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https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3527008501&searchtext=
What it do
- This mod remove the crater after a cooldonw. This help on balance
Want it don't do
- don't reroll the world tile (don't reroll new tile mutators, at least it is not mentioned)
- Don't interact with "abandoned settlements" at all.
So I still leave this link here in the case author thinks is not necessary update this mod, but if you will do it (with yhe planned features listed) will be very appretiaced cause people that don't wanna use gravship and are still nomadic will meet the same balance issues creating several abandoned settlements and removing it immediately.
This mod take place and act in two conditions:
- vanilla, you have an anchor, you leave the world tile that stay opened. Here when you abandon it will be created an abandoned settlements that will be removed imeedialty with this mod
- you installed a mod that make possible leave the worldtile without an anchor, keeping it opened, same as above..
LAST NOTE
- So yeah, this mod work, but with the settlements, not the crater, so you must first create an anchor (before leaving with the ship) or use a mod that keep the worltile opened without anchor.
- this mean also that the same consideration we did about balancing on "abandoned settlements" could be valid also for "craters".
- So adding th coldown and than the reroll (with new feature and lanmakrs) would be useful for crater too, for people that don't wanna keep the tile opened and abandon it directly.... But to avoid to double the work I would be happy already with the abandoned settlmentens (be forced to create anchor)
To explain it, you have two scenarios in vanilla:
PREMISE
1) you lift up with the ship without an anchor
- Than the world tile is destroyed creating a crater
- The crater is permanent, you can't return there, the worltile is dead.
2) You lift up with an anchor
- You don't create a crater
- the map stay opened
- if you launch several time with anchor form several worldtiles than these maps stay opened
- if you leave the map then it will be converted on abandoned settlements
So if you abandon a world tile after landing with a ship it will always become a "perment bandoned settlements" or a "perment crater", they have the same purpose.
Dev did this to avoid players abuse same Rich world tile (landmark) immediatly without search for others
Thank you so much for this....
I think this will solve finally all Odyssey dead tile issues related and will be balanced, I appretiace it a lot. Thank you for all your work.
Have a nice day :)