Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Looks like SP and MP data are saved in different folders.
start <serverIp>:<port>?password=<adminPassword>
or
start steam.<serverSteamId>?password=<adminPassword>[/quote]
commands but the server isn't showing in the list and they're unable to connect directly with your IP:PORT, the issue is that the query port you have set in the file is one that for some reason "just doesn't work."
In this circumstance simply change the query port as aforementioned, (in my case I set it to 280155 instead of 27015) then forward the port using UDP in your router and you should be set. Restart the server / host system / router (in that order for troubleshooting) if you don't see if come up in the list.
My friends and I recently discovered this game and we're loving it. Other than a few hiccups it's easily one of the most enjoyable survival experiences we've had in games.
You will need to edit your UDKDedServerSettings.ini file and change hunters as per the description to what you want.
the same for the month of the year.
Unless you go totally-scam-low-cost shared hosting
It is usually pretty easy to make a Linux server port, unless you have hard-coded a lot of windows stuff instead of using interfaces and hybrid libraries. In which case the game is going to die anyhow, once the architectural unfixable bugs creep in. A death that many many EA games suffer.
Anyhow, I kinda feel that a Linux server would boost interest. I know plenty of admins who wouldn't consider a game running on windows. Purely because the already have plenty of resources available on Linux. It is by far the most widespread platform for game-servers.
It's like creating new car that will only run on F1 certified racetracks- It could be the coolest car ever, but not many are gonna check it out until it will go on regular roads :)
I've run countless workloads on both Windows and Linux (including game servers). Both OS's have their strengths/weaknesses. The primary reason you see many Windows based Dedicated Server releases is that a developer can remove the graphics (in a modular way) make a few adjustments and create a Windows build with very little effort. This is why I personally have had much better stability with Windows based dedicated server builds around 80% of the time. Too many developers just toss an untested, unoptimized Linux build out there as a checkbox... CG is not that type of developer.
It's possible CG may explore Linux once he reaches particular milestones. But keep in mind that it has to fit into his internal roadmap, please be patient.