Endless Sky

Endless Sky

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The Emerald Sword: Finding the ancient Sheragi Warship
By Terin
Starting in v0.9.13, players can dig into the history of the Sheragi, a race of aliens long extinct, and find what was left behind. Chief among them in the Emerald Sword, a massive warship with the unique Dragonflame Cannon, and its own compliment of fighters. This guide will show every step of the way, and will point to logbook entries to help you find out if you've completed the pre-requisites beforehand.
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Introduction
Millennia ago, the Sheragi were a species of dragon-like people that existed in part of the space that humans now occupy in Endless Sky. Your pilot may have even learned some thing about them unknowingly. However, beginning in 0.9.13, the pieces are in place to dig into their history and witness first-hand their last days, and to find one of their powerful warships, the Emerald Sword. This guide will help you through the process, including letting you know if you already completed pre-requisites beforehand.
Deep Archaeology
This sub-plot involves working with the rogue archaeologist, Albert Foster, in discovering some hidden truths in The Deep.

You have completed this if your logbook has the following entry:
Returned to Midgard with Albert Foster, the archaeologist, to map the area around the church. The instruments discovered what looked like an artificial singularity. Got chased away by Deep ships before being able to look closer.

Name: Deep Archaeology 1 (Deep Archaeology)
Requirements: Over 15 Combat Experience (Combat Rating 2.7), 1 spare bunk, 15% Random Chance
Source: Paradise Worlds, Near Earth worlds, North worlds, not Vinci in Miaplacidus
Mission: Meet Archaeologist in Vinci in Miaplacidus

Name: Deep Archaeology 2 (Deep Archaeology)
Requirements: Deep Archaeology 2 Complete
Source: Vinci in Miaplacidus
Mission: Take sample from a building on Midgard in Aludra

Name: Deep Archaeology 3 (Deep Archaeology)
Requirements: Deep Archaeology 2 Complete
Source: Midgard in Aludra
Mission: Return with sample to Vinci in Miaplacidus

Name: Deep Archaeology 4 (Deep Archaeology)
Requirements: Deep Archaeology 3 Complete, 4 cargo space, 2 spare bunks
Source: Vinci in Miaplacidus
Mission: Bring Foster, lab tech, and mapping equipment to Midgard in Aludra

Name: Deep Archaeology 5 (Deep Archaeology)
Requirements: Deep Archaeology 4 Complete, 4 cargo space, 2 spare bunks
Source: Midgard in Aludra
Mission: Flee from hostile Deep ships back to Vinci in Miaplacidus
There Might Be Riots
This sub-plot involves transporting the band, There Might Be Riots, throughout human and alien space, before learning of an interesting vision from them.

You have completed this if your logbook has the following entry:
Brought "There Might Be Riots" to the Hai world of Allhome after escaping a swarm of combat drones that disrupted their performance on Pilot. Ulrich spoke of a cloudy star in the Rim where he heard a voice in his head after parking his ship.

Name: There Might Be Riots 1 (Transport band to Wayfarer)
Requirements: 4 Cargo Space, 8 Spare Bunks, 15% Random Chance
Source: Republic/Free Worlds planet 5-10 jumps from Tarazed
Mission: Bring band to Wayfarer in Tarazed

Name: There Might Be Riots 2 (Transport band to Prime)
Requirements: There Might Be Riots 1 Complete, Deep Archaeology 5 Complete, 4 Cargo Space, 8 Spare Bunks, 30% Random Chance
Source: Syndicate planet
Mission: Bring band to Prime in Betelgeuse

Name: There Might Be Riots 3A (Transport Band to Pilot)
Requirements: There Be Might Riots 2 Complete, First Contact made with Hai, 4 Cargo Space, 8 Spare Bunks, 30% Random Chance
Source: Dirt Belt, Rim, or South planet
Mission: Bring band to Pilot in Elnath

Name: There Might Be Riots 3B (Transport Band to Allhome)
Requirements: There Be Might Riots 3A Complete, 4 Cargo Space, 8 Spare Bunks
Source: Pilot in Elnath
Mission: Flee from Navy drone combat drill, to Allhome in Hai-home
Sad Archie
This here, is the linchpin to finding the Emerald Sword. Prompted by a story of one of the band members of There Might Be Riots receiving a vision while drifting around a "cloudy star out along the Rim.", you must fly to the Ildaria system.

Once there, bribe any pirates nearby (or just have a very strong ship with heavy anti-missile), come to a stop in the center of the system (shift+down makes this very easy), and wait. This will take 30-60 seconds while fast-forwarding, then you will receive a vision. Afterwards, go land in Zug in Zubeneschamali.

Name: Sad Archie
Requirements: There Might Be Riots 3B Complete
Source: Idling in Ildaria
Mission: Land on Zug in Zubeneschamali to confirm your vision
Rim Archaeology
After having experienced a strange vision around Ildaria, and confirmed parts of it with locations on Zug, you notify your archaeologist contact, Albert Foster, that there might be something worth looking into there.

You have completed this if you have the Sheragi entry under Factions in your logbook, with this entry:
Recent archaeological discoveries on Zug, a planet in the southern rim of human space, have turned up evidence of a lost alien civilization. The Quarg say that the ruins were left behind by a species called the Sheragi.

Name: Rim Archaeology 1 (Archaeology on Zug)
Requirements: Sad Archie Complete, 1 Spare Bunk
Source: Vinci in Miaplacidus
Mission: Bring Albert Foster to Zug in Zubeneschamali

Name: Rim Archaeology 2A (Archaeological Equipment)
Requirements: Rim Archaeology 1 Complete
Source: Zug in Zubeneschamali
Mission: Retrieve excavation equipment from Crossroads in Ruchbah

Name: Rim Archaeology 2B (Archaeological Equipment)
Requirements: Rim Archaeology 2A Complete, 28 Cargo Space
Source: Crossroads in Ruchbah
Mission: Deliver excavation equipment to Zug in Zubeneschamali

Name: Rim Archaeology 3A (Archaeological Equipment)
Requirements: Rim Archaeology 2B Complete
Source: Zug in Zubeneschamali
Mission: Retrieve excavation equipment on Asgard in Naos

Name: Rim Archaeology 3B (Archaeological Equipment)
Requirements: Rim Archaeology 3A Complete, 17 Cargo Space
Source: Asgard in Naos
Mission: Evade the Oxyrhynchus and get back to Zug in Zubeneschamali

Name: Rim Archaeology 4A (Transport a Xenobiologist)
Requirements: Rim Archaeology 3B Complete
Source: Zug in Zubeneschamali
Mission: Retrieve a xenobiologist from Lagrange in Enif

Name: Rim Archaeology 4B (Transport a Xenobiologist)
Requirements: Rim Archaeology 4A Complete, 2 Spare Bunks
Source: Lagrange in Enif
Mission: Bring xenobiologist to Zug in Zubeneschamali

Name: Rim Archaeology 5A (Defend Zug)
Requirements: Rim Archaeology 4B Complete
Source: Zug in Zubeneschamali
Mission: Destroy pirates around Zug, or wait for others to destroy them. A Quarg ship is on the way to help.

Name: Rim Archaeology 6
Requirements: Wait 97 days for excavation to complete
Source: Anywhere in human space
Mission: None
The Box
The following mission string is new in v0.9.13. To begin, you must have completed the Free Worlds campaign, made contact with the Unfettered Hai (by landing on one of the hostile Hai worlds in the north part of their space), and pass a 4% random chance on any planet in human space, except for Zug. You could just repeatedly land and take off, but I personally recommend just trying to do other things in human space, and it will naturally appear after time.

Name: The Box 1 (The Sheragi Bunker)
Requirements: Rim Archaeology 6 seen, first contact made with the Unfettered Hai, Free Worlds Complete, 4% Random Chance
Source: Anywhere in human space EXCEPT for Zug
Mission: Return to Zug in Zubeneschamali to see new Sheragi discovery

Name: The Box 2 (The Mysterious Box)
Requirements: The Box 1 Complete
Source: Zug in Zubeneschamali
Mission: Bring cube to Vinci in Miaplacidus

Name: The Box 3 (The Information Dealer)
Requirements: Wait 20-30 days after completing The Box 2
Source: Anywhere in human space
Mission: Find information dealer on Stormhold in Alcyone

Name: The Box 4 (The Search for the Artifact)
Requirements: The Box 3 Complete, Have 10 Million Credits
Source: Stormhold in Alcyone
Mission: Confront mercenaries on Watcher in Algieba

Name: The Box 5 (The Fight for the Artifact)
Requirements: The Box 4 Complete
Source: Watcher in Algieba
Mission: Destroy mercenary fleet around Watcher

Name: The Box 6a/6b (The Box Recovered)
Requirements: The Box 5 Complete
Source: Watcher in Algieba
Mission: Bring the cube back to Vinci in Miaplacidus (Note: You can immediately shoot the mercs to make back almost all the money you'd spend for the information, but there may be consequences in the future)

Name: The Box 6c (Hai Knowledge)
Requirements: The Box 6b Complete
Source: Vinci in Miaplacidus
Mission: Visit Allhome in Heia Due to learn more about the Sheragi

Name: The Box 7a (The Museum of Galactic History)
Requirements: The Box 6c Complete
Source: Allhome in Heia Due
Mission: Visit museum on Mirrorlake in Ya Hai

Name: The Box 7b (The Hai Ministry of Culture)
Requirements: The Box 7a Complete
Source: Mirrorlake in Ya Hai
Mission: Visit Ministry of Culture on Hai-home

Name: The Box 8 (Assembling the Team)
Requirements: The Box 7b Complete, 1 Cargo Space, 3 Spare Bunks
Source: Hai-home in Ya Hai
Mission: Bring Hai archaeologists to Zug in Zubeneschamali
The Emerald Sword
Once you have fully secured the Sheragi black box, and brought in help from the Hai, you're almost done! You will need to wait 40-50 days for them to decode the cube, at which point a new system will be in sight...

Name: The Emerald Sword 1 (Black Box Decoded)
Requirements: Wait 40-50 days after The Box 8
Source: Anywhere in human space except Zug
Mission: Visit Albert Foster at Zug in Zubeneschamali

Name: The Emerald Sword 2 (The Emerald Sword)
Requirements: The Emerald Sword 1 Complete
Source: Zug in Zubeneschamali
Mission: Bring a spare jump drive to Zug, along with a ship with 150 spare bunks and 50 tons of cargo space. You can buy a Dreadnought on Zug, sell all weapons, the Breeder Reactor, and shield generator, and replace those with bunk rooms for enough space, then sell the ship afterwards for all your money back.

Name: The Emerald Sword 3 (The Emerald Sword)
Requirements: The Emerald Sword 2 Complete, 2 Jump Drives, 50 Cargo Space, 150 Spare Bunks
Source: Zug in Zubeneschamali
Mission: Jump to Zubenelhakrabi, repair the Emerald Sword, and land on the Valley of the Damned

Name: Sheragi Archaeology: Epilogue
Requirements: The Emerald Sword 3 Complete, 25 Cargo Space
Source: Valley of the Damned in Zubenelhakrabi
Mission: Return with the Emerald Sword to Zug in Zubeneschamali
Conclusion
You now have access to the Emerald Sword, and its complement of 6 Black Diamond fighters! This ship is filled with unique, hybrid outfits like the Fusion Drive, which includes a reactor with powerful engines and reverse thrusters, or Hybrid Cooling, which uses fuel tanks as passive and active cooling for the ship. The core of the ship, the Dragonflame Cannon, is a truly impressive weapon that outranges most other ships in the game, piercing through shields and delivering loads of heat, while having a heavy energy and heat cost at the same time. With careful use, you can devastate any single target handily.

Your Black Diamond fighters are also unique in having some hybrid outfits, but also their Shard Fabricator weapon. This is a micro-missile launcher, which generates ammo by consuming fuel. This gives these fighters a powerful edge, as long as you can keep them refueled. They will fill up on fuel when launching from your ship, so if you're running low, they will not launch! Make sure to invest in ramscoops or fuel tanks, and be careful, since these fighters cannot be replaced!

As Desyo said when returning with the ship, the Emerald Sword is not invincible. The hull very sturdy, but the shielding is outpaced by some human technology. You may want to experiment with different ship loadouts. When at an outfitter, you can press U on an outfit to permanently store it, since these are entirely unique outfits. Then, you can try different combinations, like Systems Cores to repair hull along with shields, ramscoops to fuel the Dragonflame Cannon, or bunks to have a boarding ship that can capture almost anything.

Experiment to see what you can fill it with, or use it stock, and have fun!
21 Comments
Intjbill 2 May @ 1:36pm 
i have a 100 quarg sgip led buy three Pug super ships
Bugscuttle 27 Apr @ 5:24pm 
Hey after several play thrus over the years, I followed your guide to actually get the Emerald Sword. Amazing guide!
The ship is entirely impractical, but impressive as all get out!
Thanks for the guide!
NvMe 令 25 Dec, 2024 @ 11:09pm 
TLDR; Always accept spacedock quests, dont try anything when you get a gun put to your head (there are 2 events that are similar and both involve women holding you up) , even if you know what you are doing when editing your save files things WILL happen down the line!

Hopefully this helps in preventing people getting confused and wasting their time.
NvMe 令 25 Dec, 2024 @ 11:08pm 
After 100 hours, finally got the ES. A warning though, if you missed a few quests and went around modifying the save files, be prepared for a a whole pile of nonsense.

I finished literally all of the steps in the guide and was trying to trigger the The Box's questline. Checked the files and noticed that TMBR's questline was "declined". Turns out that while i did complete it early on, later in the campaign when i was resetting the Free World's content in order to do them again, the game probably bugged out and a couple of random questlines got reset.

I got offered the same mission twice and declined it, turns out that overrode my previous progress.
NvMe 令 19 Dec, 2024 @ 12:24am 
forgot to add, a correct to my below comments, you will be offered to hunt down high value pirates that is NOT from the job board! These will come from spaceports (i think) and if you decline or fail more than 1 of the 4 quest lines (1 of them you have to "pass" and is essential, its the being held at gun point one) you are basically locked out and need to edit your save files for another chance.
NvMe 令 19 Dec, 2024 @ 12:09am 
(Continued from below)


On the brightside, as long as the ship is following you, you basically have a powerful warship as a free escort! You are free to travel anywhere while the quest is active before you outrun it and it will just follow you around. If it gets damaged by a third party and you board it, i think it counts as shooting it/blowing it up.

But back to the topic of the quest itself, the writing is actually really good. A lot of games are very smug and pretentious with the "ohhhh the real reward is the story!!!" while being time wasters while this quest line is pretty much right next to Free Worlds content so you're not sacrificing much at all, and you get the chance to capture some very decent ships for you fleet!

Cant wait to finish the FW content so i can get started on The Box questline
NvMe 令 19 Dec, 2024 @ 12:09am 
(Continued from below)

Most of these do not have timelines at the start so there is no reason to decline them since you can just have them stored in your mission list until you feel like doing them

At one point you will be followed by a pretty well armed Independent ship called Oxyrinchus, you have to outrun it in order to land on your mission planet. If you are having trouble outrunning it, its 100% because you are too slow to land. Swap your flagship to something small and fast like an interceptor class . Jump out a few systems (while fast forwarding) and when you reach your mission system hit your landing autopilot. While its very tempting to board and capture the ship (its a very good ship), once you continue the FW quest line far enough the Independents will become a faction and immediately hostile to you (not sure you can increase your rep back).
NvMe 令 19 Dec, 2024 @ 12:08am 
Just wanted to put some tips for new players stumbling across this, learnt a few things the hard way when following this guide.

Always accept random quests when docked! You might not know which ones are important in starting Free Worlds content!

An early one that is super easy to miss is when you get held up at gunpoint, if you see an option to do some sweet karate moves DONT. Because you will "fail" the event and it will be an extremely long time that you might get another shot at it. This event is crucial in getting into Free Worlds content!

Same goes for being asked to use an outfit scanner to scan a Navy ship or escorting ships through pirate infested locations, these 2 quest lines that are essential in being offered a spot in the Free Worlds!

One of these quests might have you pi ss of Navy ships, dont fire back and quickly do what you need to do, when you jump out of the location your rep with the navy will go back to normal(if you care about your navy rep)
Laballs 10 Nov, 2023 @ 6:23am 
Great guide, thank you!
DarkHoodness 24 Mar, 2023 @ 9:10pm 
Thanks for this guide - The first parts of this quest are easy for players to stumble across and complete during the early to mid game, but while the Sad Archie part is heavily hinted at, it's so well hidden that I'd never have found how to proceed with it on my own, and many players will miss it.

I mean it's good to have hidden Easter eggs and all, but it's a shame because getting to read the lore of the Sheragi and the writing for this quest is the real reward, IMO. :) Endless Sky is like an interactive choose-your-own-adventure book.

Gameplay wise, I like how this ship seems like it's OP and game-breaking from the dialogue, and the fact that it has a massive gun, but it actually isn't really, though its massive maximum outfit space and 6 shuttle bays gives the player many options (Boxwing carrier being one!), being big enough to use some of the larger, more powerful weapons that can be bought or plundered in the game.