Garry's Mod

Garry's Mod

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Prop2Mesh
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
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Opdateret:
721.841 KB
16. apr. 2021 kl. 9:06
17. juli kl. 14:59
87 ændringsbemærkninger ( vis )

Abonner for at downloade
Prop2Mesh

Beskrivelse
Finally got around to making this workshop-worthy

The purpose of this addon is to reduce server entity counts and client draw calls by converting selections of props into one rendered model. It does not generate a collision mesh or hitbox.

These entities can have multiple mesh "controllers", each of which control properties such as material and color.

Basic usage is as follows:

step 1: left click with the tool to spawn an entity

step 2: right click that entity to select it

step 3: select props by right clicking them (or shift right click to area filter select)

step 4: hover on spawned entity with the first option selected to add a controller *

step 5: right click with the desired controller highlighted

* alternatively, you can hold shift and left click to automatically add controllers for each color/material pair


You can then use the color, material (and colormater) and remover tools on the entity in the same way.

Selectable entities currently include props (with visclip and resizer support), holograms (wiremod and starfall), and legacy p2m controllers from before this major update.

The addon also has an e2 library, example and wiki here:
https://github.com/shadowscion/Prop2Mesh/blob/master/e2m_example_basic.txt
https://github.com/shadowscion/Prop2Mesh/wiki/Expression2


Populære diskussioner Vis alle (16)
16
19. jan. 2024 kl. 10:52
FASTGJORT: Are specific models not generating properly? Post them here.
shadowscion
2
20. okt. 2024 kl. 4:54
Is there a way to split multiple textures over one MDL?
Baldi404
9
1. dec. 2023 kl. 16:54
P2M freezing players on server when updating visleaf / refreshing client.
Impulse
416 kommentarer
SexPatriot For 6 timer siden 
Oh okay, understood
shadowscion  [ophavsmand] For 8 timer siden 
I don't know what that is but it sounds like something that should have to support other addons, not the other way around.
SexPatriot 20. juli kl. 12:10 
Will p2m support Improved Overlay Tool? I think it'll be very damn useful for building, cuz there will be a way to make some dirt, blood and rust on builds.
pekmez 7. juli kl. 11:33 
will any e2 functionality to check if a controller is valid be implemented?
Shved 31. maj kl. 22:54 
Why i have 5 FPS after load mesh?!
Sanders 22. maj kl. 20:43 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [ophavsmand] 22. maj kl. 18:21 
No idea. They are identical.
Sanders 22. maj kl. 12:56 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 15. maj kl. 22:47 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 15. maj kl. 21:31 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"