hallway. as soon as the 4 legged molded start spawning, restart. you will appear in the same place, only now the molded you ran past will not spawn. kill the 4 legged molded with 2 strong bullet headshots, and then head back and take the bomb and the handgun ammo.

entert the rooms in the right side of the hallway and take all the ammo you can find, as long as it's not a machinegun's ammo.
enter the no.1 engine room and satart going up the stairs. headshot the clawed molded twice and go up. run past the fat molded and close the doors behind you. start going downsatairs and then turn back and go back through the doors.
the fat molded should have despawned. grab whatever is in the crates and continue.

grab the two bombs in the cargo bay and enter enginre room no. 2.
salt mines and lab
when in the hut, take the strong bullets and open the box (!!!) for the last and third time, and take out:
-handgun (the albert, if you dont have it then then take the G17)
-shotgun
-bombs
-6 FAMS
-flame rounds
-strong chem fluid
-supplements
-shotgun shells
-strong bullets

take the grenade launcher from the table, and craft with the strong chem fluid and the supplements neuro rounds. save your game and go out.


how your inventory is supposed to look like.

headshot every molded using your strong handgun bullets and destroy the 2 crates with the normal bullets in your gun. if there are shotgun shells there, take them.
go down the elevator and use a FAM if you need to.

when in the mines, start walking slowly and a 4 legged molded will fall from the ceiling. headshot it with the strong handgun bullets and crouch. crawl beneath the trip wires towards the passage, and lure the molded in it into the trip wires. when they're dead, destroy the crates.
if there are shotgun shells in them one, grab them. if there's normal bullets, take and equip them, and destroy the leftovers.
continue through the mines.

after dropping down grab the bombs in front of you, and as soon as you see the minecart run to it and push it. after that go and detroy the crate and take shotgun shells if there are some in it, shoot the trip wire and the crate upstairs and grab and use the steroids between the two bathtubs.



use a FAM if you need to, go to the save room, grab the flame rounds and save.
i LOVE this shotgun! (end)
as you exit the labs, take the strong ammo on the barrels to your left.
go down and enter the die-you-little-4-legged-devils section!

as you hear eveline say "die!", place down 2 bombs and detonate them.
for the rest of the section, use your shotgun to blast off the head of every molded in your way.
use the FAMs when you need to, and dont pick up anything if its not shotgun shells or bombs.

when there are broken stairs in front of you, equip the neuro rounds. fire them at the fat molded, go near them and quickly headshot them with the shotgun. if they are still alive, use bombs.

after that make your way back to the old house and chase eveline around. when finally upstairs, inject her. when you take control of ethan, rush to her face, place down all of the remaining bombs you have, run to the other side of the room and detonate them.
then fire at eveline using what weapon you want to. i recommend the grenade launcher simply because it looks cool!

grab the albert, shoot her face and enjoy your sweet, sweet achievement.
now ready to do "walk it off?"


thank you, i guess
i made this guide because when i was trying to get this achievement i didnt find any guide about it in steam, so i hope this helped somebody.

there are probably better ways to do it, but hey, nobody made a guide about them!
this achievement is hard at the first section of the game, but after you get most of the backpacks it becomes pretty easy.

for anyone who wants a challenge similar to this, i'll recommend the:
-walk it off achievemnt (doesnt need aguide, but has a couple of good tips to it around the internet)
-just get me outta here achievement[www.windowscentral.com]
-Back Off, Mrs. B! acievemnt
-out before dessert achievement
-and of course, madhouse playthrough.

thank you so much.
3 Comments
Madieladi 2 Jan, 2022 @ 7:47pm 
Great Guide! You can tell how much effort was put into this, the advice of not picking up the cassette tapes was something i wouldnt of thought of on a first run off this :balloonicorn:
Ssxxzyzyababi 15 Jul, 2021 @ 2:45am 
6
Darkreaper_1 10 Nov, 2020 @ 7:58am 
Just used this guide to get the "Resource Manager" and I also managed to get the "Just Get Me Outta Here" achievements (Did it in roughly 3 hours 20 mins) on my first attempt.

It's a great guide, I think you got your left and rights a little mixed up when it comes to controlling Mia on the tanker/ship but apart from that, a really good one to follow if you're after these two achievements.