Sunless Skies

Sunless Skies

31 ratings
Min-Maxing Auxiliary and other ship components.
By Lukecis
First off, the very first thing you buy as an upgrade to your starting ship should be cargo space, this will help you make money quicker to buy your way up to your next ship, which should be priority number 1 once you hit 4000~ Sov's, buy the Pellinore-class Trader Locomotive.

Once you have the Pellinore, you will unlock 2 aux slots, I recommend fitting these with the Pressurized Cannery (provides Butchery + 4 cargo space) and a mining drill, and perhaps a cabins (I recommend sensible plumbing)


This should be your basic standard set of modules and ship for your duration in the reach, it should (provided skill and luck) be adequate for most everything in the reach until you can build up enough money, stories, items, quests to head to albion.

Once you reach Albion, you should have built up quite a considerable stockpile of various goods, possessions and sovereigns to head to London, stock up, prepare and be sure to bring a decent gun (marauder's cannon or better) and set out on a journey to find the Royal Society.

Once you reach the Royal Society, it is here where you will be able to finally min-max your Locomotive's modules. Immediately you should go to the Portsmouth Arsenal and trade in as many things you possibly can to the mechanic as possible- You will need to have AT LEAST 9 things to turn in, but I recommend having 19 or 27 you can find a list of the items that can be given to the mechanic here. -
[ https://sunlessskies.gamepedia.com/The_Royal_Society#The_Portsmouth_Arsenal ]


Buy these items in numbered importance.

1. Carmilla -25 mirrors- This is the most important item to acquire, as it is a cannery, which instead of using your Aux slot (the most important slots) It will use your crew/bridge slot, meaning you will have an extra aux slot while retaining butchery and as an added bonus it also provides +4 cargo space.


2. The Rosetti Cabins -25 hearts- These cabins provide very little crew space (only 2) but also provide 8 armor, as they are equipped in the armor slot of your locomotive, and since you have sacrificed your crew slot for a butchery, these will compliment each other. *note: if you replaced your original crew slot with the butchery, you will lose the crew if you dont have the space to provide for them.*

3. The Prosperina Drill -25 veils- It's the least important on this list because it is just the same exact aux drill the standard drill is, but comes with +4 cargo hold, there's only 2 other drills in the game that are arguably better and only 1 that is 100% better, which is also gained at the same place but further down the quest line and higher mirror cost.


And there you have it folks- 2 aux slots, with 3 aux modules equipped, this will allow you to equip an Assaying device, on top of butchery and drilling meaning you get to have all 3 Aux mods, without using the (1) best ship in the game to have 3 aux slots by default.
   
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TL;DR Summary
1. Buy Pellinore Trader.

2. Become strong enough to venture into Albion

3. Immediately upon entering Albion (london's sphere) find the Royal Society as soon as possible.

4. Upon finding the Royal Society ensure you have at least (9) favors to turn into the mechanic (list found in guide) with a recommended 27 favors.

5. Buy the Carmilla -25 mirrors- This butchery will allow you to have 3 AUX, as it will take your cabin instead of an aux slot.

Buy the Rosetti cabins -25 hearts- This cabin takes the armor slot, while providing crew and armor, slightly compensating for the lost of a cabins to the Carmilla

Buy the Prosperina Drill -25 veils- This drill is just a straight upgrade to the regular drill + 4 cargo hold, not vital but useful.

6. Complete, you have obtained the Carmilla which allows every ship to have 3 Auxiliary slots, gaining the ability to equip every Auxiliary tool (Assaying, Butchery, Mining) at the same time, while using any ship instead of requiring the best ship in the game to have 3 aux slots by default!


Note- All these royal society's engineer's items require no money, meaning if you don't have a boatload of cash, they are still easily obtainable given you have the required various objects and possessions to give to them for favors.

I hope this helped you, have a good new year fellow captains!


Artwork by: Feivelyn - https://www.deviantart.com/feivelyn
8 Comments
Mike Loeven 27 May, 2021 @ 11:11am 
@Snipertoaster. I ran into this problem early on and I found the best way to make money is to spend your sovereigns on bargains even if you do not have an active prospect because yo want to have the largest stock so you can quickly complete the high value trades when they come up. Port reports. Research samples for Leadbeater and Stainrod as well as expeditions to traitors wood for bronze wood will get you a tidy profit with minimal grind time since your not traveling outside of the reach and its pretty much a big loop to hit everything for port reports
Snipertoaster 9 May, 2021 @ 5:46am 
Referencing the comment below me about half a year later: I'm not sure how many people have the patience to grind out 20,000 Sovereigns in the Reach alone, but I am not among them, The Trader worked fine for me
Fyre 13 Dec, 2020 @ 6:54am 
Pellinore Trader? Get yourself a Moloch and don't look back. Prosperina, Carmilla and the basic assaying can all fit but then you have a Moloch, too. Fitted cupboards x2, T4 armor/engine, scout doesn't really matter once you know where all ports are. This is what I've found to be the best set-up in the game.

Obviously the basic guns do just fine, upgrade them to the next tier when you can. Going from Grimalkin to Vala is only a small damage increase but T1 to T2 is a huge inrease. Don't be like me and get the WoH as soon as your comfortable enough to do so, I had ~200 hours played before I got mine and regret it so immensely (just because killing with splash damage makes enemies glitch and spin out of control or shoot off-screen, so worth it.)
JohnnyCiocca 23 Oct, 2020 @ 11:27pm 
I was so happy when I found out (without guides so far) about the Royal Society stuff... but then I got that stupid "Mighty Pen" Library thinking it would double for the Assaying tool and... nothing =( I hate that thing so much.
Pielord 23 Sep, 2020 @ 6:57am 
Good choice, but i always get the mining array (always have one in the Reach to mine bronzewood or hours) and the Wit & Vinegar Winch and Pulley. Then try to get the Ratty Baggage Handlers ASAP and finish off with the Gates of Ivory. Also, the Pelinore only has 2 Aux slots, not 3. The only locomotive that has 3 Aux slots is the Altani Outrider, which you can only buy in Eagle's Empyreian.

Plus, why get the Rosetti Cabins when you can get the Reinforced Plating that not only gets you 11 hull, but also 4 cargo slots? And don't get the Prosepina, go for the Cantakerus Boring rig, which aside from the benefits of the Prosepina, gets you 5 extra hull. Also, mining, cannery and assaying are extremely situational. You can have all of them, but you will likely use 1 of them more depending on which region you are or if you want to get something (like getting Navarantine Gemstones from grievers)
weertangel 25 Feb, 2020 @ 9:38am 
Not a bad starter build, i'd personally go for a drill and Assaying device since a cannery is't something i use alot and instead use the bridge slot for anything i need at the moment(cargo, crew ect).
Regardless, your build will get u trough till u can begin smuggling and get the wit and Vinegar smuggling drill and one of the armor slot smuggling spaces.
Lukecis  [author] 21 Jan, 2020 @ 10:28pm 
No problem, thanks for reading.
Pi is exactly 3 21 Jan, 2020 @ 4:45pm 
I haven't actually done any of the stuff suggested in this guide (YET) but I'm glad it exists. It gives me at least a general idea of what I should be aiming for, and that takes a lot off my mind. Thank you for this =)