Unturned

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Unturned 2021 - How to add songs to stereo.
By oPia
🟥EN
Guide originally created by Splash
Please contact me if you intend to do a translation.

🟩PT-BR
Guia originalmente criado por Splash
Entre em contato comigo se você pretende fazer uma tradução.
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✦ Information
This guide was created to help those who are lost on how to add music to the Unturned stereo.


Q- Does it work on servers?
R-Of course, it is necessary to send the songs to the workshop and add your mod to the Server.

Q- I've seen some old videos on this subject, do they work?
R-No, most tutorials have become obsolete and much more complicated to understand.

If you have any tips to improve your understanding of the Guide, comment that I will do my best to fix it.
✦ Getting Started
  • Start by creating a folder in an easily accessible location (desktop).

  • Open your folder and create a text file called "MasterBundle.dat".

  • Now open this file with notepad or notepad++ and paste this setting.
    Asset_Bundle_Name splash.masterbundle Asset_Prefix Assets/Splash
✦ Install Unity
1. Download Unity 2017.4.40f1 [unity3d.com] (Personal)

2. Start by creating a new project.
✦ Creating Folders
  • 3. Start by creating a folder called "Scripts".


  • 4. Now create one more folder called "Splash".


  • 5. Import the following file from your Unturned directory.
  • 5.1


  • 5.2 Select the file "Project.unitypackage" and extract to unity.


  • 5.3 Uncheck the ModHooks option and press import.

  • 5.4 Drag the "Runtime" and "Editor" files into the "Scripts" folder.
✦ Adding Songs
  • 6. Open the "Splash" folder and create a new folder called "Music".

  • 7. Open the "Music" folder and drag your music into it.

  • 8. Select the song, then open the "Inspector" tab, check the "Force to Mono" box, change the quality to "34" and apply the changes.

  • 9. Go back and select the "Splash" folder and change the "AssetBundle" as shown in the image below.

  • 9.1 Click on the box next to "AssetBundle" and then hit "New" and rename it the way I did.
✦ Extracting files
  • 10. Select the "Splash" folder and follow the instructions by the images below.

  • 10.1 Now you should find where you left your folder with the "Masterbundle.dat" file inside and complete the action.
    Note: Remembering that when you find the folder it won't appear, but that's not a reason for despair, it's totally normal.


✦ Finalization
  • 11. If everything went as expected, your folder looks like this.

  • 12. Start by creating a folder called "Songs".

  • 13. Now inside that folder create another folder with the name of your song, in my case "Roses".

  • 14. Open the folder you renamed with your song name and follow the steps.

    -Create a text file called "English.dat".
    Example: Name SAINt JHN - Roses

    //Note: this file will only serve for you to define the name of the song in the game's sound box.
    //Note-2: Remove "<>"

  • 15. Last step.
    - Create a new text file called "SongName.asset".

    - Open with Notepad and paste the following configuration.
    "Metadata" { "GUID" "7a272059365f445683b190cfdf5c349e" "Type" "SDG.Unturned.StereoSongAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" } "Asset" { "ID" "0" "Title" { "Namespace" "SDG" "Token" "Stereo_Songs.NAME_OF_YOUR_SONG_ON_UNITY.Title" } "Song" { "MasterBundle" "splash.masterbundle" "AssetPath" "Music/NAME_OF_YOUR_SONG_ON_UNITY.mp3" } }

    PAY ATTENTION


    The place left with capital letters must be changed according to the name you left in unity, I'll leave my example below.
✦ Adding to the workshop
  • 1.1 Open Unturned

  • 1.2 Workshop > Submit

  • 1.3 Just fill in the blanks.
    Ex:
    1- Name - Songs by SplasH 2- Collection Path - C:\Users\ExampleUser\Desktop\Steam Guide Example 3- Preview Image - C:\Users\ExampleUser\Desktop/SK.jpg 4- Change Note - (Optional) 5- Item = Backpack 6- Public = Ready-To-Use 7- Allowed IPs - (Optional)

    How to get the location of the files

  • Image Propriets

  • Folder Locate
Extra
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18 Comments
NotAussie 17 Jan, 2023 @ 3:30pm 
Hey there, I've done everything up to the extracting files stage as the Unturned tab won't show up any help would go a long way!
Stormer 17 Jun, 2022 @ 7:54am 
In step 15 of Finalization you had
"AssetPath" "Music/NAME_OF_YOUR_SONG_ON_UNITY.mp3" but your example was
"AssetPath" "Music/Roses/Roses.mp3"
I am worried that this might break what I am doing completely and I will have to painstakingly edit 26 separate lines of code to get this to work. Which do I go with?
I’m going crazy 31 Jan, 2022 @ 11:28am 
it wont work ):
Clatgineer 14 Dec, 2021 @ 1:25pm 
He's trying everything word for word and he just cannot get it to work again

It worked the first time but just won't work now

I'll try get him to comment of this thread
Clatgineer 13 Dec, 2021 @ 1:53pm 
Alright, thank you. I have tried it with both 2019 and 2017 but could not get it to work. My friend who recommended this guide did get it to work once but not a second time. Thank you however as we did get some enjoyment of this guide's usage
Clatgineer 12 Dec, 2021 @ 2:57am 
According to previous comments I need to use Unity 2017, does it matter which build?
Markway 27 Nov, 2021 @ 10:57am 
I had a lot of difficulties doing this, thanks to your guide it was nice and clear and I managed to do it. My biggest issue was using unity 2019. W/e thanks a lot for your guide man ! <3
mxrengine 16 Oct, 2021 @ 1:06pm 
Thanks :steamthumbsup:
jem 16 Oct, 2021 @ 5:06am 
thank you friend:steamthumbsup:

mxrengine 15 Oct, 2021 @ 1:12am 
Hi, I want to ask if it matters which music format to use? (m4a, mp3, wav)