RICO
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The Second RICO Guide
By Kevlar
This guide will introduce the reader to the different buildings,envoironmental hazards and enemies.
   
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Introduction
Greetings,fellow player.

This guide was mostly written due to the absence of guides on this game.
There being only one,hence why I gave this one this particular name.
It will feature observations of mine,which I cannot confirm with facts however,as I do not dig around the files.

But you're not here to hear me stammer on about why I wrote this,you want to learn something.
Let's get to it then.

Building Types
While playing you will notice different buildings making up the envoironment around you. Some of them have very distinct differences to another and we shall go over them,including two Lockdown levels I've played on.

The Killhouse

The practice envoironment. You may see this at the start of every case,in every challenge in challenge mode and in the daily section on the lower left. Challenge mode is the only time you will face enemies inside the killhouse,it will be wooden targets otherwise.

Apartments

Overall,the smallest building type. Features narrow hallways and short ranges. It may occur frequently that if you slide into a room here,you directly hit a group of enemies. Bombs frequently spawn in groups of two,if at all. Usually only one floor,but may feature a second floor. Something special to note is that you always spawn in the stairwell.


Offices

The only building type you can use windows to your advantage at,sometimes revealing supplies,terminals or bombs. The rooms tend to be wide but short.

Special note: the only building type on which Fire Extinguishers spawn. They will go off after about a second once hit or when hit with enough damage and have a similar effect to flashbangs,except they deal a small amount of damage to anyone who stands next to it.


Construction Sites

Distinctly different from any other building in the game,they are one of the largest buildings one will encounter. Overall seem dark. Can have bombs in groups of 2 to 5 (possibly 6,not entirely sure). Rooms are also never connected here,unlike in any other building.

Special notes: The only type of building with up to 3 floors,which makes fights in staircases longer and more difficult then in other buildings. Also features Red Barrels,classic explosive...can work in or against your favor. Shoot them if they are in or near doorways before entering a new room.


Mansions

Rarely one has a small room in there. Bombs may spawn in groups from 2 to 5. Nothing special to say,although their staircases are similar to the ones found in construction sites.


Lockdown 'Arenas'

They are technically large rooms with lots of entries for enemies. One needs to utilize cover to survive and outshoot ones enemies there. I have visited a rooftop and a parking gerage there.
The areas one fights in appear to have only one floor.

The parking gerage seems similar to offices,it features fire extinguishers around the center.

The rooftop had a similar feeling to construction sites,although there are no explosive barrels. A lot of odd shapes to use as cover.
Enemy Types
You will likely have noticed you're not always shooting and sliding into the same armed goons all the time,although they at times have uncanny resemblences to another...

This section,as the title indicates,will go over who and what you're up against.


Wooden Target

While not a threat,you will face these in the Killhouse. They go down in a single hit,wether it be melee,sliding into them or shooting them. They are static and will not move,although they always start out laying on the floor when you first enter a room,popping up once the door opens and going back down once shot. If you're fast,you can shoot or melee them as soon as you enter a room without letting some of them rise. They also have a slight elevation on the ground,so you may get to a sudden stop if you slide into them. Your slide may also come to a stop if you slide into them sideways.


Cannon Fodder

Usually carrying a tire iron,baseball bat or axes,bald and the only enemy that is constantly announcing their presence. They're not much of a threat if you can keep your distance,although they can hit you while you're sliding if you slide right past them.


Track Suit Mobsters,Triads and Bandana wearing Bikers

The actual low level threat are these guys. They will usually carry SA .40s,MPS-9s or Model 10s. Their low health makes them easy pickings and their light weaponry leaves them low on the priority list in any room.

Note:The Triad variant of these guys can bring a PDW-7 along,dealing more damage.


Pistoleros

They deal a moderate amount of damage,usually wielding the Viper or the Mark 19-50. The ones wielding them can be bald bikers (wielding the Viper) or suited Mobsters (Mark 19-50,also neat suits,not track suits). Fairly accurate and having more health then the previously mentioned enemies.


Shotgunners

Usually topless and wearing camo pants,they carry Reed 870s,PD-TAC 8s and SK-12s. They have a healthpool equal or larger to Pistoleros,but a much higher output in damage. The ones that wield SK-12s are bald bikers with black leather vests,they're the most threatening enemies one will encounter.


Elites

Visually distinct,wearing heavy armor in camo and bringing in heavier weapons,they are some of the most threatening enemies you will encounter and they usually get more of a common occurrence in later stages of cases and reinforcements. They carry AERs,PDW-7s or PD-TAC 8s with them.


Takedown Targets

They are associated with a task during casemode and seem to be picked at random as you enter a room. The only significant difference to other enemies is an exceedingly large amount of health.
Thank you for reading
You now know of my observations and recommendations. Feel free to point out typos or make suggestions.