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On another note, a strategy I have sometimes used to exploit the "all Research Projects finish when the last door is opened" feature is finding paths that 'loop back' to a room I've already explored. If you're able to find such a loop early on, its possible to funnel enemies onto one very long route with plenty of minor modules.
I get what you are saying. Each door opened (not each room explored) is a turn, whether or not it opens on the same room or not.
Comment sizes limited. Seems that I did not understand two key things:
1) Along a path, if you shut off power to a room, rooms after are unpowered (unless self-powered).
2) Means exploration often done in the dark - impacts strategy and relates to your saying to explore a path until completed, to generate Dust etc.
What confused me also was another guide that suggested the map was infinite and to go single path to final exit. But, it seems, you cannot power a full path that way without exploring side paths.
Only a few rooms into my first game. I'll have to hold off on comments until explore more. I now sense there is a lot more to this game in choosing how you explore because of this power management. Unpowered means risk also.
Imagine we could research something we really needed, but were scared we couldn't defend the room for the required number of turns. Also imagine that one of the rooms sort of went in a 'loop' so that we already have explored both sides of the door (for simplicity let's say it goes back to the starting room).
We could open that door and it would be one turn. We'd get resources and if we were researching we'd get one 'tick' on the research, but still need to defend it. Instead, let's imagine we leave the door that goes back to the starting room closed and we explore the rest of the dungeon completely.
Once we've completely explored the dungeon, there's no more threat to the artifact (research will complete even if monsters spawn). As a result, we can start the research, go back to the door we saved, and complete the research in one turn. Let me know if that helps. If not I can illustrate it with a graph or video.
Had a question about this part: "Artifacts will automatically complete their research once the final door has been opened. Following the 'chain' exploration pattern will often give the opportunity to keep a door to an already explored room closed until the very end. Saving a door like this is an excellent research opportunity, as the desired module can be researched, the 'easy' door opened, and the research will be completed immediately. Note, that this strategy is only possible once per floor and requires some luck and foresight."
By "final door", does this mean last door to the room, or the level's exit door? Sorry very noob here to this game. Seems to mean, 2nd door to room is another turn, then final exit door finishes artifact research, but not sure.