Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MV Cinti 2 - full operating manual
By Vitus


Since I ran out of space in the description of my latest workshop upload, the MV Cinti 2, I figured I should probably just create a guide instead. The following Passages will instruct you how to use the various complex systems of the vessel and provide a brief understanding of the underlying design principles.
   
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Engine Room
The engine room houses two main diesel engines and water jets, a generator and the air compressor for starting the engines and operating the foghorn. In the aft section of the engine room, you'll find the emergency hatch and access to the keel section of the vessel. In the center, you'll find the generator, which can be used to generate electricity while at anchor and the main engines shut off.

On the port side of the vessel you'll find the Kaeser maritime compressor, which is used to provide the air pressure to start the main engines. Make sure to switch on the master switch of the compressor upon entering the engine room and ensure that the main starter valve is open.

On the walls next to the engines you'll find both the engine instruments and the fuel valves. To start the engines, make sure that both fuel pumps are turned on and either the fore or aft tank fuel valves are open. Also ensure that the wastegate valves are opened, especially when sailing in rough seas. The wastegate valves allow water and other substances to be filtered out from the fuel supply and drained into the bilge of the ship. The coolant pumps for the engines are mounted below the floorboard in front of the two engines. There's key-switches mounted next to the pumps that turn the pumps on.

Once sufficient air pressure is achieved by the compressor (>11 bar), you can fully open the starter valve of the first engine. The air pressure from the compressor is thusly utilized to crank over the engine and start up the combustion process. Make sure to shut off the starter valve once the engine is running. You can ensure the engine's operation by checking the status light on the engine's instrument panel. Make sure that the compressed air pressure has recovered to at least 11 bar before starting up the second engine.

At the forward firewall of the engine room you'll find the electrical panel for the vessel. To keep the batteries of the vessel charged, make sure that the engine's alternators are turned on, or tie-in the generator by flicking the generator cut-in switch. You can ensure power production by checking the readout of each of the alternators/generator on the same panel.

Keep the compressor on throughout the duration of your travels, to ensure that the foghorn of the ship is functional.
Bridge
The layout of the bridge is rather straight-forward. You'll find the helm on the port side of the vessel and the seat for the chief of operations on the starboard side. There's a chart table on the port side and the main electricity and lighting panel on the starboard side. The helm controls are self-explanatory. You can use W/S to set the throttle, A/D for the steering, Left/Right to operate the bow-thrusters and up/down for the stern thrusters. Press 1 to enable to put the water jet deflectors into reverse.

On the main instrument panel of the coo, you'll find two radio sets. The panel on the left is the long-range telephony VHF radio with a push-to-talk button, which is connected to the seat's headset. The panel on the right can be used to operate short-range remote-controlled equipment, like the refuelling cranes on the refinery island. The video screen, mounted on the ceiling, can be used to display the feeds from either the three on-board cameras, or to display radio transmitted signals. Next to it is the emergency beacon locator panel. When turned on, the unit will indicate when a distress signal is received. The numberical display indicates the time between each signal to help determining the direction of the signal.

At the navigator's station, you'll find a set of weather instruments, a locator beacon and the chart table. The locator beacon, when turned on, is sending position, heading and altitude on channels 1 to 4 on the designated frequency.
Equipment
The crane is operated by a hydraulic system, which first needs to be turned on. A minimum of 200 bar oil pressure needs to be maintained in order for the crane to function. Release the parking position by turning the key on the bottom of the controls. The crane is operated via a remote control on channel 5. Use w/s to turn, a/d for the first joint, left/right for the second joint and up/down for the winch.

Furthermore, if hooked up with a magall connector, [1] will turn the magall on or off.

On the aft section of the ship, you'll find the refuelling connector and controls. Hook up a refueling hose to the connector on the bottom, select the appropriate fuel tanks and turn on the refueling or evacuation pump. You can extend the refuelling platform for additional space to move your equipment around.

The centralized fire control system has a pump and emergency battery in the bow compartment of the ship. It provides high-pressured water in the event of a fire on board. Fire hoses can be attached at the following locations:
- engine room starboard side
- below decks, in the corridor aft of the workbench
- on deck, starboard side.

To operate the fire control system, connect the hose, turn on the pump and use the control panel to extend the length of the hose. Press to open the the hose.

The new equipment locker is located below decks, just opposite of the skippers's quarters.
Accomodation
Miscellaneous
If you have water leaking into the ship, it'll all be drained into the bilge and automatically pumped out by four bilge pumps. There's a manual override on the left side of the helm, but you shouldn't be needing it. Some of the compartments can be sealed off to prevent excessive flooding. To do so, shut the various evacuation valves you'll find throughout the ship and in the keel section.

The heating system is decentralized, meaning all heating elements have their own cut-off switches. The circuit breaker for the heaters is switched off by default.

Credits and Copyright BS
I adopted the modular map by Kasekuchen for the charttable. Check it out!

Do whatever you want with this ship and it's components. Modify it, change it, re-purpose it, copy the microcontrollers and upload it all on the workshop. If you find a way to make this ship better, I want to see it! A heads-up would be nice, because I'd love to check out what you do with this creation.

Go nuts! Have fun!
6 Comments
RandomLazer 20 Jul, 2022 @ 7:18pm 
link to vehicle?
Paiva 25 Mar, 2021 @ 6:32pm 
Thanks, another question, is why the master caution keeps turning on?
Vitus  [author] 18 Jan, 2021 @ 3:36am 
@Paiva No need for magnets. Turn on the hydraulic pump and unlock the crane from the parking position (key-button). Use the remote control (CH 5) to move the winch of the crane close to the dinghy. Equip with a rope - you can use one of the ropes that's holding the dinghy in place. Using the rope, connect the winch of the crane with the T-strut. Untie the boat from the deck and use the remote control to put it in the water. Jump in and untie the T-from the boat.
Paiva 14 Jan, 2021 @ 9:18pm 
How do I load and unload the dinghy? the crane doesnt reach any magnet
Shorttree 10 Oct, 2020 @ 4:58pm 
yeah
JJT 6 Oct, 2020 @ 4:52pm 
Wow! Nice update from the alpha version