Space Engineers

Space Engineers

1,262 ratings
[QoL] Radio Spectrometry
19
24
5
8
13
9
7
6
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Script
File Size
Posted
Updated
539.208 KB
19 Dec, 2021 @ 10:09am
1 Sep, 2023 @ 9:52am
20 Change Notes ( view )

Subscribe to download
[QoL] Radio Spectrometry

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

Discord
Discord[discord.gg]
Popular Discussions View All (2)
4
1
8 Aug, 2023 @ 8:04am
GPS Addition
Buddy Leeski
4
22 Feb @ 11:34am
Filters
Juper0
488 Comments
ZoraergazU 2 hours ago 
is it left to right the closest? higher on the list means they are above you ?
ZoraergazU 2 hours ago 
ok. i give up, im so confused about how to use this thing that it re-confuses me
like what exactly am i looking at in the detector ?


All i know is that the higher the line goes up that means the closer you are, but like, im very confused at that. how does it know wether you detect something left or right? or up and down in that matter? im VERY confused on that
DraygoKorvan  [author] 13 Jul @ 10:02pm 
yes
UnSayableStorm 13 Jul @ 7:17pm 
the orientation of the ore detector matters? "point your ore detector" implys the round top of the model?
[A*K]Panther 13 Jul @ 2:33pm 
this mod is an app for a LCD
Finny 7 Jul @ 1:16pm 
Mod works fine without issues so far.(we play on a server)
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.

Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.

Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
DraygoKorvan  [author] 1 Jul @ 3:02pm 
Are you running plugin loader?
skibidiG 28 Jun @ 9:27pm 
the script is not showing up in any programmable block when i check in game what am i doing wrong?
Vrayl 25 Jun @ 12:59pm 
Is there a possibility of adding a configurable filter to this? Sometimes the list of ores gets so long that it goes through pages of them. I'd love to specify which ores I want to scan for. Thanks for your work on this!!!
Slaghkre 22 Jun @ 9:34pm 
@gagela You can reduce the field of view to make it bigger on screen. I can distinguish them at about 80 degrees.