Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i like to do chalenge runs with the weaker weapons only ,and had some rather interesting results.
the biggest suprise where the industry lasers,wich can deal more then 100 points of dmg in space with modules (excalibur) ,ship type III kindhearted lyakusha and a full set of type III acrynylic Equipment .
in hyper space there still weak though
When Keller pops in a system he tends to linger. I just entered the black hole next to Keller 4 times in a row. Farmed all the missing things. Did it a couple of times before to get some guns too. Each hole entry tanks a full salvo from keller maybe even 2. Does 400 damage on average to me. You don't always have local ships soak damage for you.
The junior droid you need because exiting with less than full hp, keller will blow you up, and you can stay in arcade to heal to full after all are dead.
Even if you carry probability analyzer and scanner cache you still have to Load/test what the other ships give. Maybe that droid upgrade you want is in the ship without an artefact reward.