We Need To Go Deeper

We Need To Go Deeper

68 ratings
Item Tier List 1.0.0f2 (Great Blue Edition) + Also How To Properly Use Melee Weapons
By Great Blue
This list is for the games version: 1.0.0f2

A tier list of the best weapons to worst weapons to use including tools out of the whole arsenal currently in WNTGD. This tier list is made by me and by experience, and explanations will be given to why and how each tool is either a good choice, or a bad choice through its situational use, and performance. Since most of these tools are situational, they will be laid out in different sections, meaning they are tools better to select in certain times, and some you never choose at a specific time, some tools are best to use all the time, while others are rarely helpful. Information can be changed and other people can find new experiences with these tools and find ways to exploit them, breaking some tiers, that is possible, so for now this is the best tierlist possible i've studied for the game. The study is to find the best tools in the game to the worst, by acknowledging faults and benefits of all the tools, no matter how much they are hated or used.

IMAGES USED FOR TOOL ICONS FROM THIS WEBSITE: https://weneedtogodeeper.gamepedia.com
These are not my icons. They will be removed if asked to by the creators.

If you know any other language, feel free to translate and make a copy of this exact guide, as i'm not fluent in other languages.
3
   
Award
Favorite
Favorited
Unfavorite
Intro And How Rankings Are Done

All weapons in a single section will be graded by order and numbering, from 1 (best) to last number (worst), the worst weapon of a section might not actually be bad, its just not as great of a choice than the other tools, but it could still be good to use! Certain weapons though are not as great to use..! Depending on situations!

Each tier list section will be from highest letter (best item section) to lowest letter (worst item section). Same thing applies to here as they would for numbering of weapons. The best tier section of items is (SS) and will degrade down into worse sections with letters below. SS is the best tier of weapons organized here.

NOTE that if your main tool you like to use ends up being bad on the list, i'm not telling you to quit using it entirely. Just to be aware of its flaws and that they're better choices to consider for better results in a game, I am very aware there are many different playstyles players have, and some may like to stick with lower-tier weapons because its easier for them to use, or are more fun to use generally for themselves.

It is to be known that on the list's terms you must have one player using a pipe wrench, and then the tiered tools go as in order from best to worst (highest to lowest). Some tools are still above the other wrenches besides pipe wrench below in the list because they are better in functionality in their situations, its better for players to select a higher ranked tool than the lower ranked wrenches and other tools below the highest ranked ones if someone has a pipe wrench. If no one has a pipe wrench specifically, select the pipe wrench or you may be at a disadvantage in repair. (even if someone has a different type of wrench) If one person atleast has a pipe wrench, it may be useful to use one of the other best tools for different situations as repair is already covered.
Guaranteed Result Tier (SS)
1. Pipe Wrench (the best tool in the entire game and best wrench)
You always need one of these on your team, for best performance. Best Wrench In-Game
This wrench is not only the best wrench in tier, but it also has a decent amount of damage.
It repairs for 7. (which is 3 points less than the default wrench) However, it is better simply because it can achieve the same amount of repairs in RPS (repair per second), It usually takes 20-30 points to repair holes that begin to take place in the ship, in most encounters. It takes 3-4 hits for both of the wrenches to actually repair these most common holes between these common numbers of 20-30 repair points by just little amounts, so theres not much of a difference for the repairing of these wrenches unless the holes are left to get bigger from repeated taking of ship damage, which shouldn't be a problem if you have repair men focused on repair in situational use. Making its damage value of 15 a useful trait over the small 7 for the basic wrench, which usually isn't enough to handle most enemies that poke through these holes in fewer hits, making the pipe wrench also better for killing tankier enemies poking through these holes. (tentacles, etc)
Unlike other wrenches, also has an easier time wiping enemies out of holes. Every ship needs atleast one wrench, making this a must-have tool being the best wrench, it is the overall best tool in the entire game due to the need of a wrench, and it being the best wrench. Cant go without one. Unlike other wrenches, has no trouble handling doors iced over, covered in vines, and has no trouble handling enemies entering the ship during repair. You might be better off having all four players selecting this tool due to wrenches being the only tools to be able to repair the ships. Unless you have specific roles for each player, then you may want a sword/six-shooter and medkit user in the team.

2. Sword
Best Melee In-Game
This melee weapon has the longest hitbox and range out of all other melee weapons simply for its sprites size. Also has a damage value of 24 Holding left-click (main attack) button and then releasing charged blows with this weapon makes the best use out of this tool, and other tools alike it. Simply charging attacks deals out more hits then mashing left-click simply because the large hitbox will immediately retract and hit for a second/third time constantly on any enemy whos unfortunate enough to be in your range, charging this blade allows you to also take full advantage of its range, allowing you to hit enemies through very thick walls (the ships doors, cave walls) and you can hit every single enemy in a single spot with a charged hit, also good for camping among civilization ladders and hitting enemies from the top of their heads without getting hit, simply because of its range being better than other melee tools. Making it already better than most ranged weapons at best. You can hold the charge inbetween rolls and hit enemies as you roll by them, charging once more and then rolling again and hitting them inbetween the roll to cause a sort of stun/lag on your enemy from the multi-hit sort of thing from the hitbox. Albeit harder than standing at a distance and shooting to avoid damage, its still very possible to master dodging with this technique along this weapon to maintain positions in fights without even getting hit. So it also has a sort of higher skillcap? Has the highest damage out of all melee purpose weapons, and does the damage at a way faster rate due to its range and sprite retracting at its size. Able to wipeout not one, but multiple enemies in fewer blows. Potentially able to do 72 damage each charged attack on a single/multiple enemies. 72 damage max every second.

3. Six-Shooter
Best Ranged In-Game
This revolver does 10 damage each shot, and has 6 shots before reload. It can do 60 damage total if all shots land on perfect aim. Potential skillcap for players to be able to master, and do 60 damage every 3 seconds. Which gives you a higher damage per second than both flintlock and tesla gun. Making this better than two of the other main ranged weapons. It is by far the best ranged tool in the game, and can wipe out lair guardians and tougher tankier enemies quickly. The sword may be good at dealing with crowds and cutting safely, but this gun is able to wipe out a single strong enemy within seconds of releasing fire. (having two of these in each backpack slot makes the DPS insane, 120 dmg every 3 seconds. Because the guns reload on their own when all six shots on a specific revolver is shot, able to switch to second revolver once first begins reloading, and so on.) The sword is however, better because of its ability to wipe out more than one enemy at a time, the revolver is used for key targets.

4. Medkit
Best Healing In-Game
This weapon has a guaranteed healing value of 1, and is not chance based. Unlike other healing tools which may heal for the same value, and also a little higher, they are all chance based, making them very inconsistent and unreliable. The medkit GUARANTEES heals, without hurting your allies, without having to rely on the pure chance of a good time to heal, hoping it doesn't kill your friend during a fight. This weapon has no risk whatsoever to its use. But its only good to use if you have atleast one pipe wrench player, you cant go without a decent repair man. 10% to cure afflictions any hit, only healing item besides chem kit that can cure by chance. But there is no drawbacks to this. Should rely on your teammates to hurt enemies as you heal your teammates due to this tool only being able to do 1 damage a hit.
Utility Tier (S)
1. Tesla Crank
Along with the already four allocated power points to a ships power room this tool can add THREE extra points of power to any station of the room such as (engines, guns, lights, shields). If one station is full, the emp radius of the tesla crank which is LARGE at max charge (and the only charge you should use constantly, which may or may not hurt your finger haha) will power the closest station next to that one you just fired at, closest to where its shot at as well. This allows ships to efficiently make their shields overloaded, engines sped up, or guns rapidly firing at every second of the ride, as soon as the crank boi charges and blasts, and then immediately charges and repeats the other step, and the whole cycle resets. Which is just a two-step tool, charge and blast. This erases the need for batteries entirely. Its not great for much else though, just as making your ship a better habitable place. It is by far the best "utility" item. (item that enhances a utility of the ship or is very VERY situational to certain problems, like not having enough power on each point, aka guns or engines, etc) This basically makes the game a ton lot easier, and allows you to have maximized defense or attack or dodging capabilities on a ship. (also has 15-45 value of damage, but you REALLY should not use this for combat unless its the only tool you have on hand, its terrible for combat because of how slow it starts up.)

2. Wedding Ring
Does 10 points of damage. (but dont use this for combat, its hitbox is super small and not worth using for fights, compared to the sword, you won't be able to do anything to enemies with this, atleast not as much as other tools.) This powerful tool actually allows you and a partner to maximize each others hp, and share that hp, by adding both players health into two. (player 1 has 10 hp max, player 2 has 9 hp max, it combines into 19 when this ring is used, and when one player is hurt, both players lose health because they share health.) This tool is actually only good if you use it on a person who has a medkit, or chemistry kit. Please dont use chem kit for this, chem kit is the worst chance based healing item for this tool. (either to heal you constantly, or heal themself, the bed also helps but, its not as situationally effective as having a healer be with you to help atleast provide a bit of damage, or constantly heal you, the bed heals you in a manner thats too slow.) When you use it on someone who has a medkit, they are able to constantly slap you with their medkit and keep your shared max hp growing as you take hits from enemies, dealing damage, if you don't have a weapon, you CAN use the ring to fight, as it still does 10 damage, and you'l be tanking damage like a bullet sponge, having an infinite heal supply that is rapid. Its better to have a sword on this build though, or any other weapon thats good for the purpose of specifically fighting. Not only is this good for the fighter, holder of the ring, but the healer gains health because they share the same health as their fighter too, they're basically healing themselves doing this..!

3. Water Pump
This tool lets you drain water out of a ship rapidly, if theres not too much holes, sometimes when you exit your ship to go into a cave or something else, or your ship turns off because of EMP or its shocked by a jellyfish or something, this tool is good for draining water when you need to revive your repair man teammates, or when theres too much water and your repair tool cant fix it all in a second. It can also be used to save drowning teammates by clicking where they directly are, because somehow the water disappears for just a second and they get a second of breath. Overall this is not a really great tool, you just mash left-click to really use this tool, its a brain-dead option of fixing flooding, and its only ever really good on one person as a secondary weapon found inside a cave or lair guardian, never good to choose from the loadout menu as you spawn in the game. However it has enough on its name to be better than the tool below in tiers. Allows you remove 3-medium sized holes worth of water flooding a ship at a time, anymore is too much for this tool to handle. Best used as an emergency secondary when drowning and driving, or gunning on the ship.

4. Dynamite
(Stop using this randomly/on lair guardians PLEASE.)
This...utility tool is only good for ONE thing, and its not even safe to use for yourself and your allies, its range of throwing is terrible and its timing of when it blows also is terrible, you'l find yourself not getting much use out of this as enemies most of the time run toward you and avoid this explosive altogether, this tool is for emergencies when there are crowds of enemies among your ship that you cant clear fast enough, or in caves when theres swarms of enemies spawning through a nest, this is only good for crowd control and only good when its a last resort. Otherwise, it can only help a FEW large ships vent out water by blowing some doors off so that water ventilates out, however, this is only best to do on the espadon, and any other ship is designed in such a way that the driver isn't in danger of water all the time. The espadon has the driver potentially at huge risk for immediate drowning for mainly its narrow hall, and small space, so water adds up quickly when a hole breaks in, which is why the ONLY door dynamite is ever useful for blowing up all the time, is the drivers door for espadon, dynamite is also really ONLY good for crowd control. Its good at clearing enemies, but not good at active combat. Lair guardians don't even take decent damage for the time taken it needs to explode, and you'd be better off letting people damage a lair guardian up close, so stop throwing dynamite where everyone is trying to melee the boss. This is pretty common between dynamite users all over, stop it, get some help, especially since the sword is the best to use on the multiple entities the lair guardian has connected to it. Emergency Crowd Delete Button, used for wiping out crowds. Does 150 damage so its not that bad as I make it out to be, its just only good for one situation, and that situation can happen randomly under events of encounters with enemies. Guaranteed to do high damage and kill most crowds in a single blow. Best as removing crowds in a single hit, clearing hive/nest enemies. Such as in caves or a spreading infection in the ship. Still better than most tools under this section due to damage amount/rate and tools higher than this being better than the tools below as well. Can be used to blow up doors quickly when water is flooding rooms inside a ship.
Okayish Tier (A)
1. Flintlock
Damage value of 40. Has a slow time to reload before each shot, but it does 40 damage faster than the tesla takes to charge for 40 damage total. Its kind of hard to say which is better since Tesla and Flintlock are kinda even. Flintlock has a steady pace of fire thats static in DPS that does 40 damage each shot, most kills take 2-3 shots.

2. Tesla Gun
Damage value of 20-40 based on time charged. Does 20 damage faster than Flintlock can do 40 damage, starts out with faster charges than flintlock can reload, Its hard to say which is better, since both are good at doing high amounts of damage in slow bursts, Flintlock is for quicker shots, Tesla is for focus shots. (You can use flintlock to just do damage quicker on enemies, tesla is more for focus on a certain enemy or two, both weapons may hit a different enemy in a crowd in the same spot if enemies are bundled up, making its damage split up between enemies, for slower killing. Its speed of charging attacks decreases every shot, so this weapon is supposed to be replaced mid-game and further, but its useful for early-game or if you have an extra backpack slot, or found a new tesla gun that hasn't been used and slowed down to use for a few minutes of fire. (the reason its hard to say its worse or better than flintlock is its DPS starts out greater than the flintlock, but it just as easily decreases under permanently. Making the flintlock slightly more consistent, while the tesla still has some sort of higher and lower consistency throughout use.) Gets worse than the flintlock eventually after this gun is overused in shooting.

3. Monkey Wrench
The monkey wrench allows you to jump super high and move super fast, roll super fast, it is good for dodging enemies for a little longer, and better at dodging than most other tools, but it is not so great in damage (for a wrench), its repairs are still great to have for its speed, but because of its uses, its not great as the pipe wrench, the monkey wrench is almost generalist being made for dodging in combat, repairing, and using it for damaging in combat, its divided into three sections of use that its not best at any single one, its only "decent" at each one of its uses, so its not specialized, but its not entirely generalist due to it being a repair-only tool. Most enemies mid-game and end-game though can negate your speed and jump height. Increased ability to dodge most early-game and some mid-game enemies, faster mobility to reach holes, repair value and damage value of 7, pipe wrench being better than this tool because this wrench still cant handle enemies peeking through holes the best, and its mobility is counteracted by later-game enemies, making the mobility hardly useful unless you have a mandatory amount of damage to counteract the damage you may take. Makes certain lower-jump holes harder to hit and repair. Still can reach holes faster than other wrenches, increased movement. Actually a good wrench far into the game ONLY if you get enough damage potions before the loop, otherwise enemies just get stronger before you can upgrade your damage. (due to its unique ability for mobility)

4. Wrench
Thats right, the original tool everyone starts with, its not a bad tool, its still A-tier. It has a repair value of 10, and damage level of 7. Terrible for fighting with, you really have to take your time uselessly charging the wrench to distance yourself and attack with timed blows away with its slightly bigger hitbox at the tip, having to deal with its very small range, but its still decent at repair and can handle most basic repair situations. You may need two of these guys if theres no pipe wrench dude cause handling enemies that stick through holes is kinda a pain in the exhaust with this tool.

5. Rivet Gun
Repair value of 30, damage value of 5. Super innacurate with hitboxes, and also super slow in repair/shot time. Not great for combat, and only good for one-shot one-repair holes, bigger holes require longer time on working on, making other wrenches more useful, and its damage level is not enough to help you in a situation where doors are iced over or leafed over, etc. You can get trapped in rooms with this tool. Not good unless you have a allied repairman whos using any other type of wrench, then its useful for immediate repairs with assistance, only good for duos of repair to make up with its huge repair value.

6. Eldritch Staff
Does 60 damage per hit. By random chance a eldritch monster can be spawned by trying to use this weapon, which will greatly interrupt your DPS, your ability to shoot a different enemy, and may lose some of your hp immediately on the spawn of said monster. Potentially if this monster doesn't spawn, you do 60 damage every 2.4 seconds, but it is still chance based, not reliable, not consistent, and not guaranteed, but its still okay to use if found, just not by selection unless you have a medkit user on the team. Which you don't always need. 5% chance to summon an enemy that will hurt you. (if you select this, its still better than lower tools as usual say, chance based weapons are usually bad though and don't guarantee your victory with the right skill)
Generalist Tier (B)
1. Pliers
Repair value of 7, CHANCE to heal for 1 hp when hitting players, damage value of 7, can really hurt players by CHANCE for 2 hp. 10% chance of hurting allies. This tool is the best generalist tool because it handles healing, repair, and damage. Its sorta decent cause it handles all areas, but as like all other chance based weapons..its not guaranteed in healing and damage for players, its better to use specialized tools that focus on those single points rather than having multiple because you get weapons like these that can kill players by chance, and its not a skill thing. Its also way too divided in its uses for it to be good at a specific area of use, so other specific tools are better than this in the healing, damage, and repair department.

2. Chemistry Kit
Red = Healing, Yellow = Speed, Purple = Cure, Blue = Speed Debuff, Orange = Hurt/Damage.
Heals 3 points on a player with a (red) potion, and heal enemies with 30 points. A (orange) potion will hurt a player for 4 hp, and a enemy for 40. (Purple) potion does 40 damage to infected enemies, cures afflictions from players, and removes (blue) potion speed debuff. (blue) potion speed debuffs for 15 seconds. (yellow) potion adds 3 seconds of speed increase. The potions you get after each potion thrown are random chance based, so you never know which potion you get next, and cant really strategize with the potions you get. You cant spam them cause it could either kill your allies, or give your enemies buffs or heals that may kill your team. You get a CHANCE to heal a player or benefit your team, and also a chance to get damaging potions. However you can still be skill-capped in the aim and arc of throwing these flasks, so there is a slight bit of skill to this tool, but potion types are not guaranteed, so its lower on the list cause of consistency loss.

3. Syringe
CHANCE to heal for 1HP, hurts enemies for 15 damage, chance to hurt allied players for 2 points of hp. This tool seems to be meant to be spammed like the medkit, however its 10% chance of hurting allies is still a consistency loss, its good for combat as it combines healing and damage generally, but its not a great tool due to its loss of consistency in healing, and its possibility of killing players. 10% to hurt allies
Lowest Tier (C)
1. Rose
Damage value of 1. When in your two-space inventory, it will prevent you from your max hp lowering upon death. Its only useful because of this, and is mainly supposed to be paired with the team healer due to them not having a healer of their own in most cases. Not very useful, not good for combat, not good for anything but one unique trait thats hardly used. If there is no team healer, the next priority would be the person with the most damage and the best weapon to have this in their inventory.

2. Butcher Knife
Ever since its been nerfed to only being able to get meat from corpses only, its not as useful, it does the same damage as pipe wrench, 15, so it gots good damage, but it cant repair, and it cant do anything unique in most areas involving a boss, or lair guardian, which are the two main areas you wanna visit alot, you also dont want enemies to even enter the ship so it blocks out consistent use of this tool, as well as cave use being useless just for the ability of resting in your bed. Every piece of meat heals you for 1 hp. Is able to store meat in multiple places on the ship by luring enemies into spots, however, the meat is hardly useful inside the ship as a bed inside exists, and its better to receive more consistent healing from the medkit, chance based meat doesn't help much.

3. Phonograph
All it does is increase the chances of the time traveler bringing you batteries, giving you gear, or repairing your holes. Does not guarantee safety, he can still bring dangerous things on the ship. I guess its also used for a secret ending but thats not what this guide is about. The phonograph can ATLEAST be held WHILE driving and gunning, so you can make use of this chance while performing in a team effort.

4. Pickaxe
Damage Value of 15, same as pipe wrench, all it does is make money off of enemies, and enemy corpses, alive or dead, it can be used to rarely buy some things off civilizations or make money for leveling up your ranks and buying catalog items. Its got decent damage but it cant repair and cant do anything special, and the sword is a better choice for combat, this is just a farm tool. 20% to drop (gold nugget), 2 gold, also a 5% chance to drop (rubies) 5 gold. Also a chance based item, obviously so its not guaranteed to give you money. Becomes useless once you unlock everything in the game, better to kill civilizations for free gear.

5. Translation Book
Reduces shop prices by 50%, good for combined use with the pickaxe, but even then its better to rob civilizations unless your doing a pacifist run, it also helps you read game lore and conversation off of NPC's but thats not what this guide is about. Hardly used for anything but being held for price tags, rare use.
Now Since That Is Done
Feel free to discuss among yourselves on how accurate this list is, or use it to play the game more effectively. Please do not use the comment section to be rude or mean. (as much of a rude and mean person as i am myself) Hopefully this will improve the idea on how some weapons work, and which are generally the best to specialize in.

Feel free to tell your friends about this guide or give them a link, because it could help your team knowing more about their favorite tools and also knowing how to use them appropriately.

There is also a bonus section ahead that will show you HOW to instantly improve your damage and repair values with melee weapons and wrenches. (atleast take a glance at it, if its not that interesting)

If you believe this guide does help, please Like and Favorite this guide at the top of all its sections, so that it gets more attention, or dislike it if you wanna pull off those sick gamer moves.
Melee's Golden Rule (you can skip this)
This technique shown in this section will make your wrenches repair in bigger amounts in less hits, and make your melee weapons generally do more damage each hit.

  • You can skip this section if you just want weapon tiers. (To see what the best tools are to use, since its a long section.)

The main thing about melee weapons in this multiplayer game is that nobody actually does anything with them but mash the attack button or spam click with their mouse, this is actually super SUPER inefficient and you don't get the full benefits of the weapon by doing this. You actually get less damage done.

The Number One Rule Of Melee Weapons Is To Always Charge Attacks.

The sword and the pipe wrench are most effective with this golden rule due to their amazing value in the game, and benefits. (you can see why in the SS tier section)

Upon using any melee weapon you have to know that you can also charge and hold the attack button to do the biggest amount of damage with it, as well as get multi-hits in single blows. Once you charge a weapon like this that is held like any sort of melee, such as a repair tool or a basic melee tool, you can release this charged hit and immediately charge again, for faster and higher damage. (This also increases the swing range of your tool, making you able to hit from further distances safely without having to touch enemies too closely for too long to get hit.)


These pictures give you an example of the bigger range you have when swinging weapons like this, and show you what it looks like, obviously. It also maximizes repair value for wrenches, repairing holes much faster and easier with its bigger range/bigger hitbox. You'l find its easier to repair holes high enough to make you jump to repair them by simply charging your wrench and releasing its attack to hit multiple times in a single swing, due to the hitboxes colliding with the holes more than once when it swings back and forth, the range is improved when charging wrench hits too, making it easier to reach holes for this reason. Wrenches still get higher damage benefits when charge attacking.

Benefits While Rolling

Another MAJOR thing about charging attacks is because of the extra range and the bigger hitbox you have to hit enemies with using this technique is you can RELEASE your charged attacks DURING a roll, this may not sound exciting at first but its actually how you kill civilizations solo without even getting hit in most cases, it takes a bit of practice.

A lot of the time your attacks will look like this when rolling and releasing charged attacks, you can see that the sword extends all the way to the left here as I roll left, also having been swung from my characters back, able to have attacked anything behind me during that roll at that exact time as well. Now you can see how huge of a difference in range your attacking is.


The Big Finish On Talking About Rolling Charged Attacks
I mentioned before you can kill civilizations without getting hit using rolling and charged attacks, this is actually because unlike other games where you want to activate an enemies attack animation and then walk backwards to dodge it and then hit the enemy after said attack, (kiting) this game functions in a way where you instead want to trigger enemy attacks by touching/moving past them, and attacking during the start or before of an enemy's attack animation while rolling. The reason this works better than actual kiting is because most of the games enemies here still move while attacking, they'l most likely always chase you even in their attack animation, which is why you want to roll past them as you and the enemy pass each other in your own mad dashes since the enemy will have to take a tiny bit of time to turn and go the other direction, and when you attack it causes enemies to lag slightly and stop temporarily, freezing in their animations. This makes melee weapons REALLY good for avoiding damage unlike ranged weapons because you cant stun enemies just as much as a charged attack would, because the more damage an enemy takes it just seems to lag more in movement. Whereas using ranged weapons like the revolver will still allow an enemy to chase you faster. (although its still possible to use this rolling technique with ranged weapons, its just not as effective due to reload times and stun)




Also pro tip: you can use the charge attacks range to reach certain parts of lair guardian arms when they perform a certain animation or are static in place in a certain spot, mostly when they're not many chains to abuse in the lair this technique is good to use while jumping to reach and try to break off arms, especially the grabby hand one.
61 Comments
Konieczkowskie 17 Feb, 2023 @ 2:15pm 
I actually didn't believe it works. Welp shit.
TalmondTheLost 22 Jan, 2023 @ 9:55am 
The code is still present for those who wish to experience the full game quickly
Great Blue  [author] 22 Jan, 2023 @ 9:35am 
Some people like to actually play and unlock stuff by playing the video game.
TalmondTheLost 22 Jan, 2023 @ 8:44am 
No fuss with buying, just get them for free
TalmondTheLost 22 Jan, 2023 @ 8:43am 
DISNEYDEV simply unlocks everything but DLC
Great Blue  [author] 21 Jan, 2023 @ 4:00pm 
Thanks, keep in mind there have been updates and even the lowest end tools can be useful too, just not too a very effective degree at most other events.
jeter777 21 Jan, 2023 @ 2:11pm 
best gide
Ironfoxx 24 Jun, 2022 @ 5:47pm 
wow i didnt know this but do you have to unlock those by buying them in the shop or are they items you can only get a single run?
TalmondTheLost 1 Apr, 2022 @ 5:51pm 
DISNEYDEV Code that unlocks everything besides dlc sub.
Great Blue  [author] 31 Mar, 2022 @ 7:37pm 
Collect an ancient relic, and it could reveal the encased staff, then use the password somewhere on the menus.