PlanetSide 2

PlanetSide 2

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PS2 Discord Mentors-Recommended Infantry Loadouts (/r/ps2info)
By UNIT 220 and 1 collaborators
Produced by the infantry mentors of the Planetside 2 Community Discord[discord.me].

Implant recommendations are in rough priority order.

Guide transcribed from /r/ps2info, a curated wiki containing info from the Planetside 2 Community Discord mentors.[discord.me]
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Light Assault
Gun¹: Jaguar/GD-7F/Serpent/CB-X75
  • 1x Scope
  • Forward Grip or Laser Sight (personal preference)
  • Soft Point Ammo (if available)

Pistol: Commissioner, Underboss, or Pilot
  • 1x Scope
  • Laser Sight
  • Compensator (if using Pilot)

Ability Slot: Skirmisher Jets²
Suit Slot: Advanced Shield Capacitor or Ammo Belt
Grenade: Frag or Quick-Det Flash
Utility Slot: Medkit³

Implants:
  • Assimilate
  • Safe Fall
  • Counter Intelligence
  • Athlete

¹: Other options: Lynx, Cougar, Mercenary, Bandit, Pulsar C, VX6-7, CB-100
²: Also consider Icarus Jets
³: Use C4 situationally to deal with MAXes and vehicles.

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Example Cert Order:

1) Medkits
2) Ability Slot
3) Grenade
4) Suit Slot
5) Primary Weapon + Attachments
6) Secondary Weapon + Attachments
7) C4

Cert priority is flexible. You don't need to fully max out one item before moving on to the next, 2-3 levels will usually do fine when starting out.
Heavy Assault
Gun¹: MSW-R/Anchor/Orion/XMG-100
  • 1x Scope
  • Forward Grip or Laser Sight
  • Soft Point Ammo (if available)

Pistol: Commissioner, Underboss, or Pilot
  • 1x Scope
  • Laser Sight
  • Compensator (if using Pilot)

Rocket Launcher: Decimator
Ability Slot: Adrenaline Shield
Suit Slot: Advanced Shield Capacitor or Flak Armor
Grenade: Any
Utility Slot: Medkit

Implants:
  • Assimilate
  • Battle Hardened
  • Athlete

¹: Other options: NS-15M, MAW, Watchman, Gauss SAW, Galilei


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Example Cert Order:

1) Medkits
2) Adrenaline Shield
3) Suit Slot
4) Primary Weapon + Attachments
5) Secondary Weapon + Attachments
6) Rocket Launcher

Cert priority is flexible. You don't need to fully max out one item before moving on to the next, 2-3 levels will usually do fine when starting out.
Combat Medic
Gun¹: TAR/GR-22/HV-45, Punisher for NSO
  • 1x Scope
  • Forward Grip or Laser Sight
  • Soft Point Ammo (if available)

Pistol: Commissioner, Underboss, or Pilot
  • 1x Scope
  • Laser Sight
  • Compensator (if using Pilot)

Ability Slot: Nano-Regen Device
Suit Slot: Advanced Shield Capacitor or Flak Armor
Grenade: Revive Grenade
Utility Slot: Medkit²

Implants³:
  • Assimilate
  • Combat Surgeon
  • Battle Hardened

¹: Other options: TORQ-9, T1 Cycler, Carnage AR, NC1 Gauss Rifle, Terminus, Pulsar VS1, NS-11A; Vandal, BAR-A75, Tomoe for NSO
²: Use C4 situationally to deal with MAXes and vehicles.
³: If available (hard to get), consider using Carapace and Combat Surgeon with Restoration Kits

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Example Cert Order:

1) Medkits
2) Tool Slot
3) Ability Slot
4) Grenade
5) Suit Slot
6) Primary Weapon + Attachments
7) Secondary Weapon + Attachments
8) C4

Cert priority is flexible. You don't need to fully max out one item before moving on to the next, 2-3 levels will usually do fine when starting out.
Infiltrator
Gun (CQC Bolting): TSAR-42/SAS-R/Ghost; Mako or Daimyo for NSO
  • 4x Scope
  • Straight Pull Bolt or Supercooled Coil (on Ghost)

Gun (CQC SMG): Armistice/Cyclone/Eridani/Punisher
  • 1x Scope
  • Extended Magazine
  • Soft Point Ammo

Pistol: Commissioner, Underboss, or Pilot
  • 1x Scope
  • Laser Sight
  • Compensator (if using Pilot)

Tool: Motion Spotter
Ability Slot: Nano-Armor Cloak or Hunter Cloak
Suit Slot: Advanced Shield Capacitor
Grenade: EMP Grenade
Utility Slot: Medkit

Implants:
  • Assimilate
  • Battle Hardened
  • Athlete

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Note: Infiltrator is not recommended for new players.
Engineer
⚠️ New Player Warning ⚠️
Unlike the other classes listed here, the Engineer has no class ability to help in infantry combat. This class is mostly used for manning vehicles and repairing MAXes. We do not recommend it for infantry-vs-infantry fighting in general, since every other class has an advantage of some kind. Consider using Heavy, Light Assault or Medic instead.

Gun¹: Jaguar/GD-7F/Serpent/CB-X75
  • 1x Scope
  • Forward Grip or Laser Sight
  • Soft Point Ammo (if available)

Pistol: Commissioner, Underboss, or Pilot
  • 1x Scope
  • Laser Sight
  • Compensator (if using Pilot)

Ability Slot: Hardlight Barrier
Suit Slot: Advanced Shield Capacitor or Ammo Belt
Grenade: Sticky Grenade
Utility Slot: Medkit²

Implants:
  • Assimilate
  • Battle Hardened

¹: Other options: Lynx, Cougar, Mercenary, Bandit, Pulsar C, VX6-7, CB-100
²: Use Tank Mines situationally to deal with MAXes and vehicles.

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Example Cert Order:

1) Medkits
2) Tool Slot
3) Suit Slot
4) Primary Weapon + Attachments
5) Secondary Weapon + Attachments
6) Grenade
7) Ammo Pack
8) Tank Mines
9) Hardlight Barrier

Cert priority is flexible. You don't need to fully max out one item before moving on to the next, 2-3 levels will usually do fine when starting out.