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Higher spread and scatter = bullets spread apart more.
However, there is a stat called spread decay, this is how quickly shots return to center, higher amount means you recover from recoil more quickly. In my scripts it's related to weight and firepower. Download that TUMTARA map and you can test all your mods in a convenient place. Go vanilla, shoot at a wall, take a screenshot, then sub to the mod, restart L4D, and shoot and screen the same place. That gives you a rough idea, however I edit almost all the stats so really just play the game singleplayer or online by hosting your own server and you can see how it feels in game.
Well, there's the recoil stats, which should be pretty self explanatory, but they are labeled spread. Then there are the shotgun's stats. Since shotguns fire pellets, they too have a spread. The game handles these as scatter, which has a pitch (up and down) and yaw (left and right). Hope that helps!