Left 4 Dead 2

Left 4 Dead 2

Not enough ratings
Weapon Script for Remington 870 (Chrome Shotgun)
   
Award
Favorite
Favorited
Unfavorite
Game Content: Weapons, Scripts
Weapons: Shotgun
File Size
Posted
Updated
136.645 KB
16 Jan, 2021 @ 10:58pm
11 Jan, 2022 @ 10:23pm
5 Change Notes ( view )

Subscribe to download
Weapon Script for Remington 870 (Chrome Shotgun)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for Querentin's Remington 870 Marine Magnum Improved / HQ Model [Chrome Shotgun]: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1476247249.

This is the HUD icon to match this weapon model/script: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2364651792.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2303626211.
4 Comments
Nate  [author] 10 Nov, 2023 @ 12:18pm 
@redacted 176
Higher spread and scatter = bullets spread apart more.

However, there is a stat called spread decay, this is how quickly shots return to center, higher amount means you recover from recoil more quickly. In my scripts it's related to weight and firepower. Download that TUMTARA map and you can test all your mods in a convenient place. Go vanilla, shoot at a wall, take a screenshot, then sub to the mod, restart L4D, and shoot and screen the same place. That gives you a rough idea, however I edit almost all the stats so really just play the game singleplayer or online by hosting your own server and you can see how it feels in game.
redacted 176 10 Nov, 2023 @ 7:56am 
alright then, if you dont mind answering, would a higher value mean more or less for things like spread
Nate  [author] 9 Nov, 2023 @ 10:40pm 
@redacted 176
Well, there's the recoil stats, which should be pretty self explanatory, but they are labeled spread. Then there are the shotgun's stats. Since shotguns fire pellets, they too have a spread. The game handles these as scatter, which has a pitch (up and down) and yaw (left and right). Hope that helps!
redacted 176 9 Nov, 2023 @ 2:28pm 
i can't fully understand the stats as someone not fully knowledgeable about the games scripts, but im on my journey to make a collection that makes the game unique and fulfill a "advanced infection" idea, and i wanted to make the shotguns all unique, but in simple terms, i want to know if these stats would make the shotgun more accurate