Stormworks: Build and Rescue

Stormworks: Build and Rescue

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RPA-15 | Incident response vessel
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10.121 MB
7 Feb, 2020 @ 5:03am
16 May, 2020 @ 1:41pm
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RPA-15 | Incident response vessel

In 2 collections by Mikavdwiel
Mika's creations
12 items
The Dutch collection
27 items
Description


[drive.google.com]





The RPA 15 is one of multiple patrol vessels in the port of Rotterdam, the Netherlands.
They are patrol ships or incident response vessels, they have multiple tasks in and around the port such as law enforcement, environmental duty's, traffic control and responding to incidents such as fires or sinking ships.

The vessels are the eyes ears and in some ways the arms of the port authority in Rotterdam.

My model is based on the RPA-15, however, it has a few changes such as the interior, rear deck, and smokestacks.
The size is a 1:1 however some things might be placed at other positions as in real life.

This ship is made to be easy to drive and use while still having the features and possibilities to do whatever the mission might ask. It is a perfect ship for 99% of missions in and around the sea and with all of its smart features you can focus on completing the mission.






There is an auto-start feature for both the main engines and the generator. You can just take a seat inside the bridge and press w to throttle up.





There will be a "drive mode" selection. You can use this to make the vessel adapt to your needs. it includes drive mode 1,2, and 3, where 1 is the easiest to steer but makes larger turns and 3 is harder to steer but makes much tighter turns. 2 is a mix of drive mode 1 and 3. You also have manoeuvre mode, which makes going forward or backwards more precise, it also enables bow thrusters you can control with a/d. Finally, you have a towing mode. This mode switches the gearboxes to a lighter gear which enables you to tow heavier objects. It does consume a lot more fuel than the other modes.




  • Roll stabilization
  • Pitch stabilization with dual sensors for increased accuracy
  • Active weight stabilization.
  • Standalone generator
  • Smart bilge pumps with control display
  • Ballast tanks pumps with control display
  • Multiple drive modes.
  • vehicle switches available from one screen.
  • Anchors
  • 3 fire cannons
  • 5 water supply points for connecting other creations to the water supply
  • 2 fire hoses
  • Lidar/radar
  • VHF radio
  • Towing line
  • Refuel points to fuel both the rpa and other ships
  • Medium crane
  • Bow thrusters
  • Mooring lines
  • Rear cargo area including .... lines
  • Highly digital bridge
  • Realistic navigation lights
  • Searchlight
  • Scuba and fire equipment
  • Heating
  • Searchlight
  • Map display
  • Autopilot
  • Azimuth thrusters
  • Trim adjustment
  • Roll balancing adjustment
  • Pitch balancing adjustment
  • Active weight balancing adjustment















  • When in drive mode 3 the ship can capsize when you steer to sharp
  • When the ship drives lower or higher compared to the waterline after hight waves or having bumped into an object, wait until it returns back (can take 2+ minutes) or hold the calibrate button in the mechanics room.




Map
Radar / Lidar
Dials





The port of Rotterdam has multiple RPA's, and because i really like the vessel type, and think I can do much better than this RPA 15, I have started working on the RPA 10, with all my newest systems, and everything to use it for almost any mission on water.








Problems?

just comment, i hope i can help!
138 Comments
Memento Mori 15 Dec, 2023 @ 7:32pm 
Crashes your game when spawning it
mymailmkk23 21 Jul, 2023 @ 3:21am 
This ship is freaking amazing, I hope you will continue to build new vehicles and please the stormworks community, everything in this peace of art working pretty well, fuel consuption is not that bad, so you can play in career mod with this, I wish I can build in stormworks that good, in short, the year of building this masterpeace was not wasted)
lil_DogGamer 30 Jun, 2023 @ 4:49pm 
how do you turn on the ship's lights?
Eräkarhu 3 Jun, 2022 @ 9:41am 
how to turn it on?
Mikavdwiel  [author] 3 Jun, 2022 @ 3:58am 
There is a helm next to the fire cannon
Eräkarhu 2 Jun, 2022 @ 8:36am 
how do i use aft fire cannon?
MaxMustermann 2 Jun, 2022 @ 3:03am 
@NoriXa Du bist nicht du, wenn du Hunger hast
Mikavdwiel  [author] 2 Jun, 2022 @ 2:21am 
@NoriXa, first of all, this ship took me one year to build, its not just a matter of replacing a few blocks, the entire engine management system needs to be rebuild.

Given the fact that the RPA-10 does everything this does, and maybe ten times more, i have decided to only perform fixes on this that fix game-breaking issue's.

As a last note, modular engines are far from perfect and have the same performance as pre-made engines, the only advantage they have is you could possibly fit more into an akward space. Becouse the ship has the space made for the regular engines this advantage is irrelevant becouse the modular engine would take up the same space.

I Hope i have awnsered all your questions, and thanks for the input.
Mikavdwiel  [author] 22 Apr, 2022 @ 12:51am 
@ray press "S"
Netcher 9 Apr, 2022 @ 10:29am 
how do i turn off the alarm