Anna - Extended Edition

Anna - Extended Edition

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Story Explanation Guide
By Amadeo Renior
This is an attempt to create an easy to understand and complete narrative guide to the story in Anna Extended Edition.

The guide is by no means complete, or even wholly accurate. Please suggest additions.
   
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The Beginning (Chronologically)
Anna is in essence the Goddess Diana, the Goddess of fertility, growth and nature.

She has existed and been worshiped since before the Bronze Age, as the protagonist discovers through reading texts and combining his intuitions.

When a man and a woman married, Anna's cultists would vow themselves not only to each other, but to the earth goddess. The bride would be seen to be a priestess of the Goddess, and any transgression against her would also be done against the Goddess. The Goddess could forgive such transgressions only "through acts of penitence or harsh punishments."

During parts of the wedding ritual, the groom would replace the name of his wife with that of the Goddess, Anna.

Anna is associated with the Maple Tree.
The Cult Fades and Christendom Rises
One day, a young man is injured in the woods. Anna comes upon him, brings him back to her house and uses simple medical herbs to heal him.

The young man's life is saved and he falls in love with Anna, but when the local villagers hear his reports of being saved from death by the reclusive woman, they accuse her of witchcraft and she is burnt at the stake.

Anna grows furious [at men].

NB: Given what the lore tells us about the nature of females in the cult, it's possible that this witch was merely a remaining cultist of Anna, and not the Goddess herself.
The Marble Sculptor and The Statue of Anna
Some years later, a young male sculptor is hired by the nobility of the Italian Alps to carve a statue of a repentant Mary Magdalene. Looking for inspiration, the craftsman walks into the nearby forest, only to glimpse an enchanting young woman. Losing sight of her and unable to find her again, he returned to his sculpting task and sets to recreating the woman's likeness so he might 'see her again.' The sculptor works day and night and eventually starves to death, leaving the statue completed before him. Everyone assumes it's intended to be Mary Magdalene. Documents in the game suggest that that one of the noble family who commissioned the work falls in love with the statue.

At some point the statue ends up in the local church.

In subsequent years, the statue draws in young men, causing within them a strong infatuation, making them forget their female love interests. Such is made more peculiar to the priests as they note that their gifts are reminiscent of offerings to pagan deities.

The lives of men are consumed and destroyed by their love for the statue of Anna.
The Sabot Maker's Way (To Re-finding Anna)
Some years later, a sabot craftsman wanders through the woods and encounters the beautiful Anna and immediately gains an intense affection. Asking woodsman of her identity, they suppose it is the mythologized witch of the region, which they call Anna.

The devoted Sabot maker researches Anna and supposes she's not a regular woman, but a magical entity. He sets to learning of her cult from locally sourced magical texts. In the course of his studies, he finds that the temple of Anna has been long hidden beneath the ancestral house he shares with his brother. Assuming this is an act of fate, he acquires the masks described in these texts (masks created through alchemy to reproduce sight of the supernatural found rarely in some humans) to summon the goddess, so he might see her once more.

His brother questions his insanity and tries to break him free of his madness, but to no avail.

NB: I can't find anything about the Sabot maker after this point. Feel free to comment on this point. Due to the wooden figures throughout the game, it is perhaps possible that he was turned into one of these himself, given the in-game texts elucidating that the Goddess may punish those who perform the forbidden summoning ritual. This is further supported by 'The Sabot Maker's Way' ending, in which the protagonist of the game is himself, turned into a wooden figure.

The Sabot Maker is the reason all of the magical goods in the game reside in the house; they are the leftovers of his discovery of the temple and his summoning of Anna.
The Archeology Professor (ARCHEOLOGY SUCKS)
The main story of the game takes place within the Sabot maker's ancestral house.

The plot reveals that the protagonist, his wife and two infants have contracted with the descendant of the afforementiond Sabot Maker (Notice the Sabot, two mountains and tower in the land lord's family crest; on the contract), to rent the property for a summer vacation. This agreement is made under the strict and explicit condition that the lower floors of the house and the catacombs beneath are off-limits and not to be accessed.

This prophibition perhaps hints that the family is aware of the temple's existence and the house's grim past. Still, they lease it out.

Being an Archeology professor by trade, it is likely no concidence that this particular house in the middle of nowhere was chosen by the protagonist. In his diary, the protagonist reveals that he will have much to teach his students of Anna when he returns, suggesting that Anna has perhaps previously been a subject of study.

NB: In real life, this area of the Italian Alps has a long history of naturalist cults. The game is awash with Dianic symbolism and fertility dolls (very similar to that of the Venus of Willendor, found in nearby Austria).

The protagonist encounters Anna in the woods, like so many men before him, and is driven to amorous insanity. He, like the Sabot maker before him, studies the cult of Anna, and discovering the legend of the statue, steals it from the church. The wife of the protagonist grows concerned and jealous over her husband's devotion, and smashes the statue's face. In a fit of rage, the protagonist murders his wife by decapitating her with an Axe (a scene recreated many times in the game), and unable to bear the cries of his children, murders them also.

As ascribed by the in-game texts, in the Bronze Age, when a man and a woman married, cultists of Anna would vow themselves not only to each other, but to the earth goddess. The bride would be seen to be a priestess of the Goddess, and any transgression against the female would also be done to the Goddess. The Goddess could forgive such transgressions only "through acts of penitence or harsh punishments."

So offended by his actions, the protagonist is expelled from the house and is found by the towns people wandering the woods with amnesia. After spending some time in medical care, he continues his life until his dreams of the sabot maker's house draw him back to Anna.
Story Outcome (Possible Endings and Their Meanings)
The game has eight or nine endings, but for the purpose of this guide, we'll focus on the ending which you receive if you find all of the intuitions: 'The Whole Truth'.

The protagonist descends the catacombs and finds scenes of himself killing his wife, as well as a collection of fertility idols protected by a rock with a symbol of Dianic witchcraft. Strolling onward, he finds the white marble statue of Anna amongst a 'sea of candles' and accompanied by two wooden baby dolls.

Anna expresses in a voice-over that now the protagonist is aware of the truth, she can never let him go, because he might 'do it again'. The tunnel collapses behind them, but the protagonist is content to die, curled up in the presence of his Goddess.

The plot is ambiguous due to the uncertainty of the protagonist as to whether or not the sawmill is real or merely a dream, as well as the strange phenomena that occur throughout the story. If the player finds every intuition, he is treated to an extra scene post-credits, that reveals that locked away in an inaccessible chained cupboard, lies a fresco of a woman depicted as a saint, labeled 'Anna' and a dark figure stood next to her, labeled as the Zoroastrian god of destruction, Angra Mainyu.

In Zoroastrian mythology, Angra Mainyu is the god of destruction, and the source of all evil in the world. He has a polar opposite which is the source of all good in the world. Some scholars however, suggest that both deities are simply the two different facets of the one being.

Anna's Mask (as it is called on its Steam Trading Card), is demonic and evil looking, and despite that, it is labeled quite differently: The Goddess Mask.

This leads to the possibility that Anna is herself drawing the player in to torture him for the deeds committed in her temple against the protagonist's bride and her children. Half of her wants revenge, and the other facet, wants to save the man, by wiping his memory of events and expelling him.

Conversely, it is possible that whomever becomes the lover of Anna becomes the embodiment of Angra Mainyu, and is as such driven to destruction and murder. The revelation via intuitions that 'the black figure wants me to stay' and that 'the black figure is me' perhaps reveals this is a latent manifestation of Angra Mainyu. If this is the case then perhaps Anna cannot let you leave, as upon learning the truth and regaining that part of himself, the protagonist is once more one with the dark spirit of destruction.
21 Comments
KeeperBvK 4 Mar @ 11:41pm 
Fantastic guide! Thank you for writing it.
@sethm6348: You raise a few interesting points, but 90% of your posts here seem like fluff and mumbling. Perhaps you could sort your thoughts and more cohesively share what you actually think of the plot?
sethm6348 31 Aug, 2023 @ 3:05pm 
Now, I realize this seems like spam, and it is. I really wanted to add on to the original guide, but we can't do long comments! *(╯°□°)╯︵ ┻━┻* I just want people to notice there's much more than meets the eye about this story if you peek beyond the veil.

Still, I like it! I have a few pain points but they're generally explained by detail I view as important, but beyond that, this guide does a great job of giving the reader a rough sense of the story, and I respect it for that.

Still, doesn't this feel eerily similar to the 'The (non-Whole) Truth' ending? :P

... I'll let you think about it
sethm6348 31 Aug, 2023 @ 2:45pm 
I have been obsessed thinking about this game for the past few days now, I don't know why, but this game made me really.. all sorts of ways, in a way, it made me fidgety, a lot, bit anxious maybe? I figured I'd look up a lore guide, to figure out why exactly this game/story disturbs me so much.

I have a few pain points:

Anna didn't discover him injured, she was there since the beginning. At the beginning of the game, before the heart, in the room with the pond, you have to cut down a few roots that came out of the floor. When you do this, a cut-scene unlocks where you, exhausted from the work, hear the sound of a girl giggling, and rustles of the bushes. When this happens, you hear an echo of your character running after her, asking her to at least tell him her name. Your eyelids close, only to re-open after an indeterminate amount of time.
sethm6348 31 Aug, 2023 @ 2:45pm 
It is fact, from occasional recollections of the character, that he remembers going into the woods one day, coming back with a visible scar on his leg, with no recollection of what happened. In the 'The (Whole) Truth' ending, in Anna's domain, you see the 5 paintings flashing back in front of you, with your character realizing this is _their_ story. That young man, that was him. But how is that possible? That witch burning dates back to hundreds of years.

Coherent with the theory here that he, or perhaps the shadow in him, became the latent manifestation of Angra Mainyu. Characterized by fanaticism. How exactly that happens, is unknown. It can't be because of a loving relationship, since the statue maker caught but a glance at her and the latent characteristic of fanaticism naturally emerged, without being a couple.
sethm6348 31 Aug, 2023 @ 2:45pm 
Meanwhile, the priest seemed impervious to the statue's charm, who led another man to folly.

There is a common theme here, fanaticism. Why is that? What is that common denominator that decides who becomes a fanatic, and who does not? It's seemingly random, but it doesn't seem to be, it seems to be 'triggered' in some people.

I suspect it is the shadow.

The shadow is an elusive entity, we catch naught more but glimpses and whispers, apart from an encounter I have yet to had. It seems to be a constant factor in the insanity. When we slit our wrists and offer our blood to the pond for answers, we get a vision. A shadow with hands over the head of two children. A drawing of them later appears, and, under the right conditions, tears appear in it.
sethm6348 31 Aug, 2023 @ 2:44pm 
It is us, it is them. Yet, it is a separate entity, the shadow.

Why does that painting in 'The Whole Truth' contain Angra Mainyu, that dark figure? Wherever she appears, he follows. To me, it seems like the shadow wants to 'get back' Anna. A parasitic entity that sleeps in some, only to awaken when Anna appears. It infects the user with it's wants and desires, to see her 'one last time'.

Or, perhaps, it is the manifestation of the regret instilled in people that see her once, but never again, that gets passed down in some way. Whatever the case, that shadow seems to be the likely culprit. Reflections of a fire reflecting from behind, when there is none, with the chants of hymns resounding around around you, only to be silenced, as you're choked to unconscious. And wake up, with another doll at your foot.
sethm6348 31 Aug, 2023 @ 2:44pm 
It all seems so real, it really seems like the character lived through these events, but it all seems like a dream, illusory, you can't tell what's real and what's not. If we assume most of the things are real, than I have a theory to propose, but if it's less real than we think.. while still being real, it's hard to know what to grasp on as fact, or dream.

So, what I am about to propose, is, like the above, open to interpretation, even more so. The article above contains a very limited amount of nuance, enough depth to leave satisfied, but not enough for _answers_. It's a direct antithesis to the whole story. To understand, you have to accept the nuance and the possible impossibility of the impossible. Everyone will have a differing interpretation. My partial answer will not satisfy like the above. (i have much more cooking behind the scenes, but this is already way too long)
sethm6348 31 Aug, 2023 @ 2:43pm 
In the journal, you find an inconspicuous phrase, hidden in an entry, telling of an old woman who speaks to wolves. It is easy to miss and nowhere else in the story do we hear of her existence. But, it's one of the _first_ things he ever remembers, before the game even starts. She is a crucial part of the story that is completely missing here.

When our character visits the attic, frantically searching for 'something' after feeling a strange compulsion, he finds what he's looking for. A small crate in a myriad of others that he doesn't recognize. He makes a beeline for it and opens it, inside, revealing a paper with "Val d'Ayas" written on it, making him comment about how he'd never gone there. Besides it, is a small makeshift envelope containing a few pictures.
sethm6348 31 Aug, 2023 @ 2:41pm 
He's immediately disturbed, wanting to look at it, without having the courage to do so. He brings it out of the attic, placing it on his bedside table, but never opens it. Even after nights pass with him pacing around it with a pounding headache, he never opens it.

Taking care of him after falling unconscious in way to class, his clumsy associate, Marco (which he strongly told not to treat him as an invalid), slips while giving him coffee, emptying it on the envelope. Without asking, Marco immediately opens it and tries to recover the pictures inside, giving them to him immediately after.

On there are pictures of the 5 mountains surrounding the "Val d'Ayas valley", amongst a few others. His colleague Marco notes that the pictures are shredded. Strongly indicating they were made with someone else, but were ripped afterwards by individuals of unknown motives.
sethm6348 31 Aug, 2023 @ 2:41pm 
You fixate, trembling as you flip through the pictures, with your associate besides you. After a dozen minutes or so, your associate conveniently makes an excuse and leaves you to think. You notice there's another picture on the floor, that you handwave away as it falling and Marco forgetting about it (there's room for conspiracy as we might see later on). You pick it up, with the picture destabilizing you so much, it tips you over the edge, as you fall unconscious.

Now, what was on that picture? In short, we don't know. It could be a number of things, his previous wife, Anna, that old hag, someone who got erased, or.. an object. Something like a wedding ring, or the scene of his house before or after the murder, blood and everything.