Drake Hollow

Drake Hollow

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UE4 Graphical Engine.ini Tweaks
By opsedar
Despite limited graphical options available, the game is on Unreal Engine, allowing tweaks on its Engine.ini configuration file.
   
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Configuration File Path
Navigate to this folder (Copy and paste this on Windows Explorer Path)

%LOCALAPPDATA%\DrakeHollow\Saved\Config\WindowsNoEditor



Find Engine.ini and open it with your editor of choice.

Graphical Tweaks
Inside Engine.ini will have some default values.



Add [SystemSettings] below the last line as header for graphical tweaks below.

Disabling Vignette Effect
This option should disable only the constant vignette effect as I personally dislike it especially when entering island full of corruption. Clutters the screen too much. Additional info here[www.pcgamingwiki.com].

r.Tonemapper.Quality=1

Increasing Shadow Distance
This option will increase the distance before shadows start to disappear from your field of vision.

r.Shadow.DistanceScale=5

Increasing Foliage Distance
This option will reduce the grass pop-in as your character moves as I found the default value too distracting and way too low.

foliage.LODDistanceScale=5

Should look like screenshot below if you're using all of the tweaks.

Closing Notes
Boot up the game normally and the effect should take place immediately.

There's little to no impact to fps I'm experiencing using these tweaks, hopefully the devs can add these as an actual graphical options in the future.