Dead by Daylight

Dead by Daylight

71 ratings
Chapter Idea: The Mummy
By Jinx
A concept I had for a mummy killer in Dead By Daylight. This is my first guide. I will only go over lore, powers and perks.

Now comes with a survivor as well.

Art of the mummy was made by James Ryman.
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Killer: The Mummy
Killer: The Mummy



Name: Anukitan



Age: Unknown
Gender: Male
Hair Colour: Black
Eye colour: White
Origin: Egypt
Power: Sacred wrappings
Weapon: Hand
Speed: 115%
Terror radius: 32 m.





Background:
Long ago, a pharaoh ruled his people with an iron fist. Forcing his slaves to build him a shrine, the size of his ego. A big pyramid would be raised, and the people would pay and work for it. Whether they wanted to or not. The pharaoh was hated among the citizens and slaves, and his brutality would soon be short lived as a rebellion rose up.

Thousands they were, as they tried attacking his palace, but it was a futile attempt. Many of the people were killed, or enslaved once more. He laughed from his balcony, watching as they got slaughtered. He walked back to his throne, sipping at his wine from his chalice, as he suddenly began choking up. He looked up at his apprentice who had helped him throughout the decades. A grin was on his face, as his eyes met the pharaoh. Watching as he choked on the poisoned wine before him. The pharaoh rose up from his throne with the little strength he had left, grabbing his sword as he pierced it through the apprentice. ''You will pay for this betrayal in the after life'', as they both succumbed to their deaths on the floor.

The pharaoh would be buried in his pyramid for many years.

But the people were not satisfied. They wanted revenge for the suffering he had brought upon them. In an effort to invade the king's tomb, killing the guards in the process, and making their way down the crypts. They broke the coffin sealing open, with their pitchforks at the ready, but no corpse would be found. They watched in confusion as the beetles and insects climbed out of the coffin. Sending a shiver down their spine, as they noticed the writing at the bottom ''My wrath will come for you all''
Powers
Ability: Sacred Wrappings.
The mummy shoots out lines of linen cloth, that wraps around the survivors feet, similar to bolas.

The survivor will be able to attempt wiggling free, climb away or another survivor can walk over and attempt free them as well. The mummy cannot reel in the survivor. They will have to walk over to the crawling survivor, thereby wasting extra time. This ensures the mummy will have to be really careful when throwing his linen cloth. The first hit on a survivor wiggled into the linen cloth will give the usual reaction of them running away in the injured state. The power does not work on survivors who are in lockers, but it does work over pallets. If the killer misses a shot. There's a small ''reload'' animation for 1 second, that slows down the killer as if they would look/clean their weapon normally.

Once the mummy is close enough and have downed a survivor, they will be met with two options.
1. Pick up the survivor as you normally would, and bring them onto a hook.

2. Mummify the survivor in a thick cocoon. The survivor inside will be met with tough skillchecks, and a progression bar to attempt to break free. While on the ground other survivors can try to break them out as well to speed up the process. The cocoon does not work as a hook, and will not kill the survivor, unless the mummy decides to go back to hook it. Missing skillchecks will not move the progression bar, and is not affected by perks.

This ensures the mummy can put more map pressure on the survivors, and give them more work. It will also make it so the mummy has to be more strategic in choice of whether they wanna get a hook or waste the survivors time by attempting to free their friend, or wait for them to free themselves.


Mori: Squeezing the life out of a mummified survivor with linen cloth.

(I mention this again, because of the comparisons to deathslinger. The power CANNOT reel in the survivor. I am sorry I have to mention it multiple times, but a lot of people are getting confused, and I want all to understand it to avoid this.

This is more similar to clowns slow down, except you have to be more precise, causes no distortion, and other survivors can help free you. This is why I thought the mummification cocoon was needed, so he could still give a form of map pressure)
Killer Perks
1. Reveal yourselves:
Kicking a generator reveals auras of survivors in in a 30 meter area for 15 seconds.

2. Try again:
reignite one totem once a match after survivors finish 4 generators.

3. Hex: Tangled up:
Three totems will be hex'ed. When one of these totems are broken, the entity will root the survivor where they stand for 3 seconds, before letting the survivor go. The killer will be given the killer instinct status for 5 seconds as well.

Survivor


New survivor: Sylvia






Age: 23
Gender: Female
Hair color: Dyed white hair
Eye colour: Dark brown
Origin: Scandinavia, Denmark









Background:
Sylvia had worked in the Medium business all her life. She saw death as the all almighty ruler of all people’s fate. She believed she could sense the spirit in every animal and particle. She was especially fond of crows and ravens, believing these to be the most talkative of all spiritual animals. She worked hard in all types of rituals to become closer to her goal of reaching the next level of the spiritual realm and to finally understand the spirits on a physical level.

While most people her age were chasing careers or ridiculing her beliefs and behaviour, she spent most of her time in the forest. Making strange dream catchers in the trees, and talking to the animals she could come close to. Now and then a wanderer would go to visit her at her workshop in the nearby town, and she would take them out to the forest. Showing them elaborate rituals that could almost seem like witchcraft to the unfamiliar eye, but most would still go home feeling closer to their spiritual self and pay a penny for her efforts.

She laid back on the mossy grass and leaves in the forest, as had become a habit for her, as she closed her eyes. She woke up in an unknown territory. Finding herself in this new foggy hellscape, she struggled to distinguish what was humans or spirits, but in doing what she did best, she believed death had granted her one true wish, and that now her job would be to help the lost souls back to safety from their demons, but she would soon understand that there was more at play than she could ever have foreseen.

Picture uploaded with permission from the amazing artist babscreation. You may check her art out here:
https://www.deviantart.com/babsartcreations Art piece: White Raven.

Her website: https://babsartcreations.com/pages/190191/Bab_sArtCreations.html

All rights goes to her.
Survivor Perks
A call upon the spirits:
While caught in the killer's grasp. Showcase you and the killer's aura to your comrades when you wiggle. If the killer hits another survivor whilst holding you, slow the killer down by 5% for 3 seconds extra.

A spy among the midst.
You have a strong connection to the crows. You may crouch up to one crow at a time, and have it work as your spy. Should any killer alert this crow, their aura will be revealed for 3 seconds. After this the crow will reset, and you will have to activate it again on another crow. Has a 10 second cooldown.


Tell me about it:

The crows understand your sympathy. Sneak up to two crows per match to activate. Any survivor walking past these crows, will have their aura revealed to you for 5 seconds. Also reveals your location to them. Does not trigger if the crow had recently been alerted and flied away.
New map
The pyramid: Within the dark crypts of the holy site, you will fight your way out

Once the gate are opened, you will be able to glance up at the pyramid on the outside. Similar to hawkings map or Léry's Memorial Institute.
Notes:
Thank you for reading. Let me know what you think.

Also after lots of feedback I have changed the killers power a bit, as well as tone down some of the killer perks to be more fair.

Also if you're interested in checking out my other guides, here's one:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2298016657
54 Comments
Ness_and_Sonic 5 Dec, 2020 @ 8:28am 
Thinking about it, I might have some ideas for a Terminator chapter.
󠁳⁧⁧ 󠁳 󠁳 󠁳 3 Dec, 2020 @ 9:56am 
ENG: Write me something of this in the profile comment and I will reply in kind.
RUS: Напишете в профиле в комментарии, что-то из этого, я отвечу вам тем же.
+rep nice mansing
+rep nice SURV
+rep good man
+rep nice 360
+rep good team's
+rep helper
Ness_and_Sonic 1 Dec, 2020 @ 11:24am 
By the way, if you want, I might have some other ideas for Sylvia if you want to use her for a different chapter like a werewolf chapter.
Ness_and_Sonic 1 Dec, 2020 @ 11:10am 
For the backstory, if it's tied into the Mummy chapter, I think a general idea would be that she reached out into the unknown trying to stop the Mummy and the Entity heard her plea and captured them both at the same time.
Ness_and_Sonic 1 Dec, 2020 @ 11:07am 
Okay, I looked up Egyptian mythology and I think if you decide to change the survivor to an Egyptian Priestess, the crow perks could be combined into what I call Horus' bond.
Jinx  [author] 30 Nov, 2020 @ 10:55pm 
If you mean for which the game should prioritise. They have a lot of options 1) go with the perk order you put them. 2) show two button options. 3) Have a different trigger for the other. 4) use the rule out method from the first time you use it. I am not experienced with programming, nor do I have the knowledge or inside for which way that is easiest. So I dont wanna go into the technicalities of these things, as this is just a concept. Its not written in stone for how I expect them to go with it. I imagine they would change everything if they ever went with this idea.
Jinx  [author] 30 Nov, 2020 @ 10:10pm 
Well it would likely put one as a main, and you’d just tab the same button twice. I don’t think that’s that problematic as you make it out to be, and if you have buff improvement ideas, I have told you I am open to tweak it them if you can come up with anything
Cooltreeman 30 Nov, 2020 @ 5:24pm 
I'm still not sure how the game would tell the difference between you crouching up to a crow to activate "spies" and you crouching up to a crow to activate "tell me" Having 2 perks activate on the same trigger with only a 10sec cooldown on "spies" and no cooldown on "tell me" I think would just give me the problem of activating one when I wanted the other, or replacing one of my set crows that I liked for another one on accident (couching to hide from killer activating the perks). Maybe if you did something similar to diversion for one of them - throw a piece of food and it will spawn crows in that area (not where the food landed as to not make it blatantly obvious but on normal crow spawns in that immediate area). I still think the perks are too weak as a notification that the killer is coming your way but maybe as a "oh I set up 2 crows around other gens and saw he went from a gen over there and is coming to check my gen" kinda thing.
Jinx  [author] 30 Nov, 2020 @ 8:22am 
Bond and Empathy is decent, but bond doesn't reach super far, and empathy only works for injured people. An easy way to buff the crow perks is to increase the amount of crows you activate it on, or a longer aura duration. I just really like the idea of using the crows for something more to the survivors.

Spine Chill and whisperer are absolutely amazing perks, but there's people like me who are incompetent at using them, so we rely on the perks that give these more visual results.

As always I am open to tweaking these ideas. I just wish I had more knowledge of game flow to put it right. I cant quite picture it in my head right now, so I really need help with that. If you want, you can always add me and we can discuss it privately. I wish to make many more guides like these in the future. Also have one I will post in the upcoming days. Its fun to share these ideas with the people.
Jinx  [author] 30 Nov, 2020 @ 8:21am 
I suppose it would work for them both on same crow. As the effect is individual and could work for multiple players at once. As for how to recognise which crow you previously used and to now, could be a memory factor, but you could also signal it with an yellow tint I suppose. I could easily buff this perk, but someone thought it was overpowered in of itself, and I struggle hard to please everyone's expectations, and I am not in too familiar enough with how perks should be before I can make this call.

This concept was originally a test concept to see how people would react to my ideas. I actually didn't expect this amount of messages back, but i've learned people have greatly different view points for how balance goes.