RimWorld

RimWorld

4,351 ratings
Vanilla Apparel Expanded — Accessories
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.846 MB
19 Jun, 2021 @ 8:41am
2 Jul @ 10:52am
21 Change Notes ( view )

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Vanilla Apparel Expanded — Accessories

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (12)
23
29 Mar, 2023 @ 10:31am
Soo... I found a bug
Rhunin
9
19 May, 2024 @ 6:32pm
Missing head after equipping a quiver
Jafex
0
30 May, 2024 @ 8:56pm
I found a fix for the backpack until the DEV fix it
goddling
830 Comments
Oskar Potocki  [author] 17 Jul @ 3:18am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Doc 16 Jul @ 9:51am 
For some reason, backpacks stopped working all of the sudden
CelilK 14 Jul @ 11:09am 
uptade pls
ImTheLichBruh 13 Jul @ 4:03pm 
will add this in my game asap
メラノCC 12 Jul @ 4:58pm 
Do mini turret packs work in 1.6?
t0m4s1t0 11 Jul @ 2:19am 
Great mod but the explosive belt makes drop pod raids a nightmare.
ASMR gaming 1 Jul @ 3:38am 
1.6 update ?
MyBfSayMeNoob 12 Jun @ 1:14pm 
Can i please make enemy dont spawn with those item ?
Prikki 11 Jun @ 12:01pm 
@RandomHero The ranged shield belt is weaker than the stock shield belt
Its Shield Max Energy stat has a base value of 90%. The stock belt has a base value of 110%. 22% more maximum shield strength! While they both have the same base recharge rate of 13%/s, since the stock belt has a greater maximum, then the stock belt will recover more HP per second in order to fully recharge just as quickly as the ranged variant.
Do correct me if I'm wrong!
.:Kemauri:. 8 Jun @ 9:51am 
@RandomHero then dont craft and use it then?