RimWorld

RimWorld

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FCP - US Army Equipment
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Mod, 1.4
File Size
Posted
Updated
9.541 MB
25 Jun, 2021 @ 5:01pm
27 Jun, 2023 @ 10:19am
28 Change Notes ( view )

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FCP - US Army Equipment

In 1 collection by Ranger Rick
Fallout Collaboration Project Mods
65 items
Description
The Fallout Collaboration Project Presents: US Army Equipment


Go check out the Discord!

[discord.gg]


The Fallout Collaboration Project is a complete overhaul of Rimworld to include all things Fallout and create the beloved universe in the best possible way.

This is some of the US Army Armor, Apparel and gear from Fallout 3, Fallout 4 and New Vegas!

Try out these fun armors in game to see what they do!













All of this was commissioned and paid for by myself for the Fallout Collaboration Project, If youd like to help support me to make and commission more mods here is a ko-fi link.

[ko-fi.com]

Compatibility
Now has Mod Icons compatibility!

Special thanks to vantheramsey for donating to see the mods updated and worked on more!

Credits: DanDMan68 for the amazing Combat Armor and Apparel.
Kripto for theR91
Jango for the Power Armor (Re-textured by me)
Icing with cheesecake for weapons (4th of July Update)
Caulaflower and OttersHoldsHands for helping with some patches
Penumbra for Writing and some descriptions.
Bethesda for an amazing universe to play in and create awesome mods from.
Ludeon Studios and Tynan Sylvester for a positively fun game.
Please do not repost or reuse any assets within this mod, thank you CC BY-NC-ND 4.0
149 Comments
Ranger Rick  [author] 13 May, 2024 @ 4:28pm 
Need to update and finish a core first
Ranger Rick  [author] 13 May, 2024 @ 4:27pm 
When done
galesdeloscien 13 May, 2024 @ 4:02pm 
soooooooooooooooooooooooooooooooo when?
Ranger Rick  [author] 29 Apr, 2024 @ 2:43pm 
No update, but will have a rerelease for 1.5 with factions and full core mod requirement. No eta atm
Nodzoff 28 Apr, 2024 @ 5:23pm 
when is 1.5 coming out?
Himmel 7 Jul, 2023 @ 12:55pm 
Hyped for the FCP factions mod though!
Himmel 7 Jul, 2023 @ 12:54pm 
Thanks for the advice guys. I tried out a new colony as suggested with cherry picker. But it seems that any pawns meant to wear power armor or fallout specific gear that I cherry picked out spawn in naked. Weirdly enough, a select few did spawn using FCP gear. I assume that has something to do with how the clothing is tagged? I'm not sure since I don't create mods but I will look into it.
Ranger Rick  [author] 5 Jul, 2023 @ 9:14am 
Was going to suggest what Mark McCloud suggested. But I should have factions basic ones done this year.
Mark McCloud 3 Jul, 2023 @ 7:57pm 
You could use the CherryPicker mod to disable the duplicates, though you should really do that for starting a new colony rather than to let you tack a new mod onto a pre-existing playthrough.
Himmel 3 Jul, 2023 @ 6:11pm 
I'm running a fallout themed colony which uses a lot of FCP mods, and it's amazing. I found the Brotherhood Compendium and I really want to add the factions to my play-through but I noticed that mod has duplicates for a lot of apparel items and guns obviously. Would that conflict with the FCP mods? Is it possible to remove their items using the cherry picker mod and then have those factions use FCP mods? Thanks for any help you can provide!