RimWorld

RimWorld

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Glitter Tech
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
31.005 MB
26 Jul, 2021 @ 12:37pm
19 Jul @ 11:56pm
29 Change Notes ( view )

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Glitter Tech

Description
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos.

(Unofficial Version for 1.6 and below)
*I am not the original author*
Original Mod: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=725576127
Pulled and updated from: 725576127 mod folder
Original Git Repo: https://github.com/sam23694/GlitterTech/tree/1.0.2059
Current Mod Repo: https://github.com/mdrain18/XaviorsGlitterTech.git

Updating Mod:
Let me know in the "Changes" discussion what you want done with this mod and I will do my best to make it happen.
Link::
https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/2558099206/3480742287613877229/

It can be said this mod is OP. I think it should be, however, in the spirit of being able to play how you want to I am adding a few changes to this mod.
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Release Notes: 1.6.4514
- Updated to 1.6 version of the game.
- Incorporated the "No Surgery" mod as a checkbox into this one. Please let me know if there is any issues with this.
- Added airtight tags to Titanium, Alpha and Beta Polys
- Added support for new 1.6 tags like VacuumResistance and terrain affordance.
- Introduced stopping power to bullets

Release Notes: 1.5.40602
- Updated to work with release
- Added Resource Slider - this will change the stat values of the three resources of this mod based on what the slider is set to
- Added Titanium yield setting slider
- Added three army incident where Commandos and OC's fight the Empire!
(includes settings for changing various parts of the incident)
- Added the Advanced Deep Drill. Bigger. Faster. Can reach further!


Release Notes: 1.4.04
- Titanium is now Titanium_GT which should fix problems with other metal mods that have titanium in them
- Updated to 1.4: Except:
- Tanks: big problems here which I am tabling for now
not sure why this isn't working
- Tanks have been completely removed and should not spawn so the error shouldn't happen
Popular Discussions View All (5)
83
16 Jul @ 5:26am
Bugs
Garret
17
4 May, 2023 @ 10:39am
Changes
Garret
6
1 Nov, 2022 @ 7:49pm
2 Errors
Giradore
654 Comments
Garret  [author] 9 hours ago 
@perilous, updated some stuff for Odyssey. Let me know if there is anything else you think I should add/change
Garret  [author] 13 hours ago 
@perilous 07
on it boss! :)
Garret  [author] 13 hours ago 
@Death, I'm about 99.999% sure its a mod conflict. I've tested this out in my games. Numerous times. All the bionics in this mod use the same parent as the core bionics use and they are set up the EXACT same way as them.
With that said, my mod may cause a conflict with another mod and the interaction be my mods fault. I have not been able to pin point the mod that causes this issue.
I will still look into this issue though. Working on some of the enhancements for Odyssey right now.
perilous 19 hours ago 
@Admiral Awesome: Yeah, but Garret's has better features.
perilous 18 Jul @ 8:14pm 
@Garret Hopefully, you'll get some time this weekend to work on the issue Odyssey has with it. Glitter Tech Classic just doesn't cut it for me ;)
Deathincarnate 17 Jul @ 6:59am 
Bionics can't replace missing body parts. Is this a mod conflict? I tried disabling EPOE, but still no. I did resub to update to most recent release of the mod. Thank you for your work!
The Pyromaniac 16 Jul @ 4:18pm 
in the new odyssey DLC, i noticed the nano suits dont count as airtight, having no vacuum resistance, is that on purpose?
Garret  [author] 15 Jul @ 9:39pm 
Yup, that's me
Eelt 15 Jul @ 4:35pm 
@Garret I assume you're `mdrain18` on GitHub? I replied with my modlist, and I gues we can continue the conversation on ticket 21 about the Bionics issue.