Left 4 Dead 2

Left 4 Dead 2

144 ratings
Viewmodel Sound Fixes: TLS Edition
   
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Game Content: Weapons, Items, Sounds, Models
Weapons: Shotgun
Items: Medkit
File Size
Posted
Updated
3.281 MB
1 Dec, 2020 @ 5:14pm
28 May, 2024 @ 4:32pm
11 Change Notes ( view )

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Viewmodel Sound Fixes: TLS Edition

Description
Basically what's left of my Viewmodel Sound Fixes mod after The Last Stand update. Practically reduced to nothing as most of the fixes have been integrated into the game, however there's still a couple things the team missed that bother me ever so slightly, so I made this to hold me over until they're fixed or possibly forever depending on whether or not valve lets them update the game again, assuming they'll even integrate these fixes. There are also still several animation-based issues that I can't fix at the moment given I don't have the source files of the new animations. So basically I've done all I can for now.

Changes:
-fixed incendiary ammo, explosive ammo, and the first-aid kit not having cloth movement sounds when reaching for items or incapped survivors
-fixed the spas-12 missing shell insert sounds sometimes by moving the reload_start sound's frame to 11 instead of 15, and the reload_loop sound's frame to 6 instead of 15
-fixed the wood & chrome shotguns' cloth movement sounds when reaching for incapped survivors retaining the old broken sound's position at frame 16 instead of frame 1
-fixed the wood & chrome shotguns' reload_loop shell insert sounds being slightly out of sync with the animation/the reload_start animation by moving the sound's frame to 9 instead of 12
-all shotguns have had their shell insert sounds placed 3 frames before the shell makes contact with the weapon to make it better fit the timing of the animation
-the wood & chrome shotgun have had their pump sound placed 4 frames earlier to better fit the timing of the animation
-integrated autoshotgun walking animation fix by spoono

It's unlikely I'll make a video showcasing these changes given how miniscule they are. Regardless, I hope anyone who's bothered by these issues and prefers the default viewmodels will get some use out of this.

Frequently Asked Questions

Q: Will these work with reanimation mods/model mods?
A: No. As most of these fixes must be done on a model-level, they are obligated to replace the viewmodels, and are thus incompatible with any mods that change the model or animation of any of the above items.

Q: What about retexture mods?
A: Retexture mods will work just fine as long as they're for the default viewmodels.

Q: What happened to the dual pistol reload sound fix (the dual pistols still using sounds from L4D1)?
A: I discovered that this issue is better solved with a simple sound mod. I recommend this one here as it fixes that issue while also making the pistols use the same firing sound since actually fixing the order is much more advanced.

Enjoy!
67 Comments
EcoDoBoteco 20 Jun @ 9:16pm 
Medkit and ammo packs, I implemented them in a different mod fix im making a
Pyromaniax 20 Jun @ 9:15pm 
Yup seems like the Medkit is missing a deploy sound when selected by keyboard number
EcoDoBoteco 15 Jun @ 11:16am 
Hey Buns and tweaker I included both your mods in this one, hope you don't mind

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3498096955
Рома Фактс 23 Apr @ 8:15am 
Tls skin support?
Sanistiv 4 Apr @ 3:52pm 
Hey, Can you mix this with your fix for ammo upgrades as well? https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3454307459
Holy Panda 19 Dec, 2024 @ 8:05am 
Thank you! I'll credit respectively :steamhappy:
Bunslinger  [author] 18 Dec, 2024 @ 1:04pm 
@Holy Panda sure, go ahead! :)
Holy Panda 18 Dec, 2024 @ 1:59am 
Hi Bunslinger!

I'm working on a pre-tls inspired project HERE

and would like to ask permission to use your pump/chrome shotgun QC timing fixes to be included in the mods!
BenL4D2 21 Oct, 2024 @ 8:59am 
Hey, if you're looking for the TLS source files, they're basically taken from OTO's source files and changed the origin.
Mr. Mister 25 May, 2024 @ 10:09am 
Walking and running with the autoshotgun mangles the survivor's hands