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I very much would enjoy more of this style of gameplay and a sense of complexity. Using color and possibly texture, the higher levels should have a differentiation of appearance, so that it is not a treadmill simply. And I know you aren't asking me for feedback, and I know you know this is a rather one-dimensional game, but at the same time, this game design concept is in my opinion kind of like a smooth stone. You can possibly do a lot more magic with it, it just depends on whether your throwing causes that stone to skip across the lake, or go plop. In other words, perhaps a sequel would involve a deeper upgrade mechanic as well as a more convincing continuity of moving-out and moving-in. Nice game.